Pinsir
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Pinsir
National
127 (1st Gen.)
Japanese
Kairosu
Sinnoh
--
French
Scarabrute
Hoenn
167
German
Pinsir
Johto
112
Other Information
Species
Stag Beetle
Colour
Brown
Type(s)
Bug
Gender
Male: 50% / Female: 50%
Height
1.5 m / 4'11"
Weight
55 kg / 121.2 lbs
Egg Groups
Bug
--------------------
Ariados
Beautifly
Beedrill
Burmy
Butterfree
Cascoon
Caterpie
Combee
Drapion
Dustox
Flygon
Forretress
Gligar
Gliscor
Heracross
Illumise
Kakuna
Kricketot
Kricketune
Ledian
Ledyba
Masquerain
Metapod
Mothim
Nincada
Ninjask
Paras
Parasect
Pineco
Pinsir
Scizor
Scyther
Shuckle
Silcoon
Skorupi
Spinarak
Surskit
Trapinch
Venomoth
Venonat
Vespiquen
Vibrava
Volbeat
Weedle
Wormadam
Wormadam (Ground)
Wormadam (Steel)
Wurmple
Yanma
Yanmega
Wild Item
(none)
Advanced Information
Tier
Border Line (BL)
Steps to hatch
6 400
GK/LK Power
80
Max. EXP
1 250 000
Base Happiness
70
Catch Rate
45
Abilities
Hyper Cutter
Users
--------------------
Corphish
Crawdaunt
Gligar
Gliscor
Kingler
Krabby
Mawile
Pinsir
Trapinch
Battle effect: Opponent cannot decrease Pokémon's attack. Field effect: Cut has a larger cut radius.
Mold Breaker
Users
--------------------
Cranidos
Pinsir
Rampardos
Battle effect: Negates opponent's ability.
Locations
Diamond
Transfer from GBA Games, Trade with Pearl [None]
Pearl
Route 229 [Uncommon]
Pokédex Flavour Text
Red/Blue
If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Yellow
Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Gold
With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Silver
Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
Crystal
When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden.
Ruby
PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This POKéMON's movements turn sluggish in cold places.
Sapphire
PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.
Emerald
Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.
Fire Red
Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.
Leaf Green
If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
Diamond
It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Pearl
It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Vicegrip
55
100
--
30
Huge, impressive pincers grip and squeeze the foe.
0
Focus Energy
--
--
--
30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
4
Bind
15
75
--
20
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
8
Seismic Toss
??
100
--
20
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
13
Harden
--
--
--
30
The user stiffens all the muscles in its body to raise its Defense stat.
18
Revenge
60
100
--
10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
21
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
25
Vital Throw
70
--
--
10
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
30
X-Scissor
80
100
--
15
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
35
Thrash
90
100
--
20
The user rampages and attacks for two to three turns. It then becomes confused, however.
38
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
42
Submission
80
80
--
25
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
47
Guillotine
??
30
--
5
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
52
Superpower
120
100
--
5
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08
Bulk Up
--
--
--
20
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52
Focus Blast
120
70
10
5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54
False Swipe
40
100
--
40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71
Stone Edge
100
80
--
5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76
Stealth Rock
--
--
--
20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81
X-Scissor
80
100
--
15
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08
Rock Climb
90
85
20
20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Fury Attack
15
85
--
20
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
False Swipe
40
100
--
40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Faint Attack
60
--
--
20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Quick Attack
40
100
--
30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Close Combat
120
100
--
5
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Feint
50
100
--
10
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
65
125
100
55
70
85
EVs Earned
0
2
0
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
117 - 131 145 - 159
230 - 257 286 - 314
95 - 108 123 - 137
185 - 212 241 - 269
54 - 68 82 - 96
104 - 131 160 - 188
68 - 81 96 - 110
131 - 158 187 - 215
81 - 95 109 - 123
158 - 185 214 - 242
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
130 - 146 162 - 177
255 - 286 318 - 349
105 - 121 137 - 152
205 - 236 268 - 299
60 - 76 92 - 107
115 - 146 178 - 209
75 - 91 107 - 122
145 - 176 208 - 239
90 - 106 122 - 137
175 - 206 238 - 269
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
143 - 160 178 - 195
281 - 315 350 - 384
116 - 133 150 - 167
226 - 260 295 - 329
66 - 83 101 - 118
127 - 161 196 - 230
83 - 100 117 - 134
160 - 194 229 - 263
99 - 116 134 - 151
193 - 227 262 - 296