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<- Slowking Unown ->

Misdreavus
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Misdreavus National 200 (2nd Gen.)
Japanese Muuma Sinnoh 72
French Feuforeve Hoenn 345
German Traunfugil Johto 214
Other Information
Species Screech Colour Gray Type(s) Ghost
Gender Male: 50% / Female: 50% Height 0.7 m / 2'4" Weight 1 kg / 2.2 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 6 400 GK/LK Power 20
Max. EXP 800 000 Base Happiness 35 Catch Rate 45
Abilities
Levitate
Battle effect: User is immune to Ground-type and -based attacks.
Locations
Diamond Transfer from GBA Games, Trade with Pearl [None]
Pearl Eterna Forest, Lost Tower (Night) [Common]
Pokédex Flavour Text
Gold It likes playing mischievous tricks such as screaming and wailing to startle people at night.
Silver It loves to bite and yank people's hair from behind without warning, just to see their shocked reactions.
Crystal It loves to watch people it's scared. It frightens them by screaming loudly or appearing suddenly.
Ruby MISDREAVUS frightens people with a creepy, sobbing cry. The POKéMON apparently uses its red spheres to absorb the fearful feelings of foes and turn them into nutrition.
Sapphire MISDREAVUS frightens people with a creepy, sobbing cry. The POKéMON apparently uses its red spheres to absorb the fearful feelings of foes and turn them into nutrition.
Emerald A MISDREAVUS frightens people with a creepy, sobbing cry. It apparently uses its red spheres to absorb the fear of foes as its nutrition.
Fire Red It loves to bite and yank people's hair from behind without warning, just to see their shocked reactions.
Leaf Green It likes playing mischievous tricks such as screaming and wailing to startle people at night.
Diamond It loves to sneak up on people late at night, then startle them with its shrieklike cry.
Pearl It gets nourishment from fear that it absorbs into its red orbs. In daytime, it sleeps in darkness.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #8 Deposited #4 Traded #6
GTSPlus Trade Station
Overall #137 Open #168 Traded #141 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #200 Open #200 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Misdreavus
Base form

Mismagius
Dusk Stone
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×2 ×1 ×1 ×0 ×1 ×1 ×2 ×1 ×1 ×1 ×0 ×0.5 ×1 ×1 ×1 ×1
With Levitate
×0.5 ×2 ×1 ×1 ×0 ×1 ×1 ×2 ×1 ×0 ×1 ×0 ×0.5 ×1 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Psywave Psychic Special Smart ?? 80 -- 15 The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
5 Spite Ghost Other Tough -- 100 -- 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
10 Astonish Ghost Physical Cool 30 100 30 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
14 Confuse Ray Ghost Other Smart -- 100 -- 10 The foe is exposed to a sinister ray that triggers confusion.
19 Mean Look Normal Other Beauty -- -- -- 5 The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
23 Psybeam Psychic Special Beauty 65 100 10 20 The foe is attacked with a peculiar ray. It may also leave the target confused.
28 Pain Split Normal Other Smart -- -- -- 20 The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
32 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
37 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
41 Perish Song Normal Other Beauty -- -- -- 5 Any Pokémon that hears this song faints in three turns unless it switches out of battle.
46 Grudge Ghost Other Tough -- -- -- 5 If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap Psychic Other Smart -- -- -- 10 The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo Dark Other Cute -- 100 -- 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Psychic Other Cute -- -- -- 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Destiny Bond Ghost Other Smart -- -- -- 5 When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
Imprison Psychic Other Smart -- -- -- 10 If the foe knows any move also known by the user, the foe is prevented from using it.
Memento Dark Other Tough -- 100 -- 10 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Sucker Punch Dark Physical Smart 80 100 -- 5 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Shadow Sneak Ghost Physical Smart 40 100 -- 30 The user extends its shadow and attacks the foe from behind. This move always goes first.
Curse ??? Other Tough -- -- -- 10 A move that works differently for the Ghost type than for all the other types.
Spite Ghost Other Tough -- 100 -- 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Ominous Wind Ghost Special Smart 60 100 10 5 The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 60 60 60 85 85 85
EVs Earned 0 0 0 0 1 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
59 - 72
87 - 101
113 - 140
169 - 197
59 - 72
87 - 101
113 - 140
169 - 197
81 - 95
109 - 123
158 - 185
214 - 242
81 - 95
109 - 123
158 - 185
214 - 242
81 - 95
109 - 123
158 - 185
214 - 242
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
65 - 81
97 - 112
125 - 156
188 - 219
65 - 81
97 - 112
125 - 156
188 - 219
90 - 106
122 - 137
175 - 206
238 - 269
90 - 106
122 - 137
175 - 206
238 - 269
90 - 106
122 - 137
175 - 206
238 - 269
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
72 - 89
106 - 123
138 - 172
207 - 241
72 - 89
106 - 123
138 - 172
207 - 241
99 - 116
134 - 151
193 - 227
262 - 296
99 - 116
134 - 151
193 - 227
262 - 296
99 - 116
134 - 151
193 - 227
262 - 296

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