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<- Magmar Tauros ->

Pinsir
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Pinsir National 127 (1st Gen.)
Japanese Kairosu Sinnoh --
French Scarabrute Hoenn 167
German Pinsir Johto 112
Other Information
Species Stag Beetle Colour Brown Type(s) Bug
Gender Male: 50% / Female: 50% Height 1.5 m / 4'11" Weight 55 kg / 121.2 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Border Line (BL) Steps to hatch 6 400 GK/LK Power 80
Max. EXP 1 250 000 Base Happiness 70 Catch Rate 45
Abilities
Hyper Cutter
Battle effect: Opponent cannot decrease Pokémon's attack.
Field effect: Cut has a larger cut radius.
Mold Breaker
Battle effect: Negates opponent's ability.
Locations
Diamond Transfer from GBA Games, Trade with Pearl [None]
Pearl Route 229 [Uncommon]
Pokédex Flavour Text
Red/Blue If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Yellow Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Gold With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Silver Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
Crystal When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden.
Ruby PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This POKéMON's movements turn sluggish in cold places.
Sapphire PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.
Emerald Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.
Fire Red Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.
Leaf Green If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
Diamond It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Pearl It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #1 Deposited (no data) Traded (no data)
GTSPlus Trade Station
Overall #206 Open #201 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #229 Open #229 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Pinsir
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×0.5 ×2 ×2 ×1 ×0.5 ×0.5 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Vicegrip Normal Physical Tough 55 100 -- 30 Huge, impressive pincers grip and squeeze the foe.
0 Focus Energy Normal Other Cool -- -- -- 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
4 Bind Normal Physical Tough 15 75 -- 20 A long body or tentacles are used to bind and squeeze the foe for two to five turns.
8 Seismic Toss Fighting Physical Tough ?? 100 -- 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
13 Harden Normal Other Tough -- -- -- 30 The user stiffens all the muscles in its body to raise its Defense stat.
18 Revenge Fighting Physical Tough 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
21 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
25 Vital Throw Fighting Physical Cool 70 -- -- 10 The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
30 X-Scissor Bug Physical Beauty 80 100 -- 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
35 Thrash Normal Physical Tough 90 100 -- 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
38 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
42 Submission Fighting Physical Cool 80 80 -- 25 The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
47 Guillotine Normal Physical Cool ?? 30 -- 5 A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
52 Superpower Fighting Physical Tough 120 100 -- 5 The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Fighting Other Beauty -- -- -- 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe Normal Physical Cool 40 100 -- 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81 X-Scissor Bug Physical Beauty 80 100 -- 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Fury Attack Normal Physical Cool 15 85 -- 20 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
False Swipe Normal Physical Cool 40 100 -- 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Close Combat Fighting Physical Smart 120 100 -- 5 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Feint Normal Physical Beauty 50 100 -- 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 65 125 100 55 70 85
EVs Earned 0 2 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
117 - 131
145 - 159
230 - 257
286 - 314
95 - 108
123 - 137
185 - 212
241 - 269
54 - 68
82 - 96
104 - 131
160 - 188
68 - 81
96 - 110
131 - 158
187 - 215
81 - 95
109 - 123
158 - 185
214 - 242
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
130 - 146
162 - 177
255 - 286
318 - 349
105 - 121
137 - 152
205 - 236
268 - 299
60 - 76
92 - 107
115 - 146
178 - 209
75 - 91
107 - 122
145 - 176
208 - 239
90 - 106
122 - 137
175 - 206
238 - 269
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
143 - 160
178 - 195
281 - 315
350 - 384
116 - 133
150 - 167
226 - 260
295 - 329
66 - 83
101 - 118
127 - 161
196 - 230
83 - 100
117 - 134
160 - 194
229 - 263
99 - 116
134 - 151
193 - 227
262 - 296

<- Magmar Tauros ->
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