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<- Dragonite Mew ->

Mewtwo
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Genderless
English Mewtwo National 150 (1st Gen.)
Japanese Myuutsuu Sinnoh --
French Mewtwo Hoenn 305
German Mewtu Johto 249
Other Information
Species Genetic Colour Purple Type(s) Psychic
Gender Genderless Height 2 m / 6'7" Weight 122 kg / 268.9 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Uber Steps to hatch 30 720 GK/LK Power 100
Max. EXP 1 250 000 Base Happiness 0 Catch Rate 3
Abilities
Pressure
Battle effect: Opponent loses 2 PP per move when attacking the user.
Locations
Diamond Transfer from GBA via Pal Park [None]
Pearl Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Red/Blue It was created by a scientist after years of horrific gene splicing and DNA engineering experiments.
Yellow Its DNA is almost the same as MEW's. However, its size and disposition are vastly different.
Gold Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.
Silver It usually remains motionless to conserve energy, so that it may unleash its full power in battle.
Crystal Said to rest quietly in an undiscovered cave, this POKéMON was created solely for battling.
Ruby MEWTWO is a POKéMON that was created by genetic manipulation. However, even though the scientific power of humans created this POKéMON's body, they failed to endow MEWTWO with a compassionate heart.
Sapphire MEWTWO is a POKéMON that was created by genetic manipulation. However, even though the scientific power of humans created this POKéMON's body, they failed to endow MEWTWO with a compassionate heart.
Emerald A POKéMON that was created by genetic manipulation. However, even though the scientific power of humans made its body, they failed to give it a warm heart.
Fire Red A POKéMON whose genetic code was repeatedly recombined for research. It turned vicious as a result.
Leaf Green It was created by a scientist after years of horrific gene-splicing and DNA-engineering experiments.
Diamond A Pokémon created by recombining MEW's genes. It's said to have the most savage heart among Pokémon.
Pearl A Pokémon created by recombining MEW's genes. It's said to have the most savage heart among Pokémon.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #4 Deposited #8 Traded #9
GTSPlus Trade Station
Overall #20 Open #22 Traded #18 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #17 Open #17 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Mewtwo
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×2 ×2 ×1 ×1 ×0.5 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×0.5 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Confusion Psychic Special Smart 50 100 10 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
0 Disable Normal Other Smart -- 80 -- 20 For several turns, this move prevents the foe from using the move it last used.
8 Barrier Psychic Other Cool -- -- -- 30 The user throws up a sturdy wall that sharply raises its Defense stat.
15 Swift Normal Special Cool 60 -- -- 20 Star-shaped rays are shot at the foe. This attack never misses.
22 Future Sight Psychic Special Smart 80 90 -- 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
29 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
36 Miracle Eye Psychic Other Cute -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
43 Mist Ice Other Beauty -- -- -- 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
50 Psycho Cut Psychic Physical Cool 70 100 -- 20 The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
57 Amnesia Psychic Other Cute -- -- -- 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
64 Power Swap Psychic Other Beauty -- -- -- 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
64 Guard Swap Psychic Other Cute -- -- -- 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
71 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
79 Me First Normal Other Cute -- -- -- 20 The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
86 Recover Normal Other Smart -- -- -- 10 A self-healing move. The user restores its own HP by up to half of its max HP.
93 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
100 Aura Sphere Fighting Special Beauty 90 -- -- 20 The user looses a blast of aura power from deep within its body. This move is certain to hit.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM08 Bulk Up Fighting Other Beauty -- -- -- 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Skill Swap Psychic Other Smart -- -- -- 10 The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch Fighting Physical Beauty 60 100 -- 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo Dark Other Cute -- 100 -- 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM67 Recycle Normal Other Smart -- -- -- 10 The user recycles a single-use item that has been used in battle so it can be used again.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM72 Avalanche Ice Physical Cool 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Psychic Other Cute -- -- -- 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 106 110 90 154 90 130
EVs Earned 0 0 0 3 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
166 - 182
198 - 213
322 - 353
385 - 416
104 - 117
132 - 146
203 - 230
259 - 287
86 - 99
114 - 128
167 - 194
223 - 251
143 - 157
171 - 185
282 - 310
338 - 366
86 - 99
114 - 128
167 - 194
223 - 251
122 - 135
150 - 164
239 - 266
295 - 323
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
166 - 182
198 - 213
322 - 353
385 - 416
115 - 131
147 - 162
225 - 256
288 - 319
95 - 111
127 - 142
185 - 216
248 - 279
159 - 175
191 - 206
313 - 344
376 - 407
95 - 111
127 - 142
185 - 216
248 - 279
135 - 151
167 - 182
265 - 296
328 - 359
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
166 - 182
198 - 213
322 - 353
385 - 416
127 - 144
161 - 178
248 - 282
317 - 351
105 - 122
139 - 156
204 - 238
273 - 307
175 - 192
210 - 227
344 - 378
414 - 448
105 - 122
139 - 156
204 - 238
273 - 307
149 - 166
183 - 200
292 - 326
361 - 395

<- Dragonite Mew ->
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