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<- Scizor Heracross ->

Shuckle
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Shuckle National 213 (2nd Gen.)
Japanese Tsubotsubo Sinnoh --
French Caratroc Hoenn 356
German Pottrott Johto 166
Other Information
Species Mold Colour Yellow Type(s) Bug / Rock
Gender Male: 50% / Female: 50% Height 0.6 m / 2'0" Weight 20 kg / 44.1 lbs
Egg Groups Wild Item Oran Berry - 100%
Advanced Information
Tier Never-Used (NU) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 190
Abilities
Sturdy
Battle effect: User is immune to OHKO moves.
Gluttony
Battle effect: Berries activate at 1/2 HP rather than 1/4 HP.
Locations
Diamond Route 224 (Emerald Inserted into DS) [Uncommon]
Pearl Route 224 (Emerald Inserted into DS) [Uncommon]
Pokédex Flavour Text
Gold The BERRIES it stores in its vase-like shell decompose and become a gooey liquid.
Silver It stores BERRIES inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.
Crystal The fluid secreted by its toes carves holes in rocks for nesting and can be mixed with BERRIES to make a drink.
Ruby SHUCKLE quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.
Sapphire SHUCKLE quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.
Emerald A SHUCKLE hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice.
Fire Red It stores BERRIES inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.
Leaf Green The BERRIES it stores in its vaselike shell decompose and become a gooey liquid.
Diamond It stores berries in its shell. The berries eventually ferment to become delicious juices.
Pearl It stores berries in its shell. The berries eventually ferment to become delicious juices.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #4 Deposited #1 Traded #4
GTSPlus Trade Station
Overall #250 Open #270 Traded #123 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #49 Open #49 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Shuckle
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×0.5 ×0.5 ×1 ×1 ×2 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Withdraw Water Other Cute -- -- -- 40 The user withdraws its body into its hard shell, raising its Defense stat.
0 Constrict Normal Physical Tough 10 100 10 35 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
9 Bide Normal Physical Tough ?? -- -- 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
14 Encore Normal Other Cute -- 100 -- 5 The user compels the foe to keep using only the move it last used for two to six turns.
22 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
27 Wrap Normal Physical Tough 15 85 -- 20 A long body or vines are used to wrap and squeeze the foe for two to five turns.
35 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
40 Gastro Acid Poison Other Beauty -- 100 -- 10 The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
48 Power Trick Psychic Other Cool -- -- -- 10 The user employs its psychic power to switch its Attack with its Defense stat.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb Poison Special Tough 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM69 Rock Polish Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM74 Gyro Ball Steel Physical Beauty ?? 100 -- 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Sweet Scent Normal Other Cute -- 100 -- 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Knock Off Dark Physical Cool 20 100 -- 20 The user slaps down the foe's held item, preventing the item from being used during the battle.
Helping Hand Normal Other Smart -- -- -- 20 A move that boosts the power of the ally's attack in a Double Battle.
Acupressure Normal Other Cool -- -- -- 30 The user applies pressure to stress points, sharply boosting one of its stats.
Sand Tomb Ground Physical Smart 15 70 -- 15 The user traps the foe inside a harshly raging sandstorm for two to five turns.
Mud-Slap Ground Special Cute 20 100 100 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 20 10 230 10 230 5
EVs Earned 0 0 1 0 1 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
80 - 96
112 - 127
150 - 181
213 - 244
14 - 27
42 - 56
23 - 50
79 - 107
212 - 225
240 - 254
419 - 446
475 - 503
14 - 27
42 - 56
23 - 50
79 - 107
212 - 225
240 - 254
419 - 446
475 - 503
9 - 23
37 - 51
14 - 41
70 - 98
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
80 - 96
112 - 127
150 - 181
213 - 244
15 - 31
47 - 62
25 - 56
88 - 119
235 - 251
267 - 282
465 - 496
528 - 559
15 - 31
47 - 62
25 - 56
88 - 119
235 - 251
267 - 282
465 - 496
528 - 559
10 - 26
42 - 57
15 - 46
78 - 109
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
80 - 96
112 - 127
150 - 181
213 - 244
17 - 34
51 - 68
28 - 62
97 - 131
259 - 276
293 - 310
512 - 546
581 - 615
17 - 34
51 - 68
28 - 62
97 - 131
259 - 276
293 - 310
512 - 546
581 - 615
11 - 28
46 - 63
17 - 51
86 - 120

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