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Name Description
Adaptability
Battle effect: Boosts STAB of user to 2x.
Aftermath
Battle effect: When this Pokémon is KO'd by a physical move, opponent takes 1/4 damage.
Air Lock
Battle effect: Negates weather effects.
Anger Point
Battle effect: Boosts user's Attack rises to Stage 6 (4x original attack) when hit by a Critical Hit.
Anticipation
Battle effect: Scans enemy moveset for a Super Effective move; if there is one, the Pokémon shudders.
Arena Trap
Battle effect: Opponent cannot switch out unless they are immune to ground attacks.
Field effect: 2x chance of running into wild Pokémon if the user is in the leading slot.
Bad Dreams
Battle effect: Opponent loses 1/8 of their maximum health every turn.
Battle Armor
Battle effect: Opponent cannot critical.
Blaze
Battle effect: Boosts power of Fire moves by 1.5x when below 1/3 maximum HP.
Chlorophyll
Battle effect: Boosts base Speed by 2x when in Sunny Day.
Clear Body
Battle effect: Opponent stat altering moves or effects are negated.
Cloud Nine
Battle effect: Negates weather effects.
Color Change
Battle effect: Changes user's type to that of the last hit landed.
Compoundeyes
Battle effect: Boosts Accuracy by 30% original Accuracy.
Field effect: 2x chance of running into wild Pokémon holding items if the user is in the leading slot.
Cute Charm
Battle effect: 30% chance of infatuating opponent if they are of the opposite gender and land a contact move.
Field effect: 2/3 chance of finding wild Pokémon of the opposite gender.
Damp
Battle effect: Fielded Pokémon are prohibited from using Explosion or Selfdestruct.
Download
Battle effect: Boosts base Special Attack by 1.5x if enemy's Defense is higher than enemy's Special Defense; boosts base Attack by 1.5x if enemy's Special Defense is higher than enemy's Defense.
Drizzle
Battle effect: Automaticallly starts Rain Dance when Pokémon enters battle. The Rain Dance will not end until another weather effect is brought into play.
Drought
Battle effect: Automaticallly starts Sunny Day when Pokémon enters battle. The Sunny Day will not end until another weather effect is brought into play.
Dry Skin
Battle effect: When Sunny Day is in effect, Pokémon loses 1/8 of its maximum HP each turn. When Rain Dance is in effect, Pokémon regains 1/8 of its maximum HP each turn and heals HP when hit by a water attack.
Early Bird
Battle effect: Sleep duration decreased by 1/2.
Effect Spore
Battle effect: When hit by a contact move, opponent has a 10% chance of obtaining either Poison, Paralyze, or Sleep status effects.
Filter
Battle effect: Super effective move damage is reduced by 1/4.
Flame Body
Battle effect: 30% chance of inflicting Burn on opponent when hit by a contact move.
Field effect: Steps to hatch an egg are halved; if more than one Flame Body/Magma Armor Pokémon is present, it is still halved.
Flash Fire
Battle effect: When Pokémon is hit by a Fire attack, the power of the Pokémon's Fire moves are boosted 1.5x.
Flower Gift
Battle effect: Pokémon changes form in Sunny Day, and receives a stat boost.
Forecast
Battle effect: User's type changes according to the weather. Fire in sun; Water in rain; Ice in hail; Normal otherwise.
Forewarn
Battle effect: Reveals the most powerful move, according to Base Damage, of the opponent.
Frisk
Battle effect: Upon entry, you are able to see opponent's held item.
Gluttony
Battle effect: Berries activate at 1/2 HP rather than 1/4 HP.
Guts
Battle effect: When inflicted with Burn, Sleep, Paralyze, or Poison, base Attack is boosted 1.5x.
Heatproof
Battle effect: Fire based moves are decreased 1/2.
Honey Gather
Field effect: Pokémon may gather honey after battle.
Huge Power
Battle effect: Base Attack is doubled.
Hustle
Battle effect: Reduces accuracy by 20% to increase power by 1.5x.
Field effect: Higher chance of running into lower leveled wild Pokémon if the user is in the leading slot.
Hydration
Battle effect: Heals status upon use of Rain Dance.
Hyper Cutter
Battle effect: Opponent cannot decrease Pokémon's attack.
Field effect: Cut has a larger cut radius.
Ice Body
Battle effect: HP heals 1/16 each turn when Hail is in effect.
Illuminate
Field effect: 2x chance of running into wild Pokémon if the user is in the leading slot.
Immunity
Battle effect: User is immune to Poison status.
Inner Focus
Battle effect: User is immune to flinch.
Insomnia
Battle effect: User is immune to Sleep. Note: When Rest is used, it fails.
Intimidate
Battle effect: Upon entry, lowers the opponent's Attack by one stage.
Field effect: Reduces chance of finding lower leveled Pokémon by 1/2.
Iron Fist
Battle effect: "Punch" based attacks are boosted by 1/3.
Keen Eye
Battle effect: User is immune to Accuracy reduction.
Field effect: Reduces chance of finding lower leveled Pokémon by 1/2.
Klutz
Battle effect: User cannot use hold items.
Leaf Guard
Battle effect: Heals all of the Pokémon's status conditions upon the initial use of Sunny Day.
Levitate
Battle effect: User is immune to Ground-type and -based attacks.
Lightningrod
Battle effect: Double Battles only; all Lightning moves switch targetting to the ability user.
Limber
Battle effect: User is immune to Paralysis.
Liquid Ooze
Battle effect: Opponent loses HP instead of gaining HP when HP is absorbed from the ability user.
Magic Guard
Battle effect: User is immune to damage from non-damaging attacks.
Magma Armor
Battle effect: User is immune to Freeze status.
Field effect: Steps to hatch an egg are halved; if more than one Flame Body/Magma Armor Pokémon is present, it is still halved.
Magnet Pull
Battle effect: When user is in battle, Steel types cannot switch out.
Field effect: 2x chance of running into wild Steel Pokémon if the user is in the leading slot.
Marvel Scale
Battle effect: Boosts user's Defense by 1.5x when inflicted by Poison, Sleep, Paralysis, or Burn.
Minus
Battle effect: Double Battles only; boosts user's Special Attack by 1.5x when partnered with a Pokémon whose ability is Plus.
Mold Breaker
Battle effect: Negates opponent's ability.
Motor Drive
Battle effect: Boosts user's Speed by one stage when hit by an Electric attack.
Multitype
Battle effect: User changes type in accordance with the Plate held.
Natural Cure
Battle effect: When Pokémon is switched out, it is remedied of all status effects.
No Guard
Battle effect: When user is in battle, boosts all Pokémon's accuracy to 100%.
Normalize
Battle effect: Changes moves of user to the Normal type.
Oblivious
Battle effect: User is immune to Infatuation.
Overgrow
Battle effect: Boosts power of Grass moves by 1.5x when below 1/3 maximum HP.
Own Tempo
Battle effect: User is immune to Confusion status.
PickUp
Field effect: 10% chance of user holding an item after battle; the items that can be held correspond to the user's level. Will not work if user is already holding an item.
Plus
Battle effect: Double Battles only; boosts user's Special Attack by 1.5x when partnered with a Pokémon whose ability is Minus.
Poison Heal
Battle effect: User's HP increases when inflicted by Poison status.
Poison Point
Battle effect: 30% chance of inflicting Poison on opponent when hit by a contact move.
Pressure
Battle effect: Opponent loses 2 PP per move when attacking the user.
Pure Power
Battle effect: Base attack is doubled.
Quick Feet
Battle effect: When inflicted with Burn, Sleep, Paralyze, or Poison, base Speed is boosted 1.5x.
Rain Dish
Battle effect: HP heals 1/16 each turn when Rain Dance is in effect.
Reckless
Battle effect: Boosts damage of recoil moves by 1/3.
Rivalry
Battle effect: Boosts user's Attack by 1/4 when against a Pokémon of the same gender.
Rock Head
Battle effect: User is immune to recoil damage.
Rough Skin
Battle effect: Opponent loses 1/16 of maximum HP everytime user is hit by a contact move.
Run Away
Battle effect: Can run away from any wild Pokémon battle. Cannot run from trapping moves or abilities such as Block or Arena Trap.
Sand Stream
Battle effect: Automaticallly starts Sandstorm when Pokémon enters battle. The Sandstorm will not end until another weather effect is brought into play.
Sand Veil
Battle effect: Boosts user Evasion by 1/6 when in Sandstorm.
Field effect: 1.5x chance of running into wild Pokémon if the user is in the leading slot during a Sandstorm.
Scrappy
Battle effect: User can attack Ghost Pokémon with Normal and Fighting type attacks.
Serene Grace
Battle effect: Doubles chance of special move effects occuring.
Shadow Tag
Battle effect: Opponent is unable to switch/flee. In DP, they are able to when two Shadow Tag Pokémon are in battle.
Shed Skin
Battle effect: 1/3 chance of healing a status condition after every turn.
Shell Armor
Battle effect: Opponent cannot critical.
Shield Dust
Battle effect: Negates extra effects of attacking moves.
Simple
Battle effect: Doubles effect of stat boosts and reductions.
Skill Link
Battle effect: Multi-hit moves hit five times.
Slow Start
Battle effect: User's Attack and Speed are halved for five turns. The turn counter resets when it is switched out.
Sniper
Battle effect: Increases Critical Hit damage to 3x instead of 2x.
Snow Cloak
Battle effect: Boosts user Evasion by 1/6 when in Sandstorm.
Snow Warning
Battle effect: Automaticallly starts Hail when Pokémon enters battle. The Hail will not end until another weather effect is brought into play.
Solar Power
Battle effect: Loses 1/16 maximum HP every turn, but boosts Special Attack by 1.5x when in Sunny Day.
Solid Rock
Battle effect: Reduces power of super effective attacks by 25%.
Soundproof
Battle effect: User is immune to sound-based moves.
Speed Boost
Battle effect: Boosts user's Speed by one stage every turn.
Static
Battle effect: 30% chance of inflicting Paralysis on opponent when hit by a contact move.
Field effect: Higher chance of running into wild Electric Pokémon if the user is in the leading slot.
Stall
Battle effect: User is always at the lowest priority.
Steadfast
Battle effect: Boosts Speed by one stage when flinched.
Stench
Field effect: 1/2 chance of running into wild Pokémon if user is in the leading slot.
Sticky Hold
Battle effect: User's item cannot be stolen.
Field effect: Easier to fish.
Storm Drain
Battle effect: Double Battles only; all Water moves switch targetting to the ability user.
Sturdy
Battle effect: User is immune to OHKO moves.
Suction Cups
Battle effect: User is immune to force-switch moves.
Field effect: Easier to fish.
Super Luck
Battle effect: Boosts user's Critical Hit rate to 1/8.
Swarm
Battle effect: Boosts power of Bug moves by 1.5x when below 1/3 maximum HP.
Field effect: Wild Pokémon cries are heard more often in Routes.
Swift Swim
Battle effect: Boosts user's Speed by 2x when in Rain Dance.
Synchronize
Battle effect: When user is inflicted with Poison, Burn, or Paralysis status, the opponent is also inflicted. Immunities to status are taken into account.
Field effect: 1.5x chance of running into wild Pokémon with the same nature as the user when user is in the leading slot.
Tangled Feet
Battle effect: Evasion is increased by 1/6 when confused.
Technician
Battle effect: Boosts move power by 1.5x when the base power of the move is less than or equal to 60.
Thick Fat
Battle effect: Ice and Fire type moves do 1/2 damage to user.
Tinted Lens
Battle effect: Boosts power of not very effect moves by 2x.
Torrent
Battle effect: Boosts power of Water moves by 1.5x when below 1/3 maximum HP.
Trace
Battle effect: Changes user's ability to the opponent's when user is brought into battle.
Truant
Battle effect: User can only attack every other turn.
Unaware
Battle effect: Negates foe's stat changes.
Unburden
Battle effect: Boosts user's Speed by one stage when not holding an item. Will not work if user was not initially holding an item.
Vital Spirit
Battle effect: User is immune to Sleep.
Field effect: Higher chance of running into higher leveled wild Pokémon when user is in the leading slot.
Volt Absorb
Battle effect: When hit by an Electric attack, user recovers up to 1/4 max HP.
Water Absorb
Battle effect: When hit by a Water attack, user recovers up to 1/4 max HP.
Water Veil
Battle effect: User is immune to Burn status.
White Smoke
Battle effect: Opponent stat altering moves or effects are negated.
Wonder Guard
Battle effect: The only damaging attacks that affect the user are Fire, Ghost, Dark, Flying, and Rock.
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