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<- Meowth Psyduck ->

Persian
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Persian National 53 (1st Gen.)
Japanese Perushian Sinnoh --
French Persian Hoenn 242
German Snobilikat Johto 137
Other Information
Species Classy Cat Colour Yellow Type(s) Normal
Gender Male: 50% / Female: 50% Height 1 m / 3'3" Weight 32 kg / 70.5 lbs
Egg Groups Wild Item Quick Claw - 5%
Advanced Information
Tier Under-Used (UU) Steps to hatch 5 120 GK/LK Power 60
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 90
Abilities
Limber
Battle effect: User is immune to Paralysis.
Technician
Battle effect: Boosts move power by 1.5x when the base power of the move is less than or equal to 60.
Locations
Diamond Evolve from Meowth [Evolve]
Pearl Evolve from Meowth [Evolve]
Pokédex Flavour Text
Red/Blue Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.
Yellow The gem in its forehead glows on its own! It walks with all the grace and elegance of a proud queen.
Gold Many adore it for its sophisticated air. However, it will lash out and scratch for little reason.
Silver Its lithe muscles allow it to walk without making a sound. It attacks in an instant.
Crystal Behind its lithe, elegant appearance lies a barbaric side. It will tear apart its prey on a mere whim.
Ruby PERSIAN has six bold whiskers that give it a look of toughness. The whiskers sense air movements to determine what is in the POKéMON's surrounding vicinity. It becomes docile if grabbed by the whiskers.
Sapphire PERSIAN has six bold whiskers that give it a look of toughness. The whiskers sense air movements to determine what is in the POKéMON's surrounding vicinity. It becomes docile if grabbed by the whiskers.
Emerald A PERSIAN's six bold whiskers sense air movements to determine what is in its vicinity. It becomes docile if grabbed by the whiskers.
Fire Red Has a vicious temperament. Beware if it raises its tail straight up. It is a signal that it is about to pounce and bite.
Leaf Green Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.
Diamond A very haughty Pokémon. Among fans, the size of the jewel in its forehead is a topic of much talk.
Pearl A very haughty Pokémon. Among fans, the size of the jewel in its forehead is a topic of much talk.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #1 Deposited #6 Traded (no data)
GTSPlus Trade Station
Overall #277 Open #289 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #281 Open #281 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Meowth
Base form

Persian
Level 28
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×2 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Switcheroo Dark Other Cool -- 100 -- 10 The user trades held items with the foe faster than the eye can follow.
0 Scratch Normal Physical Tough 40 100 -- 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
0 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
0 Fake Out Normal Physical Cute 40 100 100 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
6 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
9 Fake Out Normal Physical Cute 40 100 100 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
14 Fury Swipes Normal Physical Tough 18 80 -- 15 The foe is raked with sharp claws or scythes for two to five times in quick succession.
17 Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
22 Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
25 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
32 Power Gem Rock Special Beauty 70 100 -- 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
37 Slash Normal Physical Cool 70 100 -- 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
44 Nasty Plot Dark Other Cute -- -- -- 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
49 Assurance Dark Physical Beauty 50 100 -- 10 If the foe has already taken some damage in the same turn, this attack's power is doubled.
56 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
61 Night Slash Dark Physical Beauty 70 100 -- 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo Dark Other Cute -- 100 -- 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-Turn Bug Physical Cute 70 100 -- 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Spite Ghost Other Tough -- 100 -- 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Charm Normal Other Cute -- 100 -- 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Hypnosis Psychic Other Smart -- 70 -- 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Amnesia Psychic Other Cute -- -- -- 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
Assist Normal Other Cute -- -- -- 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Odor Sleuth Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Last Resort Normal Physical Cute 130 100 -- 5 This move can be used only after the user has used all the other moves it knows in the battle.
Punishment Dark Physical Smart ?? 100 -- 5 This attack's power increases the more the foe has powered up with stat changes.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 65 70 60 65 65 115
EVs Earned 0 0 0 0 0 2
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
68 - 81
96 - 110
131 - 158
187 - 215
59 - 72
87 - 101
113 - 140
169 - 197
63 - 77
91 - 105
122 - 149
178 - 206
63 - 77
91 - 105
122 - 149
178 - 206
108 - 122
136 - 150
212 - 239
268 - 296
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
75 - 91
107 - 122
145 - 176
208 - 239
65 - 81
97 - 112
125 - 156
188 - 219
70 - 86
102 - 117
135 - 166
198 - 229
70 - 86
102 - 117
135 - 166
198 - 229
120 - 136
152 - 167
235 - 266
298 - 329
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
83 - 100
117 - 134
160 - 194
229 - 263
72 - 89
106 - 123
138 - 172
207 - 241
77 - 94
112 - 129
149 - 183
218 - 252
77 - 94
112 - 129
149 - 183
218 - 252
132 - 149
167 - 184
259 - 293
328 - 362

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