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<- Fearow Arbok ->

Ekans
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Ekans National 23 (1st Gen.)
Japanese Aabo Sinnoh --
French Abo Hoenn 225
German Rettan Johto 50
Other Information
Species Snake Colour Purple Type(s) Poison
Gender Male: 50% / Female: 50% Height 2 m / 6'7" Weight 6 kg / 13.2 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 20
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 255
Abilities
Intimidate
Battle effect: Upon entry, lowers the opponent's Attack by one stage.
Field effect: Reduces chance of finding lower leveled Pokémon by 1/2.
Shed Skin
Battle effect: 1/3 chance of healing a status condition after every turn.
Locations
Diamond Route 212-South (FR Inserted into DS) [Uncommon]
Pearl Route 212-South (FR Inserted into DS) [Uncommon]
Pokédex Flavour Text
Red/Blue Moves silently and stealthily. Eats the eggs of birds, such as PIDGEY and SPEAROW, whole.
Yellow The older it gets, the longer it grows. At night, it wraps its long body around tree branches to rest.
Gold It can freely detach its jaw to swallow large prey whole. It can become too heavy to move, however.
Silver It always hides in grass. When first born, it has no poison, so its bite is painful, but harmless.
Crystal It flutters the tip of its tongue to seek out the scent of prey, then swallows the prey whole.
Ruby EKANS curls itself up in a spiral while it rests. Assuming this position allows it to quickly respond to a threat from any direction with a glare from its upraised head.
Sapphire EKANS curls itself up in a spiral while it rests. Assuming this position allows it to quickly respond to a threat from any direction with a glare from its upraised head.
Emerald An EKANS curls itself up in a spiral while it rests. This position allows it to quickly respond to an enemy from any direction with a threat from its upraised head.
Fire Red A very common sight in grassland, etc. It flicks its tongue in and out to sense danger in its surroundings.
Leaf Green Moving silently and stealthily, it eats the eggs of birds, such as PIDGEY and SPEAROW, whole.
Diamond It sneaks through grass without making a sound and strikes unsuspecting prey from behind.
Pearl It sneaks through grass without making a sound and strikes unsuspecting prey from behind.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited (no data) Traded (no data)
GTSPlus Trade Station
Overall #154 Open #131 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #81 Open #81 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Ekans
Base form

Arbok
Level 22
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×1 ×1 ×1 ×0.5 ×1 ×1 ×1 ×0.5 ×2 ×1 ×1 ×0.5 ×2 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Wrap Normal Physical Tough 15 85 -- 20 A long body or vines are used to wrap and squeeze the foe for two to five turns.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
4 Poison Sting Poison Physical Smart 15 100 30 35 The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
9 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
12 Glare Normal Other Tough -- 75 -- 30 The user intimidates the foe with the pattern on its belly to cause paralysis.
17 Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
20 Acid Poison Special Smart 40 100 10 30 The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
25 Stockpile Normal Other Tough -- -- -- 20 The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
25 Swallow Normal Other Tough -- -- -- 10 The power stored using the move Stockpile is absorbed by the user to heal its HP.
25 Spit Up Normal Special Tough ?? 100 -- 10 The power stored using the move Stockpile is released at once in an attack.
28 Mud Bomb Ground Special Smart 65 85 30 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
33 Gastro Acid Poison Other Beauty -- 100 -- 10 The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
36 Haze Ice Other Beauty -- -- -- 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
41 Gunk Shot Poison Physical Cool 120 70 30 5 The user shoots filthy garbage at the foe to attack. It may also poison the target.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19 Giga Drain Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb Poison Special Tough 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Pursuit Dark Physical Smart 40 100 -- 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
Slam Normal Physical Tough 80 75 -- 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
Spite Ghost Other Tough -- 100 -- 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Beat Up Dark Physical Smart 10 100 -- 10 The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Poison Fang Poison Physical Smart 50 100 30 15 The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
Poison Tail Poison Physical Smart 50 100 10 25 An attack with a high critical-hit ratio. This tail attack may also poison the foe.
Disable Normal Other Smart -- 80 -- 20 For several turns, this move prevents the foe from using the move it last used.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 35 60 44 40 54 55
EVs Earned 0 1 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
95 - 111
127 - 142
180 - 211
243 - 274
59 - 72
87 - 101
113 - 140
169 - 197
44 - 58
72 - 86
84 - 112
140 - 168
41 - 54
69 - 83
77 - 104
133 - 161
53 - 67
81 - 95
102 - 130
158 - 186
54 - 68
82 - 96
104 - 131
160 - 188
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
95 - 111
127 - 142
180 - 211
243 - 274
65 - 81
97 - 112
125 - 156
188 - 219
49 - 65
81 - 96
93 - 124
156 - 187
45 - 61
77 - 92
85 - 116
148 - 179
59 - 75
91 - 106
113 - 144
176 - 207
60 - 76
92 - 107
115 - 146
178 - 209
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
95 - 111
127 - 142
180 - 211
243 - 274
72 - 89
106 - 123
138 - 172
207 - 241
54 - 71
89 - 106
102 - 136
172 - 206
50 - 67
84 - 101
94 - 128
163 - 197
65 - 82
100 - 117
124 - 158
194 - 228
66 - 83
101 - 118
127 - 161
196 - 230

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