| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Withdraw |
 |
 |
 |
-- |
-- |
-- |
40 |
The user withdraws its body into its hard shell, raising its Defense stat. |
| 0 |
Constrict |
 |
 |
 |
10 |
100 |
10 |
35 |
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
| 9 |
Bide |
 |
 |
 |
?? |
-- |
-- |
10 |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 14 |
Encore |
 |
 |
 |
-- |
100 |
-- |
5 |
The user compels the foe to keep using only the move it last used for two to six turns. |
| 22 |
Safeguard |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
| 27 |
Wrap |
 |
 |
 |
15 |
85 |
-- |
20 |
A long body or vines are used to wrap and squeeze the foe for two to five turns. |
| 35 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 40 |
Gastro Acid |
 |
 |
 |
-- |
100 |
-- |
10 |
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability. |
| 48 |
Power Trick |
 |
 |
 |
-- |
-- |
-- |
10 |
The user employs its psychic power to switch its Attack with its Defense stat. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 |
Safeguard |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 |
Earthquake |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 |
Sludge Bomb |
 |
 |
 |
90 |
100 |
30 |
10 |
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM37 |
Sandstorm |
 |
 |
 |
-- |
-- |
-- |
10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM69 |
Rock Polish |
 |
 |
 |
-- |
-- |
-- |
20 |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM71 |
Stone Edge |
 |
 |
 |
100 |
80 |
-- |
5 |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM74 |
Gyro Ball |
 |
 |
 |
?? |
100 |
-- |
5 |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM76 |
Stealth Rock |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 |
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Sweet Scent |
 |
 |
 |
-- |
100 |
-- |
20 |
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
|
Knock Off |
 |
 |
 |
20 |
100 |
-- |
20 |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
|
Helping Hand |
 |
 |
 |
-- |
-- |
-- |
20 |
A move that boosts the power of the ally's attack in a Double Battle. |
|
Acupressure |
 |
 |
 |
-- |
-- |
-- |
30 |
The user applies pressure to stress points, sharply boosting one of its stats. |
|
Sand Tomb |
 |
 |
 |
15 |
70 |
-- |
15 |
The user traps the foe inside a harshly raging sandstorm for two to five turns. |
|
Mud-Slap |
 |
 |
 |
20 |
100 |
100 |
10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
20 |
10 |
230 |
10 |
230 |
5 |
| EVs Earned |
0 |
0 |
1 |
0 |
1 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
80 - 96 112 - 127
150 - 181 213 - 244
|
14 - 27 42 - 56
23 - 50 79 - 107
|
212 - 225 240 - 254
419 - 446 475 - 503
|
14 - 27 42 - 56
23 - 50 79 - 107
|
212 - 225 240 - 254
419 - 446 475 - 503
|
9 - 23 37 - 51
14 - 41 70 - 98
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
80 - 96 112 - 127
150 - 181 213 - 244
|
15 - 31 47 - 62
25 - 56 88 - 119
|
235 - 251 267 - 282
465 - 496 528 - 559
|
15 - 31 47 - 62
25 - 56 88 - 119
|
235 - 251 267 - 282
465 - 496 528 - 559
|
10 - 26 42 - 57
15 - 46 78 - 109
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
80 - 96 112 - 127
150 - 181 213 - 244
|
17 - 34 51 - 68
28 - 62 97 - 131
|
259 - 276 293 - 310
512 - 546 581 - 615
|
17 - 34 51 - 68
28 - 62 97 - 131
|
259 - 276 293 - 310
512 - 546 581 - 615
|
11 - 28 46 - 63
17 - 51 86 - 120
|