| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Scratch |
 |
 |
 |
40 |
100 |
-- |
35 |
Hard, pointed, and sharp claws rake the foe to inflict damage. |
| 0 |
Harden |
 |
 |
 |
-- |
-- |
-- |
30 |
The user stiffens all the muscles in its body to raise its Defense stat. |
| 6 |
Absorb |
 |
 |
 |
20 |
100 |
-- |
25 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 11 |
Leer |
 |
 |
 |
-- |
100 |
-- |
30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 16 |
Mud Shot |
 |
 |
 |
55 |
95 |
100 |
15 |
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| 21 |
Sand-Attack |
 |
 |
 |
-- |
100 |
-- |
15 |
Sand is hurled in the foe's face, reducing its accuracy. |
| 26 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 31 |
Aqua Jet |
 |
 |
 |
40 |
100 |
-- |
20 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 36 |
Mega Drain |
 |
 |
 |
40 |
100 |
-- |
15 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 41 |
Metal Sound |
 |
 |
 |
-- |
85 |
-- |
40 |
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
| 46 |
Ancientpower |
 |
 |
 |
60 |
100 |
10 |
5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 51 |
Wring Out |
 |
 |
 |
?? |
100 |
-- |
5 |
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM03 |
Water Pulse |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
 |
-- |
-- |
-- |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 |
Ice Beam |
 |
 |
 |
95 |
100 |
10 |
10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
 |
120 |
70 |
10 |
5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM19 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 |
Sandstorm |
 |
 |
 |
-- |
-- |
-- |
10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM55 |
Brine |
 |
 |
 |
65 |
100 |
-- |
10 |
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM69 |
Rock Polish |
 |
 |
 |
-- |
-- |
-- |
20 |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM76 |
Stealth Rock |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 |
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM03 |
Surf |
 |
 |
 |
95 |
100 |
-- |
15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM07 |
Waterfall |
 |
 |
 |
80 |
100 |
20 |
15 |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Bubblebeam |
 |
 |
 |
65 |
100 |
10 |
20 |
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
|
Aurora Beam |
 |
 |
 |
65 |
100 |
10 |
20 |
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. |
|
Rapid Spin |
 |
 |
 |
20 |
100 |
-- |
40 |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
|
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
|
Flail |
 |
 |
 |
?? |
100 |
-- |
15 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
|
Knock Off |
 |
 |
 |
20 |
100 |
-- |
20 |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
|
Confuse Ray |
 |
 |
 |
-- |
100 |
-- |
10 |
The foe is exposed to a sinister ray that triggers confusion. |
|
Mud Shot |
 |
 |
 |
55 |
95 |
100 |
15 |
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
|
Icy Wind |
 |
 |
 |
55 |
95 |
100 |
15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
|
Screech |
 |
 |
 |
-- |
85 |
-- |
40 |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
30 |
80 |
90 |
55 |
45 |
55 |
| EVs Earned |
0 |
0 |
1 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
90 - 106 122 - 137
170 - 201 233 - 264
|
77 - 90 105 - 119
149 - 176 205 - 233
|
86 - 99 114 - 128
167 - 194 223 - 251
|
54 - 68 82 - 96
104 - 131 160 - 188
|
45 - 59 73 - 87
86 - 113 142 - 170
|
54 - 68 82 - 96
104 - 131 160 - 188
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
90 - 106 122 - 137
170 - 201 233 - 264
|
85 - 101 117 - 132
165 - 196 228 - 259
|
95 - 111 127 - 142
185 - 216 248 - 279
|
60 - 76 92 - 107
115 - 146 178 - 209
|
50 - 66 82 - 97
95 - 126 158 - 189
|
60 - 76 92 - 107
115 - 146 178 - 209
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
90 - 106 122 - 137
170 - 201 233 - 264
|
94 - 111 128 - 145
182 - 216 251 - 285
|
105 - 122 139 - 156
204 - 238 273 - 307
|
66 - 83 101 - 118
127 - 161 196 - 230
|
55 - 72 90 - 107
105 - 139 174 - 208
|
66 - 83 101 - 118
127 - 161 196 - 230
|