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<- Chansey Kangaskhan ->

Tangela
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Tangela National 114 (1st Gen.)
Japanese Monjyara Sinnoh --
French Saquedeneu Hoenn 278
German Tangela Johto 179
Other Information
Species Vine Colour Blue Type(s) Grass
Gender Male: 50% / Female: 50% Height 1 m / 3'3" Weight 35 kg / 77.1 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 60
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 45
Abilities
Chlorophyll
Battle effect: Boosts base Speed by 2x when in Sunny Day.
Leaf Guard
Battle effect: Heals all of the Pokémon's status conditions upon the initial use of Sunny Day.
Locations
Diamond Swarm in Mt. Coronet Top [Swarm]
Pearl Swarm in Mt. Coronet Top [Swarm]
Pokédex Flavour Text
Red/Blue The whole body is swathed with wide vines that are similar to seaweed. Its vines shake as it walks.
Yellow Its identity is obscured by masses of thick, blue vines. The vines are said to never stop growing.
Gold The vines that cloak its entire body are always jiggling. They effectively unnerve its foes.
Silver It tangles any moving thing with its vines. Their subtle shaking is ticklish if you get ensnared.
Crystal During battle, it constantly moves the vines that cover its body in order to annoy its opponent.
Ruby TANGELA's vines snap off easily if they are grabbed. This happens without pain, allowing it to make a quick getaway. The lost vines are replaced by newly grown vines the very next day.
Sapphire TANGELA's vines snap off easily if they are grabbed. This happens without pain, allowing it to make a quick getaway. The lost vines are replaced by newly grown vines the very next day.
Emerald Its vines snap off easily and painlessly if they are grabbed, allowing it to make a quick getaway. The lost vines are replaced by new growth the very next day.
Fire Red Blue plant vines cloak the POKéMON's identity in a tangled mass. It entangles anything that gets close.
Leaf Green The whole body is swathed with wide vines that are similar to seaweed. The vines sway as it walks.
Diamond It is shrouded by blue vines. No one has seen the face hidden behind this growth of vines.
Pearl It is shrouded by blue vines. No one has seen the face hidden behind this growth of vines.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #1 Deposited #2 Traded #1
GTSPlus Trade Station
Overall #400 Open #443 Traded #104 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #72 Open #72 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Tangela
Base form

Tangrowth
Level up while knowing AncientPower
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×2 ×1 ×1 ×0.5 ×1 ×2 ×2 ×1 ×0.5 ×0.5 ×2 ×1 ×2 ×1 ×1 ×1 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Ingrain Grass Other Smart -- -- -- 20 The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
0 Constrict Normal Physical Tough 10 100 10 35 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
5 Sleep Powder Grass Other Smart -- 75 -- 15 The user scatters a big cloud of sleep- inducing dust around the foe.
8 Absorb Grass Special Smart 20 100 -- 25 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
12 Growth Normal Other Beauty -- -- -- 40 The user's body is forced to grow all at once. It raises the Sp. Atk stat.
15 Poisonpowder Poison Other Smart -- 75 -- 35 A cloud of poisonous dust is scattered on the foe. It may poison the target.
19 Vine Whip Grass Physical Cool 35 100 -- 15 The foe is struck with slender, whiplike vines to inflict damage.
22 Bind Normal Physical Tough 15 75 -- 20 A long body or tentacles are used to bind and squeeze the foe for two to five turns.
26 Mega Drain Grass Special Smart 40 100 -- 15 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
29 Stun Spore Grass Other Smart -- 75 -- 30 The user scatters a cloud of paralyzing powder. It may paralyze the target.
33 Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
36 Knock Off Dark Physical Cool 20 100 -- 20 The user slaps down the foe's held item, preventing the item from being used during the battle.
40 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
43 Slam Normal Physical Tough 80 75 -- 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
47 Tickle Normal Other Cute -- 100 -- 20 The user tickles the foe into laughing, reducing its Attack and Defense stats.
50 Wring Out Normal Special Smart ?? 100 -- 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
54 Power Whip Grass Physical Beauty 120 85 -- 10 The user violently whirls its vines or tentacles to harshly lash the foe.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed Grass Physical Cool 10 100 -- 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM36 Sludge Bomb Poison Special Tough 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM53 Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Confusion Psychic Special Smart 50 100 10 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Mega Drain Grass Special Smart 40 100 -- 15 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Amnesia Psychic Other Cute -- -- -- 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Leech Seed Grass Other Smart -- 90 -- 10 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Nature Power Normal Other Beauty -- -- -- 20 An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Endeavor Normal Physical Tough ?? 100 -- 5 An attack move that cuts down the foe's HP to equal the user's HP.
Leafstorm Grass Special Cute 140 90 100 5 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 65 55 115 100 40 60
EVs Earned 0 0 1 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
54 - 68
82 - 96
104 - 131
160 - 188
108 - 122
136 - 150
212 - 239
268 - 296
95 - 108
123 - 137
185 - 212
241 - 269
41 - 54
69 - 83
77 - 104
133 - 161
59 - 72
87 - 101
113 - 140
169 - 197
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
60 - 76
92 - 107
115 - 146
178 - 209
120 - 136
152 - 167
235 - 266
298 - 329
105 - 121
137 - 152
205 - 236
268 - 299
45 - 61
77 - 92
85 - 116
148 - 179
65 - 81
97 - 112
125 - 156
188 - 219
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
66 - 83
101 - 118
127 - 161
196 - 230
132 - 149
167 - 184
259 - 293
328 - 362
116 - 133
150 - 167
226 - 260
295 - 329
50 - 67
84 - 101
94 - 128
163 - 197
72 - 89
106 - 123
138 - 172
207 - 241

<- Chansey Kangaskhan ->
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