| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Tackle |
 |
 |
 |
35 |
95 |
-- |
35 |
A physical attack in which the user charges and slams into the foe with its whole body. |
| 0 |
Odor Sleuth |
 |
 |
 |
-- |
-- |
-- |
40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| 4 |
Mud Sport |
 |
 |
 |
-- |
-- |
-- |
15 |
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 8 |
Powder Snow |
 |
 |
 |
40 |
100 |
10 |
25 |
The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
| 13 |
Mud-Slap |
 |
 |
 |
20 |
100 |
100 |
10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| 16 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 20 |
Mud Bomb |
 |
 |
 |
65 |
85 |
30 |
10 |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 25 |
Icy Wind |
 |
 |
 |
55 |
95 |
100 |
15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| 28 |
Ice Shard |
 |
 |
 |
40 |
100 |
-- |
30 |
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 32 |
Take Down |
 |
 |
 |
90 |
85 |
-- |
20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 37 |
Earthquake |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| 40 |
Mist |
 |
 |
 |
-- |
-- |
-- |
30 |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 44 |
Blizzard |
 |
 |
 |
120 |
70 |
10 |
5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| 49 |
Amnesia |
 |
 |
 |
-- |
-- |
-- |
20 |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM05 |
Roar |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
 |
-- |
-- |
-- |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 |
Ice Beam |
 |
 |
 |
95 |
100 |
10 |
10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
 |
120 |
70 |
10 |
5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM16 |
Light Screen |
 |
 |
 |
-- |
-- |
-- |
30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 |
Earthquake |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
 |
-- |
-- |
-- |
20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM37 |
Sandstorm |
 |
 |
 |
-- |
-- |
-- |
10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM76 |
Stealth Rock |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 |
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Take Down |
 |
 |
 |
90 |
85 |
-- |
20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
|
Bite |
 |
 |
 |
60 |
100 |
30 |
25 |
The foe is bitten with viciously sharp fangs. It may make the target flinch. |
|
Body Slam |
 |
 |
 |
85 |
100 |
30 |
15 |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
|
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
|
Ancientpower |
 |
 |
 |
60 |
100 |
10 |
5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
|
Mud Shot |
 |
 |
 |
55 |
95 |
100 |
15 |
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
|
Icicle Spear |
 |
 |
 |
10 |
100 |
-- |
30 |
The user launches sharp icicles at the foe. It strikes two to five times in a row. |
|
Double-edge |
 |
 |
 |
120 |
100 |
-- |
15 |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
|
Fissure |
 |
 |
 |
?? |
30 |
-- |
5 |
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
|
Curse |
 |
 |
 |
-- |
-- |
-- |
10 |
A move that works differently for the Ghost type than for all the other types. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
50 |
50 |
40 |
30 |
30 |
50 |
| EVs Earned |
0 |
1 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
110 - 126 142 - 157
210 - 241 273 - 304
|
50 - 63 78 - 92
95 - 122 151 - 179
|
41 - 54 69 - 83
77 - 104 133 - 161
|
32 - 45 60 - 74
59 - 86 115 - 143
|
32 - 45 60 - 74
59 - 86 115 - 143
|
50 - 63 78 - 92
95 - 122 151 - 179
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
110 - 126 142 - 157
210 - 241 273 - 304
|
55 - 71 87 - 102
105 - 136 168 - 199
|
45 - 61 77 - 92
85 - 116 148 - 179
|
35 - 51 67 - 82
65 - 96 128 - 159
|
35 - 51 67 - 82
65 - 96 128 - 159
|
55 - 71 87 - 102
105 - 136 168 - 199
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
110 - 126 142 - 157
210 - 241 273 - 304
|
61 - 78 95 - 112
116 - 150 185 - 219
|
50 - 67 84 - 101
94 - 128 163 - 197
|
39 - 56 73 - 90
72 - 106 141 - 175
|
39 - 56 73 - 90
72 - 106 141 - 175
|
61 - 78 95 - 112
116 - 150 185 - 219
|