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Eliminate attacks that...
...are x type Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass
Ground Ice Normal Poison Psychic Rock Steel Water ???
...are x contest type Beauty Cool Cute
Smart Tough
...have x base power 40 or lower 41-70 71-100 Over 100 None/Variable
...have x accuracy Below 50 50-75 75-100 None/Infinite
...are in x category Physical special other
...have x effect accuracy 10 20 30 40+ (none)
...have x PP 5-10 15-20 25-30 35+ (none)



Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Absorb Grass Special Smart 20 100 -- 25 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Acid Poison Special Smart 40 100 10 30 The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
Acid Armor Poison Other Tough -- -- -- 40 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Acupressure Normal Other Cool -- -- -- 30 The user applies pressure to stress points, sharply boosting one of its stats.
Aerial Ace [TM40] Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
Aeroblast Flying Special Cool 100 95 -- 5 A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
Agility Psychic Other Cool -- -- -- 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Air Cutter Flying Special Cool 55 95 -- 25 The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Air Slash Flying Special Cool 75 95 30 20 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Amnesia Psychic Other Cute -- -- -- 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aqua Jet Water Physical Beauty 40 100 -- 20 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Aqua Ring Water Other Beauty -- -- -- 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Tail Water Physical Cute 90 90 -- 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Arm Thrust Fighting Physical Tough 15 100 -- 20 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aromatherapy Grass Other Smart -- -- -- 5 The user releases a soothing scent that heals all status problems affecting the user's party.
Assist Normal Other Cute -- -- -- 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Assurance Dark Physical Beauty 50 100 -- 10 If the foe has already taken some damage in the same turn, this attack's power is doubled.
Astonish Ghost Physical Cool 30 100 30 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Attack Order Bug Physical Smart 90 100 -- 15 The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
Attract [TM45] Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Aura Sphere Fighting Special Beauty 90 -- -- 20 The user looses a blast of aura power from deep within its body. This move is certain to hit.
Aurora Beam Ice Special Beauty 65 100 10 20 The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
Avalanche [TM72] Ice Physical Cool 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Barrage Normal Physical Tough 15 85 -- 20 Round objects are hurled at the foe to strike two to five times in a row.
Barrier Psychic Other Cool -- -- -- 30 The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass Normal Other Cute -- -- -- 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
Beat Up Dark Physical Smart 10 100 -- 10 The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Belly Drum Normal Other Cute -- -- -- 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bide Normal Physical Tough ?? -- -- 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind Normal Physical Tough 15 75 -- 20 A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
Blast Burn Fire Special Beauty 150 90 -- 5 The foe is razed by a fiery explosion. The user must rest on the next turn, however.
Blaze Kick Fire Physical Beauty 85 90 10 10 The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Blizzard [TM14] Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
Block Normal Other Cute -- -- -- 5 The user blocks the foe's way with arms spread wide to prevent escape.
Body Slam Normal Physical Tough 85 100 30 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Bone Club Ground Physical Tough 65 85 10 20 The user clubs the foe with a bone. It may also make the target flinch.
Bone Rush Ground Physical Tough 25 80 -- 10 The user strikes at the foe with a hard bone two to five times in a row.
Bonemerang Ground Physical Tough 50 90 -- 10 The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
Bounce Flying Physical Cute 85 85 30 5 The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Brave Bird Flying Physical Cute 120 100 -- 15 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Brick Break [TM31] Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
Brine [TM55] Water Special Smart 65 100 -- 10 If the foe's HP is down to about half, this attack will hit with double the power.
Bubble Water Special Cute 20 100 10 30 A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
Bubblebeam Water Special Beauty 65 100 10 20 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Bug Bite Bug Physical Tough 60 100 -- 20 The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Bug Buzz Bug Special Beauty 90 100 10 10 The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
Bulk Up [TM08] Fighting Other Beauty -- -- -- 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Bullet Punch Steel Physical Smart 40 100 -- 30 The user strikes with a tough punch as fast as a bullet. This move always goes first.
Bullet Seed [TM09] Grass Physical Cool 10 100 -- 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Calm Mind [TM04] Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage Normal Other Smart -- -- -- 20 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate [TM78] Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Charge Electric Other Smart -- -- -- 20 The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Charge Beam [TM57] Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
Charm Normal Other Cute -- 100 -- 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Chatter Flying Special Smart 60 100 -- 20 The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
Clamp Water Physical Tough 35 75 -- 10 The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
Close Combat Fighting Physical Smart 120 100 -- 5 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Comet Punch Normal Physical Tough 18 85 -- 15 The foe is hit with a flurry of punches that strike two to five times in a row.
Confuse Ray Ghost Other Smart -- 100 -- 10 The foe is exposed to a sinister ray that triggers confusion.
Confusion Psychic Special Smart 50 100 10 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Constrict Normal Physical Tough 10 100 10 35 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
Conversion Normal Other Beauty -- -- -- 30 The user changes its type to become the same type as one of its moves.
Conversion 2 Normal Other Beauty -- -- -- 30 The user changes its type to make itself resistant to the type of the attack it last took.
Copycat Normal Other Cool -- -- -- 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Cosmic Power Psychic Other Cool -- -- -- 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Spore Grass Other Beauty -- 85 -- 40 The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
Counter Fighting Physical Tough ?? 100 -- 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet Normal Physical Cute 40 100 -- 40 The user endearingly approaches the foe, then steals the item the foe is holding.
Crabhammer Water Physical Tough 90 85 -- 10 The foe is hammered with a large pincer. This move has a high critical-hit ratio.
Cross Chop Fighting Physical Cool 100 80 -- 5 The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Cross Poison Poison Physical Cool 70 100 10 20 A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Crush Claw Normal Physical Cool 75 95 50 10 The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Crush Grip Normal Physical Tough ?? 100 -- 5 The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
Curse ??? Other Tough -- -- -- 10 A move that works differently for the Ghost type than for all the other types.
Cut [HM01] Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Dark Pulse [TM79] Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dark Void Dark Other Smart -- 80 -- 10 The foe is dragged into a world of total darkness that puts it to sleep.
Defend Order Bug Other Smart -- -- -- 10 The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
Defense Curl Normal Other Cute -- -- -- 40 The user curls up to conceal weak spots and raise its Defense stat.
Defog [HM05] Flying Other Beauty -- -- -- 15 Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
Destiny Bond Ghost Other Smart -- -- -- 5 When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Detect Fighting Other Cool -- -- -- 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Dig [TM28] Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Disable Normal Other Smart -- 80 -- 20 For several turns, this move prevents the foe from using the move it last used.
Discharge Electric Special Cool 80 100 30 15 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Dive Water Physical Beauty 80 100 -- 10 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Dizzy Punch Normal Physical Cool 70 100 20 10 The foe is hit with a rhythmically launched punch that may also leave it confused.
Doom Desire Steel Special Cool 120 85 -- 5 Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
Double Hit Normal Physical Smart 35 90 -- 10 The user slams the foe with a tail, etc. The target is hit twice in a row.
Double Kick Fighting Physical Cool 30 100 -- 30 The foe is quickly kicked twice in succession using both feet.
Double Team [TM32] Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-edge Normal Physical Tough 120 100 -- 15 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Doubleslap Normal Physical Tough 15 85 -- 10 The foe is slapped repeatedly, back and forth, two to five times in a row.
Draco Meteor Dragon Special Smart 140 90 100 5 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
Dragon Claw [TM02] Dragon Physical Cool 80 100 -- 15 The user slashes the foe with huge, sharp claws.
Dragon Dance Dragon Other Cool -- -- -- 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Dragon Pulse [TM59] Dragon Special Smart 90 100 -- 10 The foe is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rage Dragon Special Cool ?? 100 -- 10 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
Dragon Rush Dragon Physical Cool 100 75 20 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Dragonbreath Dragon Special Cool 60 100 30 20 The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Drain Punch [TM60] Fighting Physical Beauty 60 100 -- 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dream Eater [TM85] Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
Drill Peck Flying Physical Cool 80 100 -- 20 A corkscrewing attack with the sharp beak acting as a drill.
Dynamicpunch Fighting Physical Cool 100 50 100 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Earth Power Ground Special Smart 90 100 10 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Earthquake [TM26] Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
Egg Bomb Normal Physical Tough 100 75 -- 10 A large egg is hurled with maximum force at the foe to inflict damage.
Embargo [TM63] Dark Other Cute -- 100 -- 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Ember Fire Special Beauty 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
Encore Normal Other Cute -- 100 -- 5 The user compels the foe to keep using only the move it last used for two to six turns.
Endeavor Normal Physical Tough ?? 100 -- 5 An attack move that cuts down the foe's HP to equal the user's HP.
Endure [TM58] Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Energy Ball [TM53] Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
Eruption Fire Special Beauty 150 100 -- 5 The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
Explosion [TM64] Normal Physical Beauty 250 100 -- 5 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Extrasensory Psychic Special Cool 80 100 10 30 The user attacks with an odd, unseeable power. It may also make the foe flinch.
Extremespeed Normal Physical Cool 80 100 -- 5 The user charges the foe at blinding speed. This attack always goes before any other move.
Facade [TM42] Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Fake Out Normal Physical Cute 40 100 100 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
Fake Tears Dark Other Smart -- 100 -- 20 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
False Swipe [TM54] Normal Physical Cool 40 100 -- 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Featherdance Flying Other Beauty -- 100 -- 15 The user covers the foe with a mass of down that sharply lowers the Attack stat.
Feint Normal Physical Beauty 50 100 -- 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Fire Blast [TM38] Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Fire Fang Fire Physical Beauty 65 95 10 15 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Fire Punch Fire Physical Beauty 75 100 10 15 The foe is punched with a fiery fist. It may leave the target with a burn.
Fire Spin Fire Special Beauty 15 70 -- 15 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
Fissure Ground Physical Tough ?? 30 -- 5 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flame Wheel Fire Physical Beauty 60 100 10 25 The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Flamethrower [TM35] Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Flare Blitz Fire Physical Smart 120 100 10 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Flash [TM70] Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
Flash Cannon [TM91] Steel Special Smart 80 100 10 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Flatter Dark Other Smart -- 100 -- 15 Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Fling [TM56] Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
Fly [HM02] Flying Physical Smart 90 95 -- 15 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
Focus Blast [TM52] Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Focus Energy Normal Other Cool -- -- -- 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Focus Punch [TM01] Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Follow Me Normal Other Cute -- -- -- 20 The user draws attention to itself, making all foes take aim only at the user.
Force Palm Fighting Physical Cool 60 100 30 10 The foe is attacked with a shock wave. It may also leave the target paralyzed.
Foresight Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Frenzy Plant Grass Special Cool 150 90 -- 5 The foe is slammed with an enormous tree. The user can't move on the next turn.
Frustration [TM21] Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack Normal Physical Cool 15 85 -- 20 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Cutter Bug Physical Cool 10 95 -- 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Fury Swipes Normal Physical Tough 18 80 -- 15 The foe is raked with sharp claws or scythes for two to five times in quick succession.
Future Sight Psychic Special Smart 80 90 -- 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Gastro Acid Poison Other Beauty -- 100 -- 10 The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
Giga Drain [TM19] Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Giga Impact [TM68] Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
Glare Normal Other Tough -- 75 -- 30 The user intimidates the foe with the pattern on its belly to cause paralysis.
Grass Knot [TM86] Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Grasswhistle Grass Other Smart -- 55 -- 15 The user plays a pleasant melody that lulls the foe into a deep sleep.
Gravity Psychic Other Beauty -- -- -- 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Growth Normal Other Beauty -- -- -- 40 The user's body is forced to grow all at once. It raises the Sp. Atk stat.
Grudge Ghost Other Tough -- -- -- 5 If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Guard Swap Psychic Other Cute -- -- -- 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Guillotine Normal Physical Cool ?? 30 -- 5 A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
Gunk Shot Poison Physical Cool 120 70 30 5 The user shoots filthy garbage at the foe to attack. It may also poison the target.
Gust Flying Special Smart 40 100 -- 35 A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Gyro Ball [TM74] Steel Physical Beauty ?? 100 -- 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Hail [TM07] Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hammer Arm Fighting Physical Cool 100 90 -- 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Harden Normal Other Tough -- -- -- 30 The user stiffens all the muscles in its body to raise its Defense stat.
Haze Ice Other Beauty -- -- -- 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Head Smash Rock Physical Tough 150 80 -- 5 The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
Headbutt Normal Physical Tough 70 100 30 15 The user sticks its head out and rams straight forward. It may make the foe flinch.
Heal Bell Normal Other Beauty -- -- -- 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Heal Block Psychic Other Cute -- 100 -- 15 The user prevents the foe from using any HP-recovery moves for five turns.
Heal Order Bug Other Smart -- -- -- 10 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Healing Wish Psychic Other Cute -- -- -- 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Heart Swap Psychic Other Cool -- -- -- 10 The user employs its psychic power to switch stat changes with the foe.
Heat Wave Fire Special Beauty 100 90 10 10 The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Helping Hand Normal Other Smart -- -- -- 20 A move that boosts the power of the ally's attack in a Double Battle.
Hi Jump Kick Fighting Physical Cool 100 90 -- 20 The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Hidden Power [TM10] Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
Horn Attack Normal Physical Cool 65 100 -- 25 The foe is jabbed with a sharply pointed horn to inflict damage.
Horn Drill Normal Physical Cool ?? 30 -- 5 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Howl Normal Other Cool -- -- -- 40 The user howls loudly to raise its spirit, boosting its Attack stat.
Hydro Cannon Water Special Beauty 150 90 -- 5 The foe is hit with a watery blast. The user must rest on the next turn, however.
Hydro Pump Water Special Beauty 120 80 -- 5 The foe is blasted by a huge volume of water launched under great pressure.
Hyper Beam [TM15] Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hyper Fang Normal Physical Cool 80 90 10 15 The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
Hyper Voice Normal Special Cool 90 100 -- 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Hypnosis Psychic Other Smart -- 70 -- 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Ice Ball Ice Physical Beauty 30 90 -- 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Ice Beam [TM13] Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
Ice Fang Ice Physical Cool 65 95 10 15 The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Ice Punch Ice Physical Beauty 75 100 10 15 The foe is punched with an icy fist. It may leave the target frozen.
Ice Shard Ice Physical Beauty 40 100 -- 30 The user flash freezes chunks of ice and hurls them. This move always goes first.
Icicle Spear Ice Physical Beauty 10 100 -- 30 The user launches sharp icicles at the foe. It strikes two to five times in a row.
Icy Wind Ice Special Beauty 55 95 100 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Imprison Psychic Other Smart -- -- -- 10 If the foe knows any move also known by the user, the foe is prevented from using it.
Ingrain Grass Other Smart -- -- -- 20 The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Iron Defense Steel Other Tough -- -- -- 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head Steel Physical Tough 80 100 30 15 The foe slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail [TM23] Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Judgement Normal Special Smart 100 100 -- 10 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
Jump Kick Fighting Physical Cool 85 95 -- 25 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop Fighting Physical Tough 50 100 -- 25 The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Kinesis Psychic Other Smart -- 80 -- 15 The user distracts the foe by bending a spoon. It may lower the target's accuracy.
Knock Off Dark Physical Cool 20 100 -- 20 The user slaps down the foe's held item, preventing the item from being used during the battle.
Last Resort Normal Physical Cute 130 100 -- 5 This move can be used only after the user has used all the other moves it knows in the battle.
Lava Plume Fire Special Tough 80 100 30 15 An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
Leaf Blade Grass Physical Cool 90 100 -- 15 The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
Leafstorm Grass Special Cute 140 90 100 5 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Leech Life Bug Physical Smart 20 100 -- 15 A blood-draining attack. The user's HP is restored by half the damage taken by the target.
Leech Seed Grass Other Smart -- 90 -- 10 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Lick Ghost Physical Tough 20 100 30 30 The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Light Screen [TM16] Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lock-On Normal Other Smart -- -- -- 5 The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Lovely Kiss Normal Other Beauty -- 75 -- 10 With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
Low Kick Fighting Physical Tough ?? 100 -- 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Lucky Chant Normal Other Cute -- -- -- 30 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Lunar Dance Psychic Other Beauty -- -- -- 10 The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Luster Purge Psychic Special Smart 70 100 50 5 The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat.
Mach Punch Fighting Physical Cool 40 100 -- 30 The user throws a punch at blinding speed. It is certain to strike first.
Magic Coat Psychic Other Beauty -- -- -- 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Magical Leaf Grass Special Beauty 60 -- -- 20 The user scatters curious leaves that chase the foe. This attack will not miss.
Magma Storm Fire Special Tough 120 70 -- 5 The foe becomes trapped within a maelstrom of fire that rages for two to five turns.
Magnet Bomb Steel Physical Cool 60 -- -- 20 The user launches a steel bomb that sticks to the target. This attack will not miss.
Magnet Rise Electric Other Cute -- -- -- 10 The user levitates using electrically generated magnetism for five turns.
Magnitude Ground Physical Tough ?? 100 -- 30 The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Me First Normal Other Cute -- -- -- 20 The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Mean Look Normal Other Beauty -- -- -- 5 The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Meditate Psychic Other Beauty -- -- -- 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
Mega Drain Grass Special Smart 40 100 -- 15 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Mega Kick Normal Physical Cool 120 75 -- 5 The foe is attacked by a kick launched with muscle-packed power.
Mega Punch Normal Physical Tough 80 85 -- 20 The foe is slugged by a punch thrown with muscle-packed power.
Megahorn Bug Physical Cool 120 85 -- 10 Utilizing its tough and impressive horn, the user rams into the foe with no letup.
Memento Dark Other Tough -- 100 -- 10 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Metal Burst Steel Physical Beauty ?? 100 -- 10 The user retaliates against the foe that last inflicted damage on it with much greater power.
Metal Claw Steel Physical Cool 50 95 10 35 The foe is raked with steel claws. It may also raise the user's Attack stat.
Metal Sound Steel Other Smart -- 85 -- 40 A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
Meteor Mash Steel Physical Cool 100 85 20 10 The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
Metronome Normal Other Cute -- -- -- 10 The user waggles a finger and stimulates the brain into randomly using nearly any move.
Milk Drink Normal Other Cute -- -- -- 10 The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Mimic Normal Other Cute -- -- -- 10 The user copies the move last used by the foe. The move can be used for the rest of the battle.
Mind Reader Normal Other Smart -- -- -- 5 The user senses the foe's movements with its mind to ensure its next attack does not miss.
Minimize Normal Other Cute -- -- -- 20 The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
Miracle Eye Psychic Other Cute -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Mirror Coat Psychic Special Beauty ?? 100 -- 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Mirror Move Flying Other Smart -- -- -- 20 The user counters the foe by mimicking the move last used by the foe.
Mirror Shot Steel Special Cute 65 85 30 10 The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
Mist Ice Other Beauty -- -- -- 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Mist Ball Psychic Special Smart 70 100 50 5 A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk.
Moonlight Normal Other Beauty -- -- -- 5 The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun Normal Other Beauty -- -- -- 5 The user restores its own HP. The amount of HP regained varies with the weather.
Mud Bomb Ground Special Smart 65 85 30 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Mud Shot Ground Special Tough 55 95 100 15 The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
Mud Sport Ground Other Cute -- -- -- 15 The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Mud-Slap Ground Special Cute 20 100 100 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Muddy Water Water Special Tough 95 85 30 10 The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Nasty Plot Dark Other Cute -- -- -- 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Natural Gift [TM83] Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
Nature Power Normal Other Beauty -- -- -- 20 An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Needle Arm Grass Physical Cool 60 100 30 15 The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
Night Shade Ghost Special Cool ?? 100 -- 15 The user makes the foe see a mirage. It inflicts damage matching the user's level.
Night Slash Dark Physical Beauty 70 100 -- 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Nightmare Ghost Other Smart -- 100 -- 15 A sleeping foe is shown a nightmare that inflicts some damage every turn.
Octazooka Water Special Tough 65 85 50 10 The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
Odor Sleuth Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Ominous Wind Ghost Special Smart 60 100 10 5 The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Outrage Dragon Physical Cool 120 100 -- 15 The user rampages and attacks for two to three turns. However, it then becomes confused.
Overheat [TM50] Fire Special Beauty 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Pain Split Normal Other Smart -- -- -- 20 The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Pay Day Normal Physical Smart 40 100 -- 20 Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Payback [TM66] Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
Peck Flying Physical Cool 35 100 -- 35 The foe is jabbed with a sharply pointed beak or horn.
Perish Song Normal Other Beauty -- -- -- 5 Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Petal Dance Grass Special Beauty 90 100 -- 20 The user attacks by scattering petals for two to three turns. The user then becomes confused.
Pin Missile Bug Physical Cool 14 85 -- 20 Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
Pluck [TM88] Flying Physical Cute 60 100 -- 20 The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
Poison Fang Poison Physical Smart 50 100 30 15 The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
Poison Gas Poison Other Smart -- 55 -- 40 A cloud of poison gas is sprayed in the foe's face. It may poison the target.
Poison Jab [TM84] Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Poison Sting Poison Physical Smart 15 100 30 35 The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
Poison Tail Poison Physical Smart 50 100 10 25 An attack with a high critical-hit ratio. This tail attack may also poison the foe.
Poisonpowder Poison Other Smart -- 75 -- 35 A cloud of poisonous dust is scattered on the foe. It may poison the target.
Pound Normal Physical Tough 40 100 -- 35 The foe is physically pounded with a long tail or a foreleg, etc.
Powder Snow Ice Special Beauty 40 100 10 25 The user attacks with a chilling gust of powdery snow. It may also freeze the target.
Power Gem Rock Special Beauty 70 100 -- 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Swap Psychic Other Beauty -- -- -- 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Power Trick Psychic Other Cool -- -- -- 10 The user employs its psychic power to switch its Attack with its Defense stat.
Power Whip Grass Physical Beauty 120 85 -- 10 The user violently whirls its vines or tentacles to harshly lash the foe.
Present Normal Physical Cute ?? 90 -- 15 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Protect [TM17] Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psybeam Psychic Special Beauty 65 100 10 20 The foe is attacked with a peculiar ray. It may also leave the target confused.
Psych Up [TM77] Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
Psychic [TM29] Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
Psycho Boost Psychic Special Smart 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Psycho Cut Psychic Physical Cool 70 100 -- 20 The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Psycho Shift Psychic Other Cool -- 90 -- 10 Using its psychic power of suggestion, the user transfers its status problems to the target.
Psywave Psychic Special Smart ?? 80 -- 15 The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
Punishment Dark Physical Smart ?? 100 -- 5 This attack's power increases the more the foe has powered up with stat changes.
Pursuit Dark Physical Smart 40 100 -- 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Rage Normal Physical Cool 20 100 -- 20 While this move is in use, it gains attack power each time the user is hit in battle.
Rain Dance [TM18] Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Rapid Spin Normal Physical Cool 20 100 -- 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Leaf Grass Physical Cool 55 95 -- 25 A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
Razor Wind Normal Special Cool 80 100 -- 10 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Recover Normal Other Smart -- -- -- 10 A self-healing move. The user restores its own HP by up to half of its max HP.
Recycle [TM67] Normal Other Smart -- -- -- 10 The user recycles a single-use item that has been used in battle so it can be used again.
Reflect [TM33] Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Refresh Normal Other Cute -- -- -- 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Rest [TM44] Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Return [TM27] Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Revenge Fighting Physical Tough 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Reversal Fighting Physical Cool ?? 100 -- 15 An all-out attack that becomes more powerful the less HP the user has.
Roar [TM05] Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Roar of Time Dragon Special Cool 150 90 -- 5 The user blasts the foe with power that distorts even time. The user must rest on the next turn.
Rock Blast Rock Physical Tough 25 80 -- 10 The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
Rock Climb [HM08] Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Rock Polish [TM69] Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Rock Slide [TM80] Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Rock Smash [HM06] Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Rock Throw Rock Physical Tough 50 90 -- 15 The user picks up and throws a small rock at the foe to attack.
Rock Tomb [TM39] Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
Rock Wrecker Rock Physical Tough 150 90 -- 5 The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
Role Play Psychic Other Cute -- -- -- 10 The user mimics the foe completely, copying the foe's natural ability.
Rolling Kick Fighting Physical Cool 60 85 30 15 The user cuts a quick spin and lashes out with a sharp kick.
Rollout Rock Physical Tough 30 90 -- 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Roost [TM51] Flying Other Cool -- -- -- 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Sacred Fire Fire Physical Beauty 100 95 50 5 The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
Safeguard [TM20] Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
Sand Tomb Ground Physical Smart 15 70 -- 15 The user traps the foe inside a harshly raging sandstorm for two to five turns.
Sand-Attack Ground Other Cute -- 100 -- 15 Sand is hurled in the foe's face, reducing its accuracy.
Sandstorm [TM37] Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
Scratch Normal Physical Tough 40 100 -- 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Secret Power [TM43] Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
Seed Bomb Grass Physical Smart 80 100 -- 15 The user slams a barrage of hard- shelled seeds down on the foe from above.
Seed Flare Grass Special Cool 120 85 40 5 The user generates a shock wave from within its body. It may also lower the target's Sp. Def.
Seismic Toss Fighting Physical Tough ?? 100 -- 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
Selfdestruct Normal Physical Beauty 200 100 -- 5 The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Shadow Ball [TM30] Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
Shadow Claw [TM65] Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Shadow Force Ghost Physical Smart 120 100 -- 5 The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
Shadow Punch Ghost Physical Smart 60 -- -- 20 The user throws a punch at the foe from the shadows. The punch lands without fail.
Shadow Sneak Ghost Physical Smart 40 100 -- 30 The user extends its shadow and attacks the foe from behind. This move always goes first.
Sharpen Normal Other Cute -- -- -- 30 The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Sheer Cold Ice Special Beauty ?? 30 -- 5 The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
Shock Wave [TM34] Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam Bug Special Beauty 75 100 10 15 The user attacks with a sinister beam of light. It may also confuse the target.
Silver Wind [TM62] Bug Special Beauty 60 100 10 5 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Sing Normal Other Cute -- 55 -- 15 A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Sketch Normal Other Smart -- -- -- -- It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
Skill Swap [TM48] Psychic Other Smart -- -- -- 10 The user employs its psychic power to exchange abilities with the foe.
Skull Bash Normal Physical Tough 100 100 100 15 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Sky Attack Flying Physical Cool 140 90 30 5 A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Sky Uppercut Fighting Physical Cool 85 90 -- 15 The user attacks the foe with an uppercut thrown skyward with force.
Slack Off Normal Other Cute -- -- -- 10 The user slacks off, restoring its own HP by up to half of its maximum HP.
Slam Normal Physical Tough 80 75 -- 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
Slash Normal Physical Cool 70 100 -- 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Sleep Powder Grass Other Smart -- 75 -- 15 The user scatters a big cloud of sleep- inducing dust around the foe.
Sleep Talk [TM82] Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
Sludge Poison Special Tough 65 100 30 20 Unsanitary sludge is hurled at the foe. It may also poison the target.
Sludge Bomb [TM36] Poison Special Tough 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
Smellingsalt Normal Physical Smart 60 100 -- 10 This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Smog Poison Special Tough 20 70 40 20 The foe is attacked with a discharge of filthy gases. It may also poison the target.
Smokescreen Normal Other Smart -- 100 -- 20 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Snatch [TM49] Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
Snore Normal Special Cute 40 100 30 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Softboiled Normal Other Beauty -- -- -- 10 The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
Solarbeam [TM22] Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Sonicboom Normal Special Cool ?? 90 -- 20 The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Spacial Rend Dragon Special Tough 100 95 -- 5 The user tears the foe along with the space around it. This move has a high critical-hit ratio.
Spark Electric Physical Cool 65 100 30 20 The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
Spider Web Bug Other Smart -- -- -- 10 The user ensnares the foe with a thin, gooey silk so it can't flee from battle.
Spike Cannon Normal Physical Cool 20 100 -- 15 Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Spikes Ground Other Smart -- -- -- 20 The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Spit Up Normal Special Tough ?? 100 -- 10 The power stored using the move Stockpile is released at once in an attack.
Spite Ghost Other Tough -- 100 -- 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Splash Normal Other Cute -- -- -- 40 The user just flops and splashes around to no effect at all…
Spore Grass Other Beauty -- 100 -- 15 The user scatters bursts of spores that induce sleep.
Stealth Rock [TM76] Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Steel Wing [TM47] Steel Physical Cool 70 90 10 25 The foe is hit with wings of steel. It may also raise the user's Defense stat.
Stockpile Normal Other Tough -- -- -- 20 The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Stomp Normal Physical Tough 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
Stone Edge [TM71] Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Strength [HM04] Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
String Shot Bug Other Smart -- 95 -- 40 The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
Struggle Normal Physical Cool 50 -- -- -- An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Stun Spore Grass Other Smart -- 75 -- 30 The user scatters a cloud of paralyzing powder. It may paralyze the target.
Submission Fighting Physical Cool 80 80 -- 25 The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
Substitute [TM90] Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Sucker Punch Dark Physical Smart 80 100 -- 5 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Sunny Day [TM11] Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Super Fang Normal Physical Tough ?? 90 -- 10 The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Superpower Fighting Physical Tough 120 100 -- 5 The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Supersonic Normal Other Smart -- 55 -- 20 The user generates odd sound waves from its body. It may confuse the target.
Surf [HM03] Water Special Beauty 95 100 -- 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Swagger [TM87] Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Swallow Normal Other Tough -- -- -- 10 The power stored using the move Stockpile is absorbed by the user to heal its HP.
Sweet Kiss Normal Other Cute -- 75 -- 10 The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Sweet Scent Normal Other Cute -- 100 -- 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Swift Normal Special Cool 60 -- -- 20 Star-shaped rays are shot at the foe. This attack never misses.
Switcheroo Dark Other Cool -- 100 -- 10 The user trades held items with the foe faster than the eye can follow.
Swords Dance [TM75] Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Synthesis Grass Other Smart -- -- -- 5 The user restores its own HP. The amount of HP regained varies with the weather.
Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
Tail Glow Bug Other Beauty -- -- -- 20 The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
Tail Whip Normal Other Cute -- 100 -- 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Tailwind Flying Other Smart -- -- -- 30 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Taunt [TM12] Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Teeter Dance Normal Other Cute -- 100 -- 20 The user performs a wobbly dance that confuses all the Pokémon in battle.
Teleport Psychic Other Cool -- -- -- 20 Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
Thief [TM46] Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
Thrash Normal Physical Tough 90 100 -- 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
Thunder [TM25] Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Thunder Fang Electric Physical Smart 65 95 10 15 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Thunder Wave [TM73] Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
Thunderbolt [TM24] Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
Thunderpunch Electric Physical Cool 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
Thundershock Electric Special Cool 40 100 10 30 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Tickle Normal Other Cute -- 100 -- 20 The user tickles the foe into laughing, reducing its Attack and Defense stats.
Torment [TM41] Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Toxic [TM06] Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes Poison Other Smart -- -- -- 20 The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Transform Normal Other Smart -- -- -- 10 The user transforms into a copy of the foe right down to having the same move set.
Tri Attack Normal Special Beauty 80 100 20 10 The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
Trick Psychic Other Smart -- 100 -- 10 The user catches the foe off guard and swaps the foe's held item with its own.
Trick Room [TM92] Psychic Other Cute -- -- -- 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Triple Kick Fighting Physical Cool 10 90 -- 10 A consecutive three- kick attack that becomes more powerful with each successive hit.
Trump Card Normal Special Cool ?? -- -- 5 The fewer PP this move has, the more power it has for attack.
Twineedle Bug Physical Cool 25 100 20 20 The foe is stabbed twice by a pair of stingers. It may also poison the target.
Twister Dragon Special Cool 40 100 20 20 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
U-Turn [TM89] Bug Physical Cute 70 100 -- 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Uproar Normal Special Cute 50 100 -- 10 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Vacuum Wave Fighting Special Smart 40 100 -- 30 The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Vicegrip Normal Physical Tough 55 100 -- 30 Huge, impressive pincers grip and squeeze the foe.
Vine Whip Grass Physical Cool 35 100 -- 15 The foe is struck with slender, whiplike vines to inflict damage.
Vital Throw Fighting Physical Cool 70 -- -- 10 The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Volt Tackle Electric Physical Cool 120 100 10 15 The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
Wake-Up Slap Fighting Physical Smart 60 100 -- 10 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Water Gun Water Special Cute 40 100 -- 25 The foe is blasted with a forceful shot of water.
Water Pulse [TM03] Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Water Sport Water Other Cute -- -- -- 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Water Spout Water Special Beauty 150 100 -- 5 The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
Waterfall [HM07] Water Physical Tough 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Weather Ball Normal Special Smart 50 100 -- 10 An attack move that varies in power and type depending on the weather.
Whirlpool Water Special Beauty 15 70 -- 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
Whirlwind Normal Other Smart -- 100 -- 20 The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Will-O-Wisp [TM61] Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Wing Attack Flying Physical Cool 60 100 -- 35 The foe is struck with large, imposing wings spread wide to inflict damage.
Wish Normal Other Cute -- -- -- 10 A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Withdraw Water Other Cute -- -- -- 40 The user withdraws its body into its hard shell, raising its Defense stat.
Wood Hammer Grass Physical Tough 120 100 -- 15 The user slams its rugged body into the foe to attack. The user also sustains serious damage.
Worry Seed Grass Other Beauty -- 100 -- 10 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Wrap Normal Physical Tough 15 85 -- 20 A long body or vines are used to wrap and squeeze the foe for two to five turns.
Wring Out Normal Special Smart ?? 100 -- 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
X-Scissor [TM81] Bug Physical Beauty 80 100 -- 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Yawn Normal Other Cute -- -- -- 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Zap Cannon Electric Special Cool 120 50 100 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zen Headbutt Psychic Physical Beauty 80 90 20 15 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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