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<- Vulpix Jigglypuff ->

Ninetales
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Ninetales National 38 (1st Gen.)
Japanese Kyuukon Sinnoh --
French Feunard Hoenn 154
German Vulnona Johto 126
Other Information
Species Fox Colour Yellow Type(s) Fire
Gender Male: 25% / Female: 75% Height 1.1 m / 3'7" Weight 19 kg / 41.9 lbs
Egg Groups Wild Item Rawst Berry - 100%
Advanced Information
Tier Border Line (BL) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 75
Abilities
Flash Fire
Battle effect: When Pokémon is hit by a Fire attack, the power of the Pokémon's Fire moves are boosted 1.5x.
Locations
Diamond Evolve from Vulpix [Evolve]
Pearl Evolve from Vulpix [Evolve]
Pokédex Flavour Text
Red/Blue Very smart and very vengeful. Grabbing one of its many tails could result in a 1000-year curse.
Yellow According to an enduring legend, 9 noble saints were united and reincarnated as this POKéMON.
Gold Some legends claim that each of its nine tails has its own unique type of special mystical power.
Silver Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years.
Crystal It is said to live a thousand years, and each of its tails is loaded with supernatural powers.
Ruby NINETALES casts a sinister light from its bright red eyes to gain total control over its foe's mind. This POKéMON is said to live for a thousand years.
Sapphire Legend has it that NINETALES came into being when nine wizards possessing sacred powers merged into one. This POKéMON is highly intelligent - it can understand human speech.
Emerald It has long been said that each of the nine tails embody an enchanted power. A long-lived NINETALES will have fur that shines like gold.
Fire Red It has nine long tails and fur that gleams gold. It is said to live for 1,000 years.
Leaf Green Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
Diamond Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.
Pearl Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #8 Deposited (no data) Traded #4
GTSPlus Trade Station
Overall #193 Open #174 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #127 Open #127 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Vulpix
Base form

Ninetales
Fire Stone
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×1 ×1 ×1 ×1 ×0.5 ×1 ×1 ×0.5 ×2 ×0.5 ×1 ×1 ×1 ×2 ×0.5 ×2
With Flash Fire
×0.5 ×1 ×1 ×1 ×1 ×0 ×1 ×1 ×0.5 ×2 ×0.5 ×1 ×1 ×1 ×2 ×0.5 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Nasty Plot Dark Other Cute -- -- -- 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
0 Ember Fire Special Beauty 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
0 Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
0 Confuse Ray Ghost Other Smart -- 100 -- 10 The foe is exposed to a sinister ray that triggers confusion.
0 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50 Overheat Fire Special Beauty 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Hypnosis Psychic Other Smart -- 70 -- 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Spite Ghost Other Tough -- 100 -- 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Disable Normal Other Smart -- 80 -- 20 For several turns, this move prevents the foe from using the move it last used.
Howl Normal Other Cool -- -- -- 40 The user howls loudly to raise its spirit, boosting its Attack stat.
Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
Heat Wave Fire Special Beauty 100 90 10 10 The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Flare Blitz Fire Physical Smart 120 100 10 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Extrasensory Psychic Special Cool 80 100 10 30 The user attacks with an odd, unseeable power. It may also make the foe flinch.
Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 73 76 75 81 100 100
EVs Earned 0 0 0 0 1 1
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
133 - 149
165 - 180
256 - 287
319 - 350
73 - 87
101 - 115
141 - 169
198 - 226
72 - 86
100 - 114
140 - 167
196 - 224
77 - 91
106 - 120
150 - 178
207 - 235
95 - 108
123 - 137
185 - 212
241 - 269
95 - 108
123 - 137
185 - 212
241 - 269
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
133 - 149
165 - 180
256 - 287
319 - 350
81 - 97
113 - 128
157 - 188
220 - 251
80 - 96
112 - 127
155 - 186
218 - 249
86 - 102
118 - 133
167 - 198
230 - 261
105 - 121
137 - 152
205 - 236
268 - 299
105 - 121
137 - 152
205 - 236
268 - 299
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
133 - 149
165 - 180
256 - 287
319 - 350
89 - 106
124 - 141
173 - 207
242 - 276
88 - 105
123 - 140
171 - 205
240 - 274
95 - 112
129 - 146
184 - 218
253 - 287
116 - 133
150 - 167
226 - 260
295 - 329
116 - 133
150 - 167
226 - 260
295 - 329

<- Vulpix