| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Absorb |
 |
 |
 |
20 |
100 |
-- |
25 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
|
Acid |
 |
 |
 |
40 |
100 |
10 |
30 |
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat. |
|
Acid Armor |
 |
 |
 |
-- |
-- |
-- |
40 |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
|
Acupressure |
 |
 |
 |
-- |
-- |
-- |
30 |
The user applies pressure to stress points, sharply boosting one of its stats. |
|
Aerial Ace [TM40] |
 |
 |
 |
60 |
-- |
-- |
20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
|
Aeroblast |
 |
 |
 |
100 |
95 |
-- |
5 |
A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. |
|
Agility |
 |
 |
 |
-- |
-- |
-- |
30 |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
|
Air Cutter |
 |
 |
 |
55 |
95 |
-- |
25 |
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
|
Air Slash |
 |
 |
 |
75 |
95 |
30 |
20 |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
|
Amnesia |
 |
 |
 |
-- |
-- |
-- |
20 |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
|
Ancientpower |
 |
 |
 |
60 |
100 |
10 |
5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
|
Aqua Jet |
 |
 |
 |
40 |
100 |
-- |
20 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
|
Aqua Ring |
 |
 |
 |
-- |
-- |
-- |
20 |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
|
Aqua Tail |
 |
 |
 |
90 |
90 |
-- |
10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
|
Arm Thrust |
 |
 |
 |
15 |
100 |
-- |
20 |
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. |
|
Aromatherapy |
 |
 |
 |
-- |
-- |
-- |
5 |
The user releases a soothing scent that heals all status problems affecting the user's party. |
|
Assist |
 |
 |
 |
-- |
-- |
-- |
20 |
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
|
Assurance |
 |
 |
 |
50 |
100 |
-- |
10 |
If the foe has already taken some damage in the same turn, this attack's power is doubled. |
|
Astonish |
 |
 |
 |
30 |
100 |
30 |
15 |
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
|
Attack Order |
 |
 |
 |
90 |
100 |
-- |
15 |
The user calls out its underlings to pummel the foe. It has a high critical-hit ratio. |
|
Attract [TM45] |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
|
Aura Sphere |
 |
 |
 |
90 |
-- |
-- |
20 |
The user looses a blast of aura power from deep within its body. This move is certain to hit. |
|
Aurora Beam |
 |
 |
 |
65 |
100 |
10 |
20 |
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. |
|
Avalanche [TM72] |
 |
 |
 |
60 |
100 |
-- |
10 |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
|
Barrage |
 |
 |
 |
15 |
85 |
-- |
20 |
Round objects are hurled at the foe to strike two to five times in a row. |
|
Barrier |
 |
 |
 |
-- |
-- |
-- |
30 |
The user throws up a sturdy wall that sharply raises its Defense stat. |
|
Baton Pass |
 |
 |
 |
-- |
-- |
-- |
40 |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
|
Beat Up |
 |
 |
 |
10 |
100 |
-- |
10 |
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. |
|
Belly Drum |
 |
 |
 |
-- |
-- |
-- |
10 |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
|
Bide |
 |
 |
 |
?? |
-- |
-- |
10 |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
|
Bind |
 |
 |
 |
15 |
75 |
-- |
20 |
A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
|
Bite |
 |
 |
 |
60 |
100 |
30 |
25 |
The foe is bitten with viciously sharp fangs. It may make the target flinch. |
|
Blast Burn |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is razed by a fiery explosion. The user must rest on the next turn, however. |
|
Blaze Kick |
 |
 |
 |
85 |
90 |
10 |
10 |
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
|
Blizzard [TM14] |
 |
 |
 |
120 |
70 |
10 |
5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
|
Block |
 |
 |
 |
-- |
-- |
-- |
5 |
The user blocks the foe's way with arms spread wide to prevent escape. |
|
Body Slam |
 |
 |
 |
85 |
100 |
30 |
15 |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
|
Bone Club |
 |
 |
 |
65 |
85 |
10 |
20 |
The user clubs the foe with a bone. It may also make the target flinch. |
|
Bone Rush |
 |
 |
 |
25 |
80 |
-- |
10 |
The user strikes at the foe with a hard bone two to five times in a row. |
|
Bonemerang |
 |
 |
 |
50 |
90 |
-- |
10 |
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. |
|
Bounce |
 |
 |
 |
85 |
85 |
30 |
5 |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
|
Brave Bird |
 |
 |
 |
120 |
100 |
-- |
15 |
The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
|
Brick Break [TM31] |
 |
 |
 |
75 |
100 |
-- |
15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
|
Brine [TM55] |
 |
 |
 |
65 |
100 |
-- |
10 |
If the foe's HP is down to about half, this attack will hit with double the power. |
|
Bubble |
 |
 |
 |
20 |
100 |
10 |
30 |
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. |
|
Bubblebeam |
 |
 |
 |
65 |
100 |
10 |
20 |
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
|
Bug Bite |
 |
 |
 |
60 |
100 |
-- |
20 |
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
|
Bug Buzz |
 |
 |
 |
90 |
100 |
10 |
10 |
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat. |
|
Bulk Up [TM08] |
 |
 |
 |
-- |
-- |
-- |
20 |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
|
Bullet Punch |
 |
 |
 |
40 |
100 |
-- |
30 |
The user strikes with a tough punch as fast as a bullet. This move always goes first. |
|
Bullet Seed [TM09] |
 |
 |
 |
10 |
100 |
-- |
30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
|
Calm Mind [TM04] |
 |
 |
 |
-- |
-- |
-- |
20 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
|
Camouflage |
 |
 |
 |
-- |
-- |
-- |
20 |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
|
Captivate [TM78] |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
|
Charge |
 |
 |
 |
-- |
-- |
-- |
20 |
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
|
Charge Beam [TM57] |
 |
 |
 |
50 |
90 |
70 |
10 |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
|
Charm |
 |
 |
 |
-- |
100 |
-- |
20 |
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
|
Chatter |
 |
 |
 |
60 |
100 |
-- |
20 |
The user attacks using a sound wave based on words it has learned. It may also confuse the foe. |
|
Clamp |
 |
 |
 |
35 |
75 |
-- |
10 |
The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns. |
|
Close Combat |
 |
 |
 |
120 |
100 |
-- |
5 |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
|
Comet Punch |
 |
 |
 |
18 |
85 |
-- |
15 |
The foe is hit with a flurry of punches that strike two to five times in a row. |
|
Confuse Ray |
 |
 |
 |
-- |
100 |
-- |
10 |
The foe is exposed to a sinister ray that triggers confusion. |
|
Confusion |
 |
 |
 |
50 |
100 |
10 |
25 |
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
|
Constrict |
 |
 |
 |
10 |
100 |
10 |
35 |
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
|
Conversion |
 |
 |
 |
-- |
-- |
-- |
30 |
The user changes its type to become the same type as one of its moves. |
|
Conversion 2 |
 |
 |
 |
-- |
-- |
-- |
30 |
The user changes its type to make itself resistant to the type of the attack it last took. |
|
Copycat |
 |
 |
 |
-- |
-- |
-- |
20 |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
|
Cosmic Power |
 |
 |
 |
-- |
-- |
-- |
20 |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
|
Cotton Spore |
 |
 |
 |
-- |
85 |
-- |
40 |
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. |
|
Counter |
 |
 |
 |
?? |
100 |
-- |
20 |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
|
Covet |
 |
 |
 |
40 |
100 |
-- |
40 |
The user endearingly approaches the foe, then steals the item the foe is holding. |
|
Crabhammer |
 |
 |
 |
90 |
85 |
-- |
10 |
The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
|
Cross Chop |
 |
 |
 |
100 |
80 |
-- |
5 |
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
|
Cross Poison |
 |
 |
 |
70 |
100 |
10 |
20 |
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. |
|
Crunch |
 |
 |
 |
80 |
100 |
20 |
15 |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
|
Crush Claw |
 |
 |
 |
75 |
95 |
50 |
10 |
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. |
|
Crush Grip |
 |
 |
 |
?? |
100 |
-- |
5 |
The foe is crushed with great force. The attack is more powerful the more HP the foe has left. |
|
Curse |
 |
 |
 |
-- |
-- |
-- |
10 |
A move that works differently for the Ghost type than for all the other types. |
|
Cut [HM01] |
 |
 |
 |
50 |
95 |
-- |
30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
|
Dark Pulse [TM79] |
 |
 |
 |
80 |
100 |
20 |
15 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
|
Dark Void |
 |
 |
 |
-- |
80 |
-- |
10 |
The foe is dragged into a world of total darkness that puts it to sleep. |
|
Defend Order |
 |
 |
 |
-- |
-- |
-- |
10 |
The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats. |
|
Defense Curl |
 |
 |
 |
-- |
-- |
-- |
40 |
The user curls up to conceal weak spots and raise its Defense stat. |
|
Defog [HM05] |
 |
 |
 |
-- |
-- |
-- |
15 |
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
|
Destiny Bond |
 |
 |
 |
-- |
-- |
-- |
5 |
When this move is used, if the user faints, the foe that landed the knockout hit also faints. |
|
Detect |
 |
 |
 |
-- |
-- |
-- |
5 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
|
Dig [TM28] |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
|
Disable |
 |
 |
 |
-- |
80 |
-- |
20 |
For several turns, this move prevents the foe from using the move it last used. |
|
Discharge |
 |
 |
 |
80 |
100 |
30 |
15 |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
|
Dive |
 |
 |
 |
80 |
100 |
-- |
10 |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
|
Dizzy Punch |
 |
 |
 |
70 |
100 |
20 |
10 |
The foe is hit with a rhythmically launched punch that may also leave it confused. |
|
Doom Desire |
 |
 |
 |
120 |
85 |
-- |
5 |
Two turns after this move is used, the user blasts the foe with a concentrated bundle of light. |
|
Double Hit |
 |
 |
 |
35 |
90 |
-- |
10 |
The user slams the foe with a tail, etc. The target is hit twice in a row. |
|
Double Kick |
 |
 |
 |
30 |
100 |
-- |
30 |
The foe is quickly kicked twice in succession using both feet. |
|
Double Team [TM32] |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
|
Double-edge |
 |
 |
 |
120 |
100 |
-- |
15 |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
|
Doubleslap |
 |
 |
 |
15 |
85 |
-- |
10 |
The foe is slapped repeatedly, back and forth, two to five times in a row. |
|
Draco Meteor |
 |
 |
 |
140 |
90 |
100 |
5 |
Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. |
|
Dragon Claw [TM02] |
 |
 |
 |
80 |
100 |
-- |
15 |
The user slashes the foe with huge, sharp claws. |
|
Dragon Dance |
 |
 |
 |
-- |
-- |
-- |
20 |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
|
Dragon Pulse [TM59] |
 |
 |
 |
90 |
100 |
-- |
10 |
The foe is attacked with a shock wave generated by the user's gaping mouth. |
|
Dragon Rage |
 |
 |
 |
?? |
100 |
-- |
10 |
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
|
Dragon Rush |
 |
 |
 |
100 |
75 |
20 |
10 |
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. |
|
Dragonbreath |
 |
 |
 |
60 |
100 |
30 |
20 |
The user exhales a mighty gust that inflicts damage. It may also paralyze the target. |
|
Drain Punch [TM60] |
 |
 |
 |
60 |
100 |
-- |
5 |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
|
Dream Eater [TM85] |
 |
 |
 |
100 |
100 |
-- |
15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
|
Drill Peck |
 |
 |
 |
80 |
100 |
-- |
20 |
A corkscrewing attack with the sharp beak acting as a drill. |
|
Dynamicpunch |
 |
 |
 |
100 |
50 |
100 |
5 |
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
|
Earth Power |
 |
 |
 |
90 |
100 |
10 |
10 |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
|
Earthquake [TM26] |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
|
Egg Bomb |
 |
 |
 |
100 |
75 |
-- |
10 |
A large egg is hurled with maximum force at the foe to inflict damage. |
|
Embargo [TM63] |
 |
 |
 |
-- |
100 |
-- |
15 |
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
|
Ember |
 |
 |
 |
40 |
100 |
10 |
25 |
The foe is attacked with small flames. The target may also be left with a burn. |
|
Encore |
 |
 |
 |
-- |
100 |
-- |
5 |
The user compels the foe to keep using only the move it last used for two to six turns. |
|
Endeavor |
 |
 |
 |
?? |
100 |
-- |
5 |
An attack move that cuts down the foe's HP to equal the user's HP. |
|
Endure [TM58] |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
|
Energy Ball [TM53] |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
|
Eruption |
 |
 |
 |
150 |
100 |
-- |
5 |
The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes. |
|
Explosion [TM64] |
 |
 |
 |
250 |
100 |
-- |
5 |
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
|
Extrasensory |
 |
 |
 |
80 |
100 |
10 |
30 |
The user attacks with an odd, unseeable power. It may also make the foe flinch. |
|
Extremespeed |
 |
 |
 |
80 |
100 |
-- |
5 |
The user charges the foe at blinding speed. This attack always goes before any other move. |
|
Facade [TM42] |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
|
Faint Attack |
 |
 |
 |
60 |
-- |
-- |
20 |
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
|
Fake Out |
 |
 |
 |
40 |
100 |
100 |
10 |
An attack that hits first and makes the target flinch. This move works only on the first turn. |
|
Fake Tears |
 |
 |
 |
-- |
100 |
-- |
20 |
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
|
False Swipe [TM54] |
 |
 |
 |
40 |
100 |
-- |
40 |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
|
Featherdance |
 |
 |
 |
-- |
100 |
-- |
15 |
The user covers the foe with a mass of down that sharply lowers the Attack stat. |
|
Feint |
 |
 |
 |
50 |
100 |
-- |
10 |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
|
Fire Blast [TM38] |
 |
 |
 |
120 |
85 |
10 |
5 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
|
Fire Fang |
 |
 |
 |
65 |
95 |
10 |
15 |
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
|
Fire Punch |
 |
 |
 |
75 |
100 |
10 |
15 |
The foe is punched with a fiery fist. It may leave the target with a burn. |
|
Fire Spin |
 |
 |
 |
15 |
70 |
-- |
15 |
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
|
Fissure |
 |
 |
 |
?? |
30 |
-- |
5 |
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
|
Flail |
 |
 |
 |
?? |
100 |
-- |
15 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
|
Flame Wheel |
 |
 |
 |
60 |
100 |
10 |
25 |
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
|
Flamethrower [TM35] |
 |
 |
 |
95 |
100 |
10 |
15 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
|
Flare Blitz |
 |
 |
 |
120 |
100 |
10 |
15 |
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
|
Flash [TM70] |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
|
Flash Cannon [TM91] |
 |
 |
 |
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
|
Flatter |
 |
 |
 |
-- |
100 |
-- |
15 |
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. |
|
Fling [TM56] |
 |
 |
 |
?? |
100 |
-- |
10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
|
Fly [HM02] |
 |
 |
 |
90 |
95 |
-- |
15 |
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
|
Focus Blast [TM52] |
 |
 |
 |
120 |
70 |
10 |
5 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
|
Focus Energy |
 |
 |
 |
-- |
-- |
-- |
30 |
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
|
Focus Punch [TM01] |
 |
 |
 |
150 |
100 |
-- |
20 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
|
Follow Me |
 |
 |
 |
-- |
-- |
-- |
20 |
The user draws attention to itself, making all foes take aim only at the user. |
|
Force Palm |
 |
 |
 |
60 |
100 |
30 |
10 |
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
|
Foresight |
 |
 |
 |
-- |
-- |
-- |
40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
|
Frenzy Plant |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is slammed with an enormous tree. The user can't move on the next turn. |
|
Frustration [TM21] |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
|
Fury Attack |
 |
 |
 |
15 |
85 |
-- |
20 |
The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
|
Fury Cutter |
 |
 |
 |
10 |
95 |
-- |
20 |
The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
|
Fury Swipes |
 |
 |
 |
18 |
80 |
-- |
15 |
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
|
Future Sight |
 |
 |
 |
80 |
90 |
-- |
15 |
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
|
Gastro Acid |
 |
 |
 |
-- |
100 |
-- |
10 |
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability. |
|
Giga Drain [TM19] |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
|
Giga Impact [TM68] |
 |
 |
 |
150 |
90 |
-- |
5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
|
Glare |
 |
 |
 |
-- |
75 |
-- |
30 |
The user intimidates the foe with the pattern on its belly to cause paralysis. |
|
Grass Knot [TM86] |
 |
 |
 |
?? |
100 |
-- |
20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
|
Grasswhistle |
 |
 |
 |
-- |
55 |
-- |
15 |
The user plays a pleasant melody that lulls the foe into a deep sleep. |
|
Gravity |
 |
 |
 |
-- |
-- |
-- |
5 |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
|
Growl |
 |
 |
 |
-- |
100 |
-- |
40 |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
|
Growth |
 |
 |
 |
-- |
-- |
-- |
40 |
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
|
Grudge |
 |
 |
 |
-- |
-- |
-- |
5 |
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. |
|
Guard Swap |
 |
 |
 |
-- |
-- |
-- |
10 |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
|
Guillotine |
 |
 |
 |
?? |
30 |
-- |
5 |
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
|
Gunk Shot |
 |
 |
 |
120 |
70 |
30 |
5 |
The user shoots filthy garbage at the foe to attack. It may also poison the target. |
|
Gust |
 |
 |
 |
40 |
100 |
-- |
35 |
A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
|
Gyro Ball [TM74] |
 |
 |
 |
?? |
100 |
-- |
5 |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
|
Hail [TM07] |
 |
 |
 |
-- |
-- |
-- |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
|
Hammer Arm |
 |
 |
 |
100 |
90 |
-- |
10 |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
|
Harden |
 |
 |
 |
-- |
-- |
-- |
30 |
The user stiffens all the muscles in its body to raise its Defense stat. |
|
Haze |
 |
 |
 |
-- |
-- |
-- |
30 |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
|
Head Smash |
 |
 |
 |
150 |
80 |
-- |
5 |
The user delivers a life-endangering head butt at full power. The user also takes terrible damage. |
|
Headbutt |
 |
 |
 |
70 |
100 |
30 |
15 |
The user sticks its head out and rams straight forward. It may make the foe flinch. |
|
Heal Bell |
 |
 |
 |
-- |
-- |
-- |
5 |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
|
Heal Block |
 |
 |
 |
-- |
100 |
-- |
15 |
The user prevents the foe from using any HP-recovery moves for five turns. |
|
Heal Order |
 |
 |
 |
-- |
-- |
-- |
10 |
The user calls out its underlings to heal it. The user regains up to half of its max HP. |
|
Healing Wish |
 |
 |
 |
-- |
-- |
-- |
10 |
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
|
Heart Swap |
 |
 |
 |
-- |
-- |
-- |
10 |
The user employs its psychic power to switch stat changes with the foe. |
|
Heat Wave |
 |
 |
 |
100 |
90 |
10 |
10 |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
|
Helping Hand |
 |
 |
 |
-- |
-- |
-- |
20 |
A move that boosts the power of the ally's attack in a Double Battle. |
|
Hi Jump Kick |
 |
 |
 |
100 |
90 |
-- |
20 |
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
|
Hidden Power [TM10] |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
|
Horn Attack |
 |
 |
 |
65 |
100 |
-- |
25 |
The foe is jabbed with a sharply pointed horn to inflict damage. |
|
Horn Drill |
 |
 |
 |
?? |
30 |
-- |
5 |
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
|
Howl |
 |
 |
 |
-- |
-- |
-- |
40 |
The user howls loudly to raise its spirit, boosting its Attack stat. |
|
Hydro Cannon |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is hit with a watery blast. The user must rest on the next turn, however. |
|
Hydro Pump |
 |
 |
 |
120 |
80 |
-- |
5 |
The foe is blasted by a huge volume of water launched under great pressure. |
|
Hyper Beam [TM15] |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
|
Hyper Fang |
 |
 |
 |
80 |
90 |
10 |
15 |
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. |
|
Hyper Voice |
 |
 |
 |
90 |
100 |
-- |
10 |
The user lets loose a horribly echoing shout with the power to inflict damage. |
|
Hypnosis |
 |
 |
 |
-- |
70 |
-- |
20 |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
|
Ice Ball |
 |
 |
 |
30 |
90 |
-- |
20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
|
Ice Beam [TM13] |
 |
 |
 |
95 |
100 |
10 |
10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
|
Ice Fang |
 |
 |
 |
65 |
95 |
10 |
15 |
The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
|
Ice Punch |
 |
 |
 |
75 |
100 |
10 |
15 |
The foe is punched with an icy fist. It may leave the target frozen. |
|
Ice Shard |
 |
 |
 |
40 |
100 |
-- |
30 |
The user flash freezes chunks of ice and hurls them. This move always goes first. |
|
Icicle Spear |
 |
 |
 |
10 |
100 |
-- |
30 |
The user launches sharp icicles at the foe. It strikes two to five times in a row. |
|
Icy Wind |
 |
 |
 |
55 |
95 |
100 |
15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
|
Imprison |
 |
 |
 |
-- |
-- |
-- |
10 |
If the foe knows any move also known by the user, the foe is prevented from using it. |
|
Ingrain |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
|
Iron Defense |
 |
 |
 |
-- |
-- |
-- |
15 |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
|
Iron Head |
 |
 |
 |
80 |
100 |
30 |
15 |
The foe slams the target with its steel-hard head. It may also make the target flinch. |
|
Iron Tail [TM23] |
 |
 |
 |
100 |
75 |
30 |
15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
|
Judgement |
 |
 |
 |
100 |
100 |
-- |
10 |
The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. |
|
Jump Kick |
 |
 |
 |
85 |
95 |
-- |
25 |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
|
Karate Chop |
 |
 |
 |
50 |
100 |
-- |
25 |
The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
|
Kinesis |
 |
 |
 |
-- |
80 |
-- |
15 |
The user distracts the foe by bending a spoon. It may lower the target's accuracy. |
|
Knock Off |
 |
 |
 |
20 |
100 |
-- |
20 |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
|
Last Resort |
 |
 |
 |
130 |
100 |
-- |
5 |
This move can be used only after the user has used all the other moves it knows in the battle. |
|
Lava Plume |
 |
 |
 |
80 |
100 |
30 |
15 |
An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. |
|
Leaf Blade |
 |
 |
 |
90 |
100 |
-- |
15 |
The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
|
Leafstorm |
 |
 |
 |
140 |
90 |
100 |
5 |
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
|
Leech Life |
 |
 |
 |
20 |
100 |
-- |
15 |
A blood-draining attack. The user's HP is restored by half the damage taken by the target. |
|
Leech Seed |
 |
 |
 |
-- |
90 |
-- |
10 |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
|
Leer |
 |
 |
 |
-- |
100 |
-- |
30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
|
Lick |
 |
 |
 |
20 |
100 |
30 |
30 |
The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
|
Light Screen [TM16] |
 |
 |
 |
-- |
-- |
-- |
30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
|
Lock-On |
 |
 |
 |
-- |
-- |
-- |
5 |
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
|
Lovely Kiss |
 |
 |
 |
-- |
75 |
-- |
10 |
With a scary face, the user forces a kiss on the foe. It may make the target fall asleep. |
|
Low Kick |
 |
 |
 |
?? |
100 |
-- |
20 |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
|
Lucky Chant |
 |
 |
 |
-- |
-- |
-- |
30 |
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
|
Lunar Dance |
 |
 |
 |
-- |
-- |
-- |
10 |
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. |
|
Luster Purge |
 |
 |
 |
70 |
100 |
50 |
5 |
The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat. |
|
Mach Punch |
 |
 |
 |
40 |
100 |
-- |
30 |
The user throws a punch at blinding speed. It is certain to strike first. |
|
Magic Coat |
 |
 |
 |
-- |
-- |
-- |
15 |
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
|
Magical Leaf |
 |
 |
 |
60 |
-- |
-- |
20 |
The user scatters curious leaves that chase the foe. This attack will not miss. |
|
Magma Storm |
 |
 |
 |
120 |
70 |
-- |
5 |
The foe becomes trapped within a maelstrom of fire that rages for two to five turns. |
|
Magnet Bomb |
 |
 |
 |
60 |
-- |
-- |
20 |
The user launches a steel bomb that sticks to the target. This attack will not miss. |
|
Magnet Rise |
 |
 |
 |
-- |
-- |
-- |
10 |
The user levitates using electrically generated magnetism for five turns. |
|
Magnitude |
 |
 |
 |
?? |
100 |
-- |
30 |
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
|
Me First |
 |
 |
 |
-- |
-- |
-- |
20 |
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
|
Mean Look |
 |
 |
 |
-- |
-- |
-- |
5 |
The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
|
Meditate |
 |
 |
 |
-- |
-- |
-- |
40 |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
|
Mega Drain |
 |
 |
 |
40 |
100 |
-- |
15 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
|
Mega Kick |
 |
 |
 |
120 |
75 |
-- |
5 |
The foe is attacked by a kick launched with muscle-packed power. |
|
Mega Punch |
 |
 |
 |
80 |
85 |
-- |
20 |
The foe is slugged by a punch thrown with muscle-packed power. |
|
Megahorn |
 |
 |
 |
120 |
85 |
-- |
10 |
Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
|
Memento |
 |
 |
 |
-- |
100 |
-- |
10 |
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
|
Metal Burst |
 |
 |
 |
?? |
100 |
-- |
10 |
The user retaliates against the foe that last inflicted damage on it with much greater power. |
|
Metal Claw |
 |
 |
 |
50 |
95 |
10 |
35 |
The foe is raked with steel claws. It may also raise the user's Attack stat. |
|
Metal Sound |
 |
 |
 |
-- |
85 |
-- |
40 |
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
|
Meteor Mash |
 |
 |
 |
100 |
85 |
20 |
10 |
The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack. |
|
Metronome |
 |
 |
 |
-- |
-- |
-- |
10 |
The user waggles a finger and stimulates the brain into randomly using nearly any move. |
|
Milk Drink |
 |
 |
 |
-- |
-- |
-- |
10 |
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. |
|
Mimic |
 |
 |
 |
-- |
-- |
-- |
10 |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
|
Mind Reader |
 |
 |
 |
-- |
-- |
-- |
5 |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
|
Minimize |
 |
 |
 |
-- |
-- |
-- |
20 |
The user compresses its body to make itself look smaller. The user's evasion stat is boosted. |
|
Miracle Eye |
 |
 |
 |
-- |
-- |
-- |
40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
|
Mirror Coat |
 |
 |
 |
?? |
100 |
-- |
20 |
A retaliation move that counters any special attack, inflicting double the damage taken. |
|
Mirror Move |
 |
 |
 |
-- |
-- |
-- |
20 |
The user counters the foe by mimicking the move last used by the foe. |
|
Mirror Shot |
 |
 |
 |
65 |
85 |
30 |
10 |
The user looses a flash of energy from its polished body. It may also lower the target's accuracy. |
|
Mist |
 |
 |
 |
-- |
-- |
-- |
30 |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
|
Mist Ball |
 |
 |
 |
70 |
100 |
50 |
5 |
A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk. |
|
Moonlight |
 |
 |
 |
-- |
-- |
-- |
5 |
The user restores its own HP. The amount of HP regained varies with the weather. |
|
Morning Sun |
 |
 |
 |
-- |
-- |
-- |
5 |
The user restores its own HP. The amount of HP regained varies with the weather. |
|
Mud Bomb |
 |
 |
 |
65 |
85 |
30 |
10 |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
|
Mud Shot |
 |
 |
 |
55 |
95 |
100 |
15 |
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
|
Mud Sport |
 |
 |
 |
-- |
-- |
-- |
15 |
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
|
Mud-Slap |
 |
 |
 |
20 |
100 |
100 |
10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
|
Muddy Water |
 |
 |
 |
95 |
85 |
30 |
10 |
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
|
Nasty Plot |
 |
 |
 |
-- |
-- |
-- |
20 |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
|
Natural Gift [TM83] |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
|
Nature Power |
 |
 |
 |
-- |
-- |
-- |
20 |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
|
Needle Arm |
 |
 |
 |
60 |
100 |
30 |
15 |
The user attacks by wildly swinging its thorny arms. It may also make the target flinch. |
|
Night Shade |
 |
 |
 |
?? |
100 |
-- |
15 |
The user makes the foe see a mirage. It inflicts damage matching the user's level. |
|
Night Slash |
 |
 |
 |
70 |
100 |
-- |
15 |
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
|
Nightmare |
 |
 |
 |
-- |
100 |
-- |
15 |
A sleeping foe is shown a nightmare that inflicts some damage every turn. |
|
Octazooka |
 |
 |
 |
65 |
85 |
50 |
10 |
The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy. |
|
Odor Sleuth |
 |
 |
 |
-- |
-- |
-- |
40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
|
Ominous Wind |
 |
 |
 |
60 |
100 |
10 |
5 |
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
|
Outrage |
 |
 |
 |
120 |
100 |
-- |
15 |
The user rampages and attacks for two to three turns. However, it then becomes confused. |
|
Overheat [TM50] |
 |
 |
 |
140 |
90 |
100 |
5 |
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
|
Pain Split |
 |
 |
 |
-- |
-- |
-- |
20 |
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
|
Pay Day |
 |
 |
 |
40 |
100 |
-- |
20 |
Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |
|
Payback [TM66] |
 |
 |
 |
50 |
100 |
-- |
10 |
If the user can use this attack after the foe attacks, its power is doubled. |
|
Peck |
 |
 |
 |
35 |
100 |
-- |
35 |
The foe is jabbed with a sharply pointed beak or horn. |
|
Perish Song |
 |
 |
 |
-- |
-- |
-- |
5 |
Any Pokémon that hears this song faints in three turns unless it switches out of battle. |
|
Petal Dance |
 |
 |
 |
90 |
100 |
-- |
20 |
The user attacks by scattering petals for two to three turns. The user then becomes confused. |
|
Pin Missile |
 |
 |
 |
14 |
85 |
-- |
20 |
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
|
Pluck [TM88] |
 |
 |
 |
60 |
100 |
-- |
20 |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
|
Poison Fang |
 |
 |
 |
50 |
100 |
30 |
15 |
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
|
Poison Gas |
 |
 |
 |
-- |
55 |
-- |
40 |
A cloud of poison gas is sprayed in the foe's face. It may poison the target. |
|
Poison Jab [TM84] |
 |
 |
 |
80 |
100 |
30 |
20 |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
|
Poison Sting |
 |
 |
 |
15 |
100 |
30 |
35 |
The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
|
Poison Tail |
 |
 |
 |
50 |
100 |
10 |
25 |
An attack with a high critical-hit ratio. This tail attack may also poison the foe. |
|
Poisonpowder |
 |
 |
 |
-- |
75 |
-- |
35 |
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
|
Pound |
 |
 |
 |
40 |
100 |
-- |
35 |
The foe is physically pounded with a long tail or a foreleg, etc. |
|
Powder Snow |
 |
 |
 |
40 |
100 |
10 |
25 |
The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
|
Power Gem |
 |
 |
 |
70 |
100 |
-- |
20 |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
|
Power Swap |
 |
 |
 |
-- |
-- |
-- |
10 |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
|
Power Trick |
 |
 |
 |
-- |
-- |
-- |
10 |
The user employs its psychic power to switch its Attack with its Defense stat. |
|
Power Whip |
 |
 |
 |
120 |
85 |
-- |
10 |
The user violently whirls its vines or tentacles to harshly lash the foe. |
|
Present |
 |
 |
 |
?? |
90 |
-- |
15 |
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
|
Protect [TM17] |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
|
Psybeam |
 |
 |
 |
65 |
100 |
10 |
20 |
The foe is attacked with a peculiar ray. It may also leave the target confused. |
|
Psych Up [TM77] |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
|
Psychic [TM29] |
 |
 |
 |
90 |
100 |
10 |
10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
|
Psycho Boost |
 |
 |
 |
140 |
90 |
100 |
5 |
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
|
Psycho Cut |
 |
 |
 |
70 |
100 |
-- |
20 |
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
|
Psycho Shift |
 |
 |
 |
-- |
90 |
-- |
10 |
Using its psychic power of suggestion, the user transfers its status problems to the target. |
|
Psywave |
 |
 |
 |
?? |
80 |
-- |
15 |
The foe is attacked with an odd, hot energy wave. The attack varies in intensity. |
|
Punishment |
 |
 |
 |
?? |
100 |
-- |
5 |
This attack's power increases the more the foe has powered up with stat changes. |
|
Pursuit |
 |
 |
 |
40 |
100 |
-- |
20 |
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
|
Quick Attack |
 |
 |
 |
40 |
100 |
-- |
30 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
|
Rage |
 |
 |
 |
20 |
100 |
-- |
20 |
While this move is in use, it gains attack power each time the user is hit in battle. |
|
Rain Dance [TM18] |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
|
Rapid Spin |
 |
 |
 |
20 |
100 |
-- |
40 |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
|
Razor Leaf |
 |
 |
 |
55 |
95 |
-- |
25 |
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
|
Razor Wind |
 |
 |
 |
80 |
100 |
-- |
10 |
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. |
|
Recover |
 |
 |
 |
-- |
-- |
-- |
10 |
A self-healing move. The user restores its own HP by up to half of its max HP. |
|
Recycle [TM67] |
 |
 |
 |
-- |
-- |
-- |
10 |
The user recycles a single-use item that has been used in battle so it can be used again. |
|
Reflect [TM33] |
 |
 |
 |
-- |
-- |
-- |
20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
|
Refresh |
 |
 |
 |
-- |
-- |
-- |
20 |
The user rests to cure itself of a poisoning, burn, or paralysis. |
|
Rest [TM44] |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
|
Return [TM27] |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
|
Revenge |
 |
 |
 |
60 |
100 |
-- |
10 |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
|
Reversal |
 |
 |
 |
?? |
100 |
-- |
15 |
An all-out attack that becomes more powerful the less HP the user has. |
|
Roar [TM05] |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
|
Roar of Time |
 |
 |
 |
150 |
90 |
-- |
5 |
The user blasts the foe with power that distorts even time. The user must rest on the next turn. |
|
Rock Blast |
 |
 |
 |
25 |
80 |
-- |
10 |
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |
|
Rock Climb [HM08] |
 |
 |
 |
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
|
Rock Polish [TM69] |
 |
 |
 |
-- |
-- |
-- |
20 |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
|
Rock Slide [TM80] |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
|
Rock Smash [HM06] |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
|
Rock Throw |
 |
 |
 |
50 |
90 |
-- |
15 |
The user picks up and throws a small rock at the foe to attack. |
|
Rock Tomb [TM39] |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
|
Rock Wrecker |
 |
 |
 |
150 |
90 |
-- |
5 |
The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. |
|
Role Play |
 |
 |
 |
-- |
-- |
-- |
10 |
The user mimics the foe completely, copying the foe's natural ability. |
|
Rolling Kick |
 |
 |
 |
60 |
85 |
30 |
15 |
The user cuts a quick spin and lashes out with a sharp kick. |
|
Rollout |
 |
 |
 |
30 |
90 |
-- |
20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
|
Roost [TM51] |
 |
 |
 |
-- |
-- |
-- |
10 |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
|
Sacred Fire |
 |
 |
 |
100 |
95 |
50 |
5 |
The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. |
|
Safeguard [TM20] |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
|
Sand Tomb |
 |
 |
 |
15 |
70 |
-- |
15 |
The user traps the foe inside a harshly raging sandstorm for two to five turns. |
|
Sand-Attack |
 |
 |
 |
-- |
100 |
-- |
15 |
Sand is hurled in the foe's face, reducing its accuracy. |
|
Sandstorm [TM37] |
 |
 |
 |
-- |
-- |
-- |
10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
|
Scary Face |
 |
 |
 |
-- |
90 |
-- |
10 |
The user frightens the foe with a scary face to sharply reduce its Speed stat. |
|
Scratch |
 |
 |
 |
40 |
100 |
-- |
35 |
Hard, pointed, and sharp claws rake the foe to inflict damage. |
|
Screech |
 |
 |
 |
-- |
85 |
-- |
40 |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
|
Secret Power [TM43] |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
|
Seed Bomb |
 |
 |
 |
80 |
100 |
-- |
15 |
The user slams a barrage of hard- shelled seeds down on the foe from above. |
|
Seed Flare |
 |
 |
 |
120 |
85 |
40 |
5 |
The user generates a shock wave from within its body. It may also lower the target's Sp. Def. |
|
Seismic Toss |
 |
 |
 |
?? |
100 |
-- |
20 |
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
|
Selfdestruct |
 |
 |
 |
200 |
100 |
-- |
5 |
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
|
Shadow Ball [TM30] |
 |
 |
 |
80 |
100 |
20 |
15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
|
Shadow Claw [TM65] |
 |
 |
 |
70 |
100 |
-- |
15 |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
|
Shadow Force |
 |
 |
 |
120 |
100 |
-- |
5 |
The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect. |
|
Shadow Punch |
 |
 |
 |
60 |
-- |
-- |
20 |
The user throws a punch at the foe from the shadows. The punch lands without fail. |
|
Shadow Sneak |
 |
 |
 |
40 |
100 |
-- |
30 |
The user extends its shadow and attacks the foe from behind. This move always goes first. |
|
Sharpen |
 |
 |
 |
-- |
-- |
-- |
30 |
The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
|
Sheer Cold |
 |
 |
 |
?? |
30 |
-- |
5 |
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
|
Shock Wave [TM34] |
 |
 |
 |
60 |
-- |
-- |
20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
|
Signal Beam |
 |
 |
 |
75 |
100 |
10 |
15 |
The user attacks with a sinister beam of light. It may also confuse the target. |
|
Silver Wind [TM62] |
 |
 |
 |
60 |
100 |
10 |
5 |
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
|
Sing |
 |
 |
 |
-- |
55 |
-- |
15 |
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
|
Sketch |
 |
 |
 |
-- |
-- |
-- |
-- |
It enables the user to learn a move used by the foe. Once used, the move Sketch disappears. |
|
Skill Swap [TM48] |
 |
 |
 |
-- |
-- |
-- |
10 |
The user employs its psychic power to exchange abilities with the foe. |
|
Skull Bash |
 |
 |
 |
100 |
100 |
100 |
15 |
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
|
Sky Attack |
 |
 |
 |
140 |
90 |
30 |
5 |
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
|
Sky Uppercut |
 |
 |
 |
85 |
90 |
-- |
15 |
The user attacks the foe with an uppercut thrown skyward with force. |
|
Slack Off |
 |
 |
 |
-- |
-- |
-- |
10 |
The user slacks off, restoring its own HP by up to half of its maximum HP. |
|
Slam |
 |
 |
 |
80 |
75 |
-- |
20 |
The foe is slammed with a long tail, vines, etc., to inflict damage. |
|
Slash |
 |
 |
 |
70 |
100 |
-- |
20 |
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
|
Sleep Powder |
 |
 |
 |
-- |
75 |
-- |
15 |
The user scatters a big cloud of sleep- inducing dust around the foe. |
|
Sleep Talk [TM82] |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
|
Sludge |
 |
 |
 |
65 |
100 |
30 |
20 |
Unsanitary sludge is hurled at the foe. It may also poison the target. |
|
Sludge Bomb [TM36] |
 |
 |
 |
90 |
100 |
30 |
10 |
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
|
Smellingsalt |
 |
 |
 |
60 |
100 |
-- |
10 |
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. |
|
Smog |
 |
 |
 |
20 |
70 |
40 |
20 |
The foe is attacked with a discharge of filthy gases. It may also poison the target. |
|
Smokescreen |
 |
 |
 |
-- |
100 |
-- |
20 |
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. |
|
Snatch [TM49] |
 |
 |
 |
-- |
-- |
-- |
10 |
The user steals the effects of any healing or status- changing move the foe attempts to use. |
|
Snore |
 |
 |
 |
40 |
100 |
30 |
15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
|
Softboiled |
 |
 |
 |
-- |
-- |
-- |
10 |
The user restores its own HP by up to half of its max HP. May be used in the field to heal HP. |
|
Solarbeam [TM22] |
 |
 |
 |
120 |
100 |
-- |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
|
Sonicboom |
 |
 |
 |
?? |
90 |
-- |
20 |
The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
|
Spacial Rend |
 |
 |
 |
100 |
95 |
-- |
5 |
The user tears the foe along with the space around it. This move has a high critical-hit ratio. |
|
Spark |
 |
 |
 |
65 |
100 |
30 |
20 |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
|
Spider Web |
 |
 |
 |
-- |
-- |
-- |
10 |
The user ensnares the foe with a thin, gooey silk so it can't flee from battle. |
|
Spike Cannon |
 |
 |
 |
20 |
100 |
-- |
15 |
Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
|
Spikes |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. |
|
Spit Up |
 |
 |
 |
?? |
100 |
-- |
10 |
The power stored using the move Stockpile is released at once in an attack. |
|
Spite |
 |
 |
 |
-- |
100 |
-- |
10 |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
|
Splash |
 |
 |
 |
-- |
-- |
-- |
40 |
The user just flops and splashes around to no effect at all… |
|
Spore |
 |
 |
 |
-- |
100 |
-- |
15 |
The user scatters bursts of spores that induce sleep. |
|
Stealth Rock [TM76] |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
|
Steel Wing [TM47] |
 |
 |
 |
70 |
90 |
10 |
25 |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
|
Stockpile |
 |
 |
 |
-- |
-- |
-- |
20 |
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
|
Stomp |
 |
 |
 |
65 |
100 |
30 |
20 |
The foe is stomped with a big foot. It may also make the target flinch. |
|
Stone Edge [TM71] |
 |
 |
 |
100 |
80 |
-- |
5 |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
|
Strength [HM04] |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
|
String Shot |
 |
 |
 |
-- |
95 |
-- |
40 |
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. |
|
Struggle |
 |
 |
 |
50 |
-- |
-- |
-- |
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
|
Stun Spore |
 |
 |
 |
-- |
75 |
-- |
30 |
The user scatters a cloud of paralyzing powder. It may paralyze the target. |
|
Submission |
 |
 |
 |
80 |
80 |
-- |
25 |
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
|
Substitute [TM90] |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
|
Sucker Punch |
 |
 |
 |
80 |
100 |
-- |
5 |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
|
Sunny Day [TM11] |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
|
Super Fang |
 |
 |
 |
?? |
90 |
-- |
10 |
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
|
Superpower |
 |
 |
 |
120 |
100 |
-- |
5 |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
|
Supersonic |
 |
 |
 |
-- |
55 |
-- |
20 |
The user generates odd sound waves from its body. It may confuse the target. |
|
Surf [HM03] |
 |
 |
 |
95 |
100 |
-- |
15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
|
Swagger [TM87] |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
|
Swallow |
 |
 |
 |
-- |
-- |
-- |
10 |
The power stored using the move Stockpile is absorbed by the user to heal its HP. |
|
Sweet Kiss |
 |
 |
 |
-- |
75 |
-- |
10 |
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
|
Sweet Scent |
 |
 |
 |
-- |
100 |
-- |
20 |
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
|
Swift |
 |
 |
 |
60 |
-- |
-- |
20 |
Star-shaped rays are shot at the foe. This attack never misses. |
|
Switcheroo |
 |
 |
 |
-- |
100 |
-- |
10 |
The user trades held items with the foe faster than the eye can follow. |
|
Swords Dance [TM75] |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
|
Synthesis |
 |
 |
 |
-- |
-- |
-- |
5 |
The user restores its own HP. The amount of HP regained varies with the weather. |
|
Tackle |
 |
 |
 |
35 |
95 |
-- |
35 |
A physical attack in which the user charges and slams into the foe with its whole body. |
|
Tail Glow |
 |
 |
 |
-- |
-- |
-- |
20 |
The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat. |
|
Tail Whip |
 |
 |
 |
-- |
100 |
-- |
30 |
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
|
Tailwind |
 |
 |
 |
-- |
-- |
-- |
30 |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
|
Take Down |
 |
 |
 |
90 |
85 |
-- |
20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
|
Taunt [TM12] |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
|
Teeter Dance |
 |
 |
 |
-- |
100 |
-- |
20 |
The user performs a wobbly dance that confuses all the Pokémon in battle. |
|
Teleport |
 |
 |
 |
-- |
-- |
-- |
20 |
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited. |
|
Thief [TM46] |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
|
Thrash |
 |
 |
 |
90 |
100 |
-- |
20 |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
|
Thunder [TM25] |
 |
 |
 |
120 |
70 |
30 |
10 |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
|
Thunder Fang |
 |
 |
 |
65 |
95 |
10 |
15 |
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
|
Thunder Wave [TM73] |
 |
 |
 |
-- |
100 |
-- |
20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
|
Thunderbolt [TM24] |
 |
 |
 |
95 |
100 |
10 |
15 |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
|
Thunderpunch |
 |
 |
 |
75 |
100 |
10 |
15 |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
|
Thundershock |
 |
 |
 |
40 |
100 |
10 |
30 |
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
|
Tickle |
 |
 |
 |
-- |
100 |
-- |
20 |
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
|
Torment [TM41] |
 |
 |
 |
-- |
100 |
-- |
15 |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
|
Toxic [TM06] |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
|
Toxic Spikes |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
|
Transform |
 |
 |
 |
-- |
-- |
-- |
10 |
The user transforms into a copy of the foe right down to having the same move set. |
|
Tri Attack |
 |
 |
 |
80 |
100 |
20 |
10 |
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. |
|
Trick |
 |
 |
 |
-- |
100 |
-- |
10 |
The user catches the foe off guard and swaps the foe's held item with its own. |
|
Trick Room [TM92] |
 |
 |
 |
-- |
-- |
-- |
5 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
|
Triple Kick |
 |
 |
 |
10 |
90 |
-- |
10 |
A consecutive three- kick attack that becomes more powerful with each successive hit. |
|
Trump Card |
 |
 |
 |
?? |
-- |
-- |
5 |
The fewer PP this move has, the more power it has for attack. |
|
Twineedle |
 |
 |
 |
25 |
100 |
20 |
20 |
The foe is stabbed twice by a pair of stingers. It may also poison the target. |
|
Twister |
 |
 |
 |
40 |
100 |
20 |
20 |
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
|
U-Turn [TM89] |
 |
 |
 |
70 |
100 |
-- |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
|
Uproar |
 |
 |
 |
50 |
100 |
-- |
10 |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
|
Vacuum Wave |
 |
 |
 |
40 |
100 |
-- |
30 |
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
|
Vicegrip |
 |
 |
 |
55 |
100 |
-- |
30 |
Huge, impressive pincers grip and squeeze the foe. |
|
Vine Whip |
 |
 |
 |
35 |
100 |
-- |
15 |
The foe is struck with slender, whiplike vines to inflict damage. |
|
Vital Throw |
 |
 |
 |
70 |
-- |
-- |
10 |
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
|
Volt Tackle |
 |
 |
 |
120 |
100 |
10 |
15 |
The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. |
|
Wake-Up Slap |
 |
 |
 |
60 |
100 |
-- |
10 |
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
|
Water Gun |
 |
 |
 |
40 |
100 |
-- |
25 |
The foe is blasted with a forceful shot of water. |
|
Water Pulse [TM03] |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
|
Water Sport |
 |
 |
 |
-- |
-- |
-- |
15 |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
|
Water Spout |
 |
 |
 |
150 |
100 |
-- |
5 |
The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. |
|
Waterfall [HM07] |
 |
 |
 |
80 |
100 |
20 |
15 |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
|
Weather Ball |
 |
 |
 |
50 |
100 |
-- |
10 |
An attack move that varies in power and type depending on the weather. |
|
Whirlpool |
 |
 |
 |
15 |
70 |
-- |
15 |
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
|
Whirlwind |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
|
Will-O-Wisp [TM61] |
 |
 |
 |
-- |
75 |
-- |
15 |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
|
Wing Attack |
 |
 |
 |
60 |
100 |
-- |
35 |
The foe is struck with large, imposing wings spread wide to inflict damage. |
|
Wish |
 |
 |
 |
-- |
-- |
-- |
10 |
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
|
Withdraw |
 |
 |
 |
-- |
-- |
-- |
40 |
The user withdraws its body into its hard shell, raising its Defense stat. |
|
Wood Hammer |
 |
 |
 |
120 |
100 |
-- |
15 |
The user slams its rugged body into the foe to attack. The user also sustains serious damage. |
|
Worry Seed |
 |
 |
 |
-- |
100 |
-- |
10 |
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
|
Wrap |
 |
 |
 |
15 |
85 |
-- |
20 |
A long body or vines are used to wrap and squeeze the foe for two to five turns. |
|
Wring Out |
 |
 |
 |
?? |
100 |
-- |
5 |
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
|
X-Scissor [TM81] |
 |
 |
 |
80 |
100 |
-- |
15 |
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
|
Yawn |
 |
 |
 |
-- |
-- |
-- |
10 |
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
|
Zap Cannon |
 |
 |
 |
120 |
50 |
100 |
5 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
|
Zen Headbutt |
 |
 |
 |
80 |
90 |
20 |
15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |