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<- Igglybuff Togetic ->

Togepi
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Togepi National 175 (2nd Gen.)
Japanese Togepi Sinnoh --
French Togepi Hoenn 325
German Togepi Johto 46
Other Information
Species Spike Ball Colour White Type(s) Normal
Gender Male: 87.5% / Female: 12.5% Height 0.3 m / 1'0" Weight 1 kg / 2.2 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 2 560 GK/LK Power 20
Max. EXP 800 000 Base Happiness 70 Catch Rate 190
Abilities
Hustle
Battle effect: Reduces accuracy by 20% to increase power by 1.5x.
Field effect: Higher chance of running into lower leveled wild Pokémon if the user is in the leading slot.
Serene Grace
Battle effect: Doubles chance of special move effects occuring.
Locations
Diamond Route 230 [Rare, (Pokédar)]
Pearl Route 230 [Rare, (Pokédar)]
Pokédex Flavour Text
Gold The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.
Silver A proverb claims that happiness will come to anyone who can make a sleeping TOGEPI stand up.
Crystal It is considered to be a symbol of good luck. Its shell is said to be filled with happiness.
Ruby As its energy, TOGEPI uses the positive emotions of compassion and pleasure exuded by people and POKéMON. This POKéMON stores up feelings of happiness inside its shell, then shares them with others.
Sapphire As its energy, TOGEPI uses the positive emotions of compassion and pleasure exuded by people and POKéMON. This POKéMON stores up feelings of happiness inside its shell, then shares them with others.
Emerald As its energy, it uses the feelings of compassion and pleasure exuded by people and POKéMON. It stores up happy feelings in its shell, then shares them out.
Fire Red A proverb claims that happiness will come to anyone who can make a sleeping TOGEPI stand up.
Leaf Green The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.
Diamond Its shell is said to be stuffed with happiness that it shares with kindhearted people.
Pearl Its shell is said to be stuffed with happiness that it shares with kindhearted people.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #2 Deposited #1 Traded (no data)
GTSPlus Trade Station
Overall #67 Open #60 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #70 Open #70 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Togepi
Baby form

Togetic
Happiness

Togekiss
Shiny Stone
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×2 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Charm Normal Other Cute -- 100 -- 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
6 Metronome Normal Other Cute -- -- -- 10 The user waggles a finger and stimulates the brain into randomly using nearly any move.
10 Sweet Kiss Normal Other Cute -- 75 -- 10 The user kisses the foe with a sweet, angelic cuteness that causes confusion.
15 Yawn Normal Other Cute -- -- -- 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
19 Encore Normal Other Cute -- 100 -- 5 The user compels the foe to keep using only the move it last used for two to six turns.
24 Follow Me Normal Other Cute -- -- -- 20 The user draws attention to itself, making all foes take aim only at the user.
28 Wish Normal Other Cute -- -- -- 10 A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
33 Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
37 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
42 Baton Pass Normal Other Cute -- -- -- 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
46 Double-edge Normal Physical Tough 120 100 -- 15 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
51 Last Resort Normal Physical Cute 130 100 -- 5 This move can be used only after the user has used all the other moves it knows in the battle.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Present Normal Physical Cute ?? 90 -- 15 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Mirror Move Flying Other Smart -- -- -- 20 The user counters the foe by mimicking the move last used by the foe.
Peck Flying Physical Cool 35 100 -- 35 The foe is jabbed with a sharply pointed beak or horn.
Foresight Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Future Sight Psychic Special Smart 80 90 -- 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
Nasty Plot Dark Other Cute -- -- -- 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Psycho Shift Psychic Other Cool -- 90 -- 10 Using its psychic power of suggestion, the user transfers its status problems to the target.
Lucky Chant Normal Other Cute -- -- -- 30 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 35 20 65 40 65 20
EVs Earned 0 0 0 0 1 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
95 - 111
127 - 142
180 - 211
243 - 274
23 - 36
51 - 65
41 - 68
97 - 125
63 - 77
91 - 105
122 - 149
178 - 206
41 - 54
69 - 83
77 - 104
133 - 161
63 - 77
91 - 105
122 - 149
178 - 206
23 - 36
51 - 65
41 - 68
97 - 125
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
95 - 111
127 - 142
180 - 211
243 - 274
25 - 41
57 - 72
45 - 76
108 - 139
70 - 86
102 - 117
135 - 166
198 - 229
45 - 61
77 - 92
85 - 116
148 - 179
70 - 86
102 - 117
135 - 166
198 - 229
25 - 41
57 - 72
45 - 76
108 - 139
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
95 - 111
127 - 142
180 - 211
243 - 274
28 - 45
62 - 79
50 - 84
119 - 153
77 - 94
112 - 129
149 - 183
218 - 252
50 - 67
84 - 101
94 - 128
163 - 197
77 - 94
112 - 129
149 - 183
218 - 252
28 - 45
62 - 79
50 - 84
119 - 153

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