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<- Dragonair Mewtwo ->

Dragonite
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Dragonite National 149 (1st Gen.)
Japanese Kairyuu Sinnoh --
French Dracolosse Hoenn 304
German Dragoran Johto 243
Other Information
Species Dragon Colour Brown Type(s) Dragon / Flying
Gender Male: 50% / Female: 50% Height 2.2 m / 7'3" Weight 210 kg / 462.8 lbs
Egg Groups / Wild Item Dragon Scale - 5%
Advanced Information
Tier Over-Used (OU) Steps to hatch 10 240 GK/LK Power 120
Max. EXP 1 250 000 Base Happiness 35 Catch Rate 45
Abilities
Inner Focus
Battle effect: User is immune to flinch.
Locations
Diamond Evolve from Dragonair [Evolve]
Pearl Evolve from Dragonair [Evolve]
Pokédex Flavour Text
Red/Blue An extremely rarely seen marine POKéMON. Its intelligence is said to match that of humans.
Yellow It is said that this POKéMON lives somewhere in the sea and that it flies. However, it is only a rumor.
Gold It is said that this POKéMON constantly flies over the immense seas and rescues drowning people.
Silver This marine POKéMON has an impressive build that lets it freely fly over raging seas without trouble.
Crystal It is said that somewhere in the ocean lies an island where these gather. Only they live there.
Ruby DRAGONITE is capable of circling the globe in just sixteen hours. It is a kindhearted POKéMON that leads lost and foundering ships in a storm to the safety of land.
Sapphire DRAGONITE is capable of circling the globe in just sixteen hours. It is a kindhearted POKéMON that leads lost and foundering ships in a storm to the safety of land.
Emerald It can circle the globe in just 16 hours. It is a kindhearted POKéMON that leads lost and foundering ships in a storm to the safety of land.
Fire Red It can fly in spite of its big and bulky physique. It circles the globe in just 16 hours.
Leaf Green Only a very few people ever see this POKéMON. Its intelligence is said to match that of humans.
Diamond It is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.
Pearl It is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #1 Traded #1
GTSPlus Trade Station
Overall #66 Open #57 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #152 Open #152 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Dratini
Base form

Dragonair
Level 30

Dragonite
Level 55
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×1 ×2 ×1 ×0.5 ×0.5 ×1 ×1 ×0.25 ×0 ×4 ×1 ×1 ×1 ×2 ×1 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Fire Punch Fire Physical Beauty 75 100 10 15 The foe is punched with a fiery fist. It may leave the target with a burn.
0 Thunderpunch Electric Physical Cool 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
0 Roost Flying Other Cool -- -- -- 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
0 Wrap Normal Physical Tough 15 85 -- 20 A long body or vines are used to wrap and squeeze the foe for two to five turns.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
0 Twister Dragon Special Cool 40 100 20 20 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
5 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
11 Twister Dragon Special Cool 40 100 20 20 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
15 Dragon Rage Dragon Special Cool ?? 100 -- 10 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
21 Slam Normal Physical Tough 80 75 -- 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
25 Agility Psychic Other Cool -- -- -- 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
33 Aqua Tail Water Physical Cute 90 90 -- 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
39 Dragon Rush Dragon Physical Cool 100 75 20 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
47 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
53 Dragon Dance Dragon Other Cool -- -- -- 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
55 Wing Attack Flying Physical Cool 60 100 -- 35 The foe is struck with large, imposing wings spread wide to inflict damage.
64 Outrage Dragon Physical Cool 120 100 -- 15 The user rampages and attacks for two to three turns. However, it then becomes confused.
73 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM02 Dragon Claw Dragon Physical Cool 80 100 -- 15 The user slashes the foe with huge, sharp claws.
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM47 Steel Wing Steel Physical Cool 70 90 10 25 The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51 Roost Flying Other Cool -- -- -- 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse Dragon Special Smart 90 100 -- 10 The foe is attacked with a shock wave generated by the user's gaping mouth.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- --