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<- Xatu Flaaffy ->

Mareep
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Mareep National 179 (2nd Gen.)
Japanese Meriipu Sinnoh --
French Wattouat Hoenn 327
German Voltilamm Johto 53
Other Information
Species Wool Colour White Type(s) Electric
Gender Male: 50% / Female: 50% Height 0.6 m / 2'0" Weight 7 kg / 15.4 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 20
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 235
Abilities
Static
Battle effect: 30% chance of inflicting Paralysis on opponent when hit by a contact move.
Field effect: Higher chance of running into wild Electric Pokémon if the user is in the leading slot.
Locations
Diamond Valley Windworks [Rare, (Pokédar)]
Pearl Valley Windworks [Rare, (Pokédar)]
Pokédex Flavour Text
Gold If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Silver Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
Crystal It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.
Ruby MAREEP's fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail grows.
Sapphire MAREEP's fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail grows.
Emerald Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.
Fire Red Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
Leaf Green If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Diamond Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
Pearl Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #9 Deposited #8 Traded #3
GTSPlus Trade Station
Overall #174 Open #167 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #96 Open #96 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Mareep
Base form

Flaaffy
Level 15

Ampharos
Level 30
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0.5 ×1 ×1 ×0.5 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×0.5 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
5 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
10 Thundershock Electric Special Cool 40 100 10 30 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
14 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
19 Cotton Spore Grass Other Beauty -- 85 -- 40 The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
23 Charge Electric Other Smart -- -- -- 20 The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
28 Discharge Electric Special Cool 80 100 30 15 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
32 Signal Beam Bug Special Beauty 75 100 10 15 The user attacks with a sinister beam of light. It may also confuse the target.
37 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
41 Power Gem Rock Special Beauty 70 100 -- 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
46 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Body Slam Normal Physical Tough 85 100 30 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Odor Sleuth Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Charge Electric Other Smart -- -- -- 20 The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Flatter Dark Other Smart -- 100 -- 15 Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Sand-Attack Ground Other Cute -- 100 -- 15 Sand is hurled in the foe's face, reducing its accuracy.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 55 40 40 65 45 35
EVs Earned 0 0 0 1 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
115 - 131
147 - 162
220 - 251
283 - 314
41 - 54
69 - 83
77 - 104
133 - 161
41 - 54
69 - 83
77 - 104
133 - 161
63 - 77
91 - 105
122 - 149
178 - 206
45 - 59
73 - 87
86 - 113
142 - 170
36 - 50
64 - 78
68 - 95
124 - 152
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
115 - 131
147 - 162
220 - 251
283 - 314
45 - 61
77 - 92
85 - 116
148 - 179
45 - 61
77 - 92
85 - 116
148 - 179
70 - 86
102 - 117
135 - 166
198 - 229
50 - 66
82 - 97
95 - 126
158 - 189
40 - 56
72 - 87
75 - 106
138 - 169
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
115 - 131
147 - 162
220 - 251
283 - 314
50 - 67
84 - 101
94 - 128
163 - 197
50 - 67
84 - 101
94 - 128
163 - 197
77 - 94
112 - 129
149 - 183
218 - 252
55 - 72
90 - 107
105 - 139
174 - 208
44 - 61
79 - 96
83 - 117
152 - 186

<- Xatu Flaaffy ->
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