Porygon
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Genderless
English
Porygon
National
137 (1st Gen.)
Japanese
Porigon
Sinnoh
--
French
Porygon
Hoenn
292
German
Porygon
Johto
215
Other Information
Species
Virtual
Colour
Pink
Type(s)
Normal
Gender
Genderless
Height
0.8 m / 2'7"
Weight
36 kg / 79.3 lbs
Egg Groups
Mineral
--------------------
Baltoy
Beldum
Bronzong
Bronzor
Claydol
Electrode
Froslass
Geodude
Glalie
Golem
Graveler
Lunatone
Magnemite
Magneton
Magnezone
Metagross
Metang
Nosepass
Onix
Porygon
Porygon-Z
Porygon2
Probopass
Shedinja
Snorunt
Solrock
Steelix
Sudowoodo
Voltorb
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
60
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
45
Abilities
Trace
Users
--------------------
Gardevoir
Kirlia
Porygon
Porygon2
Ralts
Battle effect: Changes user's ability to the opponent's when user is brought into battle.
Download
Users
--------------------
Porygon
Porygon-Z
Porygon2
Battle effect: Boosts base Special Attack by 1.5x if enemy's Defense is higher than enemy's Special Defense; boosts base Attack by 1.5x if enemy's Special Defense is higher than enemy's Defense.
Locations
Diamond
Trophy Garden [Rare]
Pearl
Trophy Garden [Rare]
Pokédex Flavour Text
Red/Blue
A POKéMON that consists entirely of programming code. Capable of moving freely in cyberspace.
Yellow
The only POKéMON people anticipate can fly into space. None has managed the feat yet, however.
Gold
It is a manmade POKéMON. Since it doesn't breathe, people are eager to try it in any environment.
Silver
A manmade POKéMON that came about as a result of research. It is programmed with only basic motions.
Crystal
An artificial POKéMON created due to extensive research, it can perform only what is in its program.
Ruby
PORYGON is capable of reverting itself entirely back to program data and entering cyberspace. This POKéMON is copy-protected so it cannot be duplicated by copying.
Sapphire
PORYGON is capable of reverting itself entirely back to program data and entering cyberspace. This POKéMON is copy-protected so it cannot be duplicated by copying.
Emerald
It is capable of reverting itself entirely back to program data in order to enter cyberspace. A PORYGON is copy-protected so it cannot be duplicated.
Fire Red
Using the most advanced technologies, scientists finally succeeded in making the first artificial POKéMON.
Leaf Green
A POKéMON that consists entirely of programming code. It is capable of moving freely in cyberspace.
Diamond
The world's first artificially created Pokémon. It can travel through electronic space.
Pearl
The world's first artificially created Pokémon. It can travel through electronic space.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Conversion 2
--
--
--
30
The user changes its type to make itself resistant to the type of the attack it last took.
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
0
Conversion
--
--
--
30
The user changes its type to become the same type as one of its moves.
0
Sharpen
--
--
--
30
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
7
Psybeam
65
100
10
20
The foe is attacked with a peculiar ray. It may also leave the target confused.
12
Agility
--
--
--
30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
18
Recover
--
--
--
10
A self-healing move. The user restores its own HP by up to half of its max HP.
23
Magnet Rise
--
--
--
10
The user levitates using electrically generated magnetism for five turns.
29
Signal Beam
75
100
10
15
The user attacks with a sinister beam of light. It may also confuse the target.
34
Recycle
--
--
--
10
The user recycles a single-use item that has been used in battle so it can be used again.
40
Discharge
80
100
30
15
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
45
Lock-On
--
--
--
5
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
51
Tri Attack
80
100
20
10
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
56
Magic Coat
--
--
--
15
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
62
Zap Cannon
120
50
100
5
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24
Thunderbolt
95
100
10
15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25
Thunder
120
70
30
10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34
Shock Wave
60
--
--
20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM57
Charge Beam
50
90
70
10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM67
Recycle
--
--
--
10
The user recycles a single-use item that has been used in battle so it can be used again.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73
Thunder Wave
--
100
--
20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85
Dream Eater
100
100
--
15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92
Trick Room
--
--
--
5
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
65
60
70
85
75
40
EVs Earned
0
0
0
1
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
59 - 72 87 - 101
113 - 140 169 - 197
68 - 81 96 - 110
131 - 158 187 - 215
81 - 95 109 - 123
158 - 185 214 - 242
72 - 86 100 - 114
140 - 167 196 - 224
41 - 54 69 - 83
77 - 104 133 - 161
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
65 - 81 97 - 112
125 - 156 188 - 219
75 - 91 107 - 122
145 - 176 208 - 239
90 - 106 122 - 137
175 - 206 238 - 269
80 - 96 112 - 127
155 - 186 218 - 249
45 - 61 77 - 92
85 - 116 148 - 179
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
72 - 89 106 - 123
138 - 172 207 - 241
83 - 100 117 - 134
160 - 194 229 - 263
99 - 116 134 - 151
193 - 227 262 - 296
88 - 105 123 - 140
171 - 205 240 - 274
50 - 67 84 - 101
94 - 128 163 - 197