| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Barrage |
 |
 |
 |
15 |
85 |
-- |
20 |
Round objects are hurled at the foe to strike two to five times in a row. |
| 0 |
Uproar |
 |
 |
 |
50 |
100 |
-- |
10 |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 0 |
Hypnosis |
 |
 |
 |
-- |
70 |
-- |
20 |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 7 |
Reflect |
 |
 |
 |
-- |
-- |
-- |
20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| 11 |
Leech Seed |
 |
 |
 |
-- |
90 |
-- |
10 |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| 17 |
Bullet Seed |
 |
 |
 |
10 |
100 |
-- |
30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| 19 |
Stun Spore |
 |
 |
 |
-- |
75 |
-- |
30 |
The user scatters a cloud of paralyzing powder. It may paralyze the target. |
| 21 |
Poisonpowder |
 |
 |
 |
-- |
75 |
-- |
35 |
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 23 |
Sleep Powder |
 |
 |
 |
-- |
75 |
-- |
15 |
The user scatters a big cloud of sleep- inducing dust around the foe. |
| 27 |
Confusion |
 |
 |
 |
50 |
100 |
10 |
25 |
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 33 |
Worry Seed |
 |
 |
 |
-- |
100 |
-- |
10 |
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| 37 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 43 |
Solarbeam |
 |
 |
 |
120 |
100 |
-- |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 47 |
Psychic |
 |
 |
 |
90 |
100 |
10 |
10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Bullet Seed |
 |
 |
 |
10 |
100 |
-- |
30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM16 |
Light Screen |
 |
 |
 |
-- |
-- |
-- |
30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
 |
120 |
100 |
-- |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
 |
90 |
100 |
10 |
10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
 |
-- |
-- |
-- |
20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM36 |
Sludge Bomb |
 |
 |
 |
90 |
100 |
30 |
10 |
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM48 |
Skill Swap |
 |
 |
 |
-- |
-- |
-- |
10 |
The user employs its psychic power to exchange abilities with the foe. |
| TM53 |
Energy Ball |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM64 |
Explosion |
 |
 |
 |
250 |
100 |
-- |
5 |
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM77 |
Psych Up |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 |
Dream Eater |
 |
 |
 |
100 |
100 |
-- |
15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM86 |
Grass Knot |
 |
 |
 |
?? |
100 |
-- |
20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 |
Trick Room |
 |
 |
 |
-- |
-- |
-- |
5 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Synthesis |
 |
 |
 |
-- |
-- |
-- |
5 |
The user restores its own HP. The amount of HP regained varies with the weather. |
|
Moonlight |
 |
 |
 |
-- |
-- |
-- |
5 |
The user restores its own HP. The amount of HP regained varies with the weather. |
|
Reflect |
 |
 |
 |
-- |
-- |
-- |
20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
|
Ancientpower |
 |
 |
 |
60 |
100 |
10 |
5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
|
Psych Up |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
|
Ingrain |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
|
Curse |
 |
 |
 |
-- |
-- |
-- |
10 |
A move that works differently for the Ghost type than for all the other types. |
|
Nature Power |
 |
 |
 |
-- |
-- |
-- |
20 |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
|
Lucky Chant |
 |
 |
 |
-- |
-- |
-- |
30 |
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
|
Leafstorm |
 |
 |
 |
140 |
90 |
100 |
5 |
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
60 |
40 |
80 |
60 |
45 |
40 |
| EVs Earned |
0 |
0 |
1 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
120 - 136 152 - 167
230 - 261 293 - 324
|
41 - 54 69 - 83
77 - 104 133 - 161
|
77 - 90 105 - 119
149 - 176 205 - 233
|
59 - 72 87 - 101
113 - 140 169 - 197
|
45 - 59 73 - 87
86 - 113 142 - 170
|
41 - 54 69 - 83
77 - 104 133 - 161
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
120 - 136 152 - 167
230 - 261 293 - 324
|
45 - 61 77 - 92
85 - 116 148 - 179
|
85 - 101 117 - 132
165 - 196 228 - 259
|
65 - 81 97 - 112
125 - 156 188 - 219
|
50 - 66 82 - 97
95 - 126 158 - 189
|
45 - 61 77 - 92
85 - 116 148 - 179
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
120 - 136 152 - 167
230 - 261 293 - 324
|
50 - 67 84 - 101
94 - 128 163 - 197
|
94 - 111 128 - 145
182 - 216 251 - 285
|
72 - 89 106 - 123
138 - 172 207 - 241
|
55 - 72 90 - 107
105 - 139 174 - 208
|
50 - 67 84 - 101
94 - 128 163 - 197
|