| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Quick Attack |
 |
 |
 |
40 |
100 |
-- |
30 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 0 |
Leer |
 |
 |
 |
-- |
100 |
-- |
30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 5 |
Focus Energy |
 |
 |
 |
-- |
-- |
-- |
30 |
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| 9 |
Pursuit |
 |
 |
 |
40 |
100 |
-- |
20 |
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 13 |
False Swipe |
 |
 |
 |
40 |
100 |
-- |
40 |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| 17 |
Agility |
 |
 |
 |
-- |
-- |
-- |
30 |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 21 |
Wing Attack |
 |
 |
 |
60 |
100 |
-- |
35 |
The foe is struck with large, imposing wings spread wide to inflict damage. |
| 25 |
Fury Cutter |
 |
 |
 |
10 |
95 |
-- |
20 |
The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
| 29 |
Slash |
 |
 |
 |
70 |
100 |
-- |
20 |
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| 33 |
Razor Wind |
 |
 |
 |
80 |
100 |
-- |
10 |
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. |
| 37 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 41 |
X-Scissor |
 |
 |
 |
80 |
100 |
-- |
15 |
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| 45 |
Night Slash |
 |
 |
 |
70 |
100 |
-- |
15 |
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 49 |
Double Hit |
 |
 |
 |
35 |
90 |
-- |
10 |
The user slams the foe with a tail, etc. The target is hit twice in a row. |
| 53 |
Air Slash |
 |
 |
 |
75 |
95 |
30 |
20 |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
| 57 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 |
Hyper Beam |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM31 |
Brick Break |
 |
 |
 |
75 |
100 |
-- |
15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 |
Aerial Ace |
 |
 |
 |
60 |
-- |
-- |
20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM47 |
Steel Wing |
 |
 |
 |
70 |
90 |
10 |
25 |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
| TM51 |
Roost |
 |
 |
 |
-- |
-- |
-- |
10 |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM54 |
False Swipe |
 |
 |
 |
40 |
100 |
-- |
40 |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM62 |
Silver Wind |
 |
 |
 |
60 |
100 |
10 |
5 |
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM68 |
Giga Impact |
 |
 |
 |
150 |
90 |
-- |
5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM81 |
X-Scissor |
 |
 |
 |
80 |
100 |
-- |
15 |
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM89 |
U-Turn |
 |
 |
 |
70 |
100 |
-- |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 |
Cut |
 |
 |
 |
50 |
95 |
-- |
30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 |
Defog |
 |
 |
 |
-- |
-- |
-- |
15 |
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Counter |
 |
 |
 |
?? |
100 |
-- |
20 |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
|
Safeguard |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
|
Baton Pass |
 |
 |
 |
-- |
-- |
-- |
40 |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
|
Razor Wind |
 |
 |
 |
80 |
100 |
-- |
10 |
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. |
|
Reversal |
 |
 |
 |
?? |
100 |
-- |
15 |
An all-out attack that becomes more powerful the less HP the user has. |
|
Light Screen |
 |
 |
 |
-- |
-- |
-- |
30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
|
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
|
Silver Wind |
 |
 |
 |
60 |
100 |
10 |
5 |
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
|
Bug Buzz |
 |
 |
 |
90 |
100 |
10 |
10 |
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat. |
|
Night Slash |
 |
 |
 |
70 |
100 |
-- |
15 |
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
70 |
110 |
80 |
55 |
80 |
105 |
| EVs Earned |
0 |
1 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
130 - 146 162 - 177
250 - 281 313 - 344
|
104 - 117 132 - 146
203 - 230 259 - 287
|
77 - 90 105 - 119
149 - 176 205 - 233
|
54 - 68 82 - 96
104 - 131 160 - 188
|
77 - 90 105 - 119
149 - 176 205 - 233
|
99 - 113 127 - 141
194 - 221 250 - 278
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
130 - 146 162 - 177
250 - 281 313 - 344
|
115 - 131 147 - 162
225 - 256 288 - 319
|
85 - 101 117 - 132
165 - 196 228 - 259
|
60 - 76 92 - 107
115 - 146 178 - 209
|
85 - 101 117 - 132
165 - 196 228 - 259
|
110 - 126 142 - 157
215 - 246 278 - 309
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
130 - 146 162 - 177
250 - 281 313 - 344
|
127 - 144 161 - 178
248 - 282 317 - 351
|
94 - 111 128 - 145
182 - 216 251 - 285
|
66 - 83 101 - 118
127 - 161 196 - 230
|
94 - 111 128 - 145
182 - 216 251 - 285
|
121 - 138 156 - 173
237 - 271 306 - 340
|