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<- Typhlosion Croconaw ->

Totodile
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Totodile National 158 (2nd Gen.)
Japanese Waninoko Sinnoh --
French Kaiminus Hoenn 313
German Karnimani Johto 7
Other Information
Species Big Jaw Colour Blue Type(s) Water
Gender Male: 87.5% / Female: 12.5% Height 0.6 m / 2'0" Weight 9 kg / 19.8 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 20
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 45
Abilities
Torrent
Battle effect: Boosts power of Water moves by 1.5x when below 1/3 maximum HP.
Locations
Diamond Transfer from GBA via Pal Park [None]
Pearl Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Gold Its well-developed jaws are powerful and capable of crushing anything. Even its trainer must be careful.
Silver It is small but rough and tough. It won't hesitate to take a bite out of anything that moves.
Crystal This rough critter chomps at any moving object it sees. Turning your back on it is not recommended.
Ruby Despite the smallness of its body, TOTODILE's jaws are very powerful. While the POKéMON may think it is just playfully nipping, its bite has enough power to cause serious injury.
Sapphire Despite the smallness of its body, TOTODILE's jaws are very powerful. While the POKéMON may think it is just playfully nipping, its bite has enough power to cause serious injury.
Emerald Despite its small body, TOTODILE's jaws are very powerful. While it may think it is just playfully nipping, its bite has enough strength to cause serious injury.
Fire Red It is small but rough and tough. It won't hesitate to take a bite out of anything that moves.
Leaf Green Its well-developed jaws are powerful and capable of crushing anything. Even its TRAINER must be careful.
Diamond It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful.
Pearl It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #8 Deposited (no data) Traded (no data)
GTSPlus Trade Station
Overall #9 Open #11 Traded #20 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #10 Open #10 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Totodile
Base form

Croconaw
Level 18

Feraligatr
Level 30
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×1 ×1 ×0.5 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Scratch Normal Physical Tough 40 100 -- 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
6 Water Gun Water Special Cute 40 100 -- 25 The foe is blasted with a forceful shot of water.
8 Rage Normal Physical Cool 20 100 -- 20 While this move is in use, it gains attack power each time the user is hit in battle.
13 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
15 Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
20 Ice Fang Ice Physical Cool 65 95 10 15 The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
22 Thrash Normal Physical Tough 90 100 -- 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
27 Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
29 Slash Normal Physical Cool 70 100 -- 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
34 Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
36 Aqua Tail Water Physical Cute 90 90 -- 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
41 Superpower Fighting Physical Tough 120 100 -- 5 The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
43 Hydro Pump Water Special Beauty 120 80 -- 5 The foe is blasted by a huge volume of water launched under great pressure.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf Water Special Beauty 95 100 -- 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall Water Physical Tough 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Thrash Normal Physical Tough 90 100 -- 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
Hydro Pump Water Special Beauty 120 80 -- 5 The foe is blasted by a huge volume of water launched under great pressure.
Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Mud Sport Ground Other Cute -- -- -- 15 The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Water Sport Water Other Cute -- -- -- 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Dragon Claw Dragon Physical Cool 80 100 -- 15 The user slashes the foe with huge, sharp claws.
Ice Punch Ice Physical Beauty 75 100 10 15 The foe is punched with an icy fist. It may leave the target frozen.
Metal Claw Steel Physical Cool 50 95 10 35 The foe is raked with steel claws. It may also raise the user's Attack stat.
Dragon Dance Dragon Other Cool -- -- -- 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 50 65 64 44 48 43
EVs Earned 0 1 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
63 - 77
91 - 105
122 - 149
178 - 206
62 - 76
90 - 104
120 - 148
176 - 204
44 - 58
72 - 86
84 - 112
140 - 168
48 - 62
76 - 90
91 - 119
148 - 176
43 - 57
72 - 86
82 - 110
139 - 167
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
70 - 86
102 - 117
135 - 166
198 - 229
69 - 85
101 - 116
133 - 164
196 - 227
49 - 65
81 - 96
93 - 124
156 - 187
53 - 69
85 - 100
101 - 132
164 - 195
48 - 64
80 - 95
91 - 122
154 - 185
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
77 - 94
112 - 129
149 - 183
218 - 252
76 - 93
111 - 128
146 - 180
216 - 250
54 - 71
89 - 106
102 - 136
172 - 206
58 - 75
93 - 110
111 - 145
180 - 215
53 - 70
87 - 105
100 - 134
169 - 204

<- Typhlosion