Sudowoodo
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Sudowoodo
National
185 (2nd Gen.)
Japanese
Usokkii
Sinnoh
93
French
Simularbre
Hoenn
330
German
Mogelbaum
Johto
106
Other Information
Species
Imitation
Colour
Brown
Type(s)
Rock
Gender
Male: 50% / Female: 50%
Height
1.2 m / 3'11"
Weight
38 kg / 83.8 lbs
Egg Groups
Mineral
--------------------
Baltoy
Beldum
Bronzong
Bronzor
Claydol
Electrode
Froslass
Geodude
Glalie
Golem
Graveler
Lunatone
Magnemite
Magneton
Magnezone
Metagross
Metang
Nosepass
Onix
Porygon
Porygon-Z
Porygon2
Probopass
Shedinja
Snorunt
Solrock
Steelix
Sudowoodo
Voltorb
Wild Item
(none)
Advanced Information
Tier
Under-Used (UU)
Steps to hatch
5 120
GK/LK Power
60
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
65
Abilities
Sturdy
Users
--------------------
Aggron
Aron
Bastiodon
Bonsly
Donphan
Forretress
Geodude
Golem
Graveler
Lairon
Magnemite
Magneton
Magnezone
Nosepass
Onix
Pineco
Probopass
Shieldon
Shuckle
Skarmory
Steelix
Sudowoodo
Battle effect: User is immune to OHKO moves.
Rock Head
Users
--------------------
Aerodactyl
Aggron
Aron
Bagon
Bonsly
Cubone
Geodude
Golem
Graveler
Lairon
Marowak
Onix
Relicanth
Rhydon
Rhyhorn
Shelgon
Steelix
Sudowoodo
Battle effect: User is immune to recoil damage.
Locations
Diamond
Evolve from Bonsly [Evolve]
Pearl
Routes 214 & 221 [Common]
Pokédex Flavour Text
Gold
Although it always pretends to be a tree, its composition appears to be closer to a rock than a plant.
Silver
It disguises itself as a tree to avoid attack. It hates water, so it will disappear if it starts raining.
Crystal
If a tree branch shakes when there is no wind, it's a SUDOWOODO, not a tree. It hides from the rain.
Ruby
SUDOWOODO camouflages itself as a tree to avoid being attacked by enemies. However, because the forelegs remain green throughout the year, the POKéMON is easily identified as a fake during the winter.
Sapphire
SUDOWOODO camouflages itself as a tree to avoid being attacked by enemies. However, because the forelegs remain green throughout the year, the POKéMON is easily identified as a fake during the winter.
Emerald
It mimics a tree to avoid being attacked by enemies. But since its forelegs remain green throughout the year, it is easily identified as a fake in the winter.
Fire Red
It disguises itself as a tree to avoid attack. It hates water, so it will disappear if it starts raining.
Leaf Green
Although it always pretends to be a tree, its composition appears to be closer to a rock than a plant.
Diamond
Despite appearing to be a tree, its body is closer to rocks and stones. It is very weak to water.
Pearl
It stands along paths pretending to be a tree. If it starts raining, it seems to disappear.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Wood Hammer
120
100
--
15
The user slams its rugged body into the foe to attack. The user also sustains serious damage.
0
Copycat
--
--
--
20
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
0
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
0
Low Kick
??
100
--
20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
0
Rock Throw
50
90
--
15
The user picks up and throws a small rock at the foe to attack.
6
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
9
Low Kick
??
100
--
20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
14
Rock Throw
50
90
--
15
The user picks up and throws a small rock at the foe to attack.
17
Mimic
--
--
--
10
The user copies the move last used by the foe. The move can be used for the rest of the battle.
22
Block
--
--
--
5
The user blocks the foe's way with arms spread wide to prevent escape.
25
Faint Attack
60
--
--
20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
30
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
33
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
38
Slam
80
75
--
20
The foe is slammed with a long tail, vines, etc., to inflict damage.
41
Sucker Punch
80
100
--
5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
46
Double-edge
120
100
--
15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
49
Hammer Arm
100
90
--
10
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12
Taunt
--
100
--
20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37
Sandstorm
--
--
--
10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41
Torment
--
100
--
15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64
Explosion
250
100
--
5
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM69
Rock Polish
--
--
--
20
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71
Stone Edge
100
80
--
5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM76
Stealth Rock
--
--
--
20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Selfdestruct
200
100
--
5
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Headbutt
70
100
30
15
The user sticks its head out and rams straight forward. It may make the foe flinch.
Harden
--
--
--
30
The user stiffens all the muscles in its body to raise its Defense stat.
Defense Curl
--
--
--
40
The user curls up to conceal weak spots and raise its Defense stat.
Rollout
30
90
--
20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Sand Tomb
15
70
--
15
The user traps the foe inside a harshly raging sandstorm for two to five turns.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
70
100
115
30
65
30
EVs Earned
0
0
2
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
130 - 146 162 - 177
250 - 281 313 - 344
95 - 108 123 - 137
185 - 212 241 - 269
108 - 122 136 - 150
212 - 239 268 - 296
32 - 45 60 - 74
59 - 86 115 - 143
63 - 77 91 - 105
122 - 149 178 - 206
32 - 45 60 - 74
59 - 86 115 - 143
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
130 - 146 162 - 177
250 - 281 313 - 344
105 - 121 137 - 152
205 - 236 268 - 299
120 - 136 152 - 167
235 - 266 298 - 329
35 - 51 67 - 82
65 - 96 128 - 159
70 - 86 102 - 117
135 - 166 198 - 229
35 - 51 67 - 82
65 - 96 128 - 159
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
130 - 146 162 - 177
250 - 281 313 - 344
116 - 133 150 - 167
226 - 260 295 - 329
132 - 149 167 - 184
259 - 293 328 - 362
39 - 56 73 - 90
72 - 106 141 - 175
77 - 94 112 - 129
149 - 183 218 - 252
39 - 56 73 - 90
72 - 106 141 - 175