Tyrogue
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male
English
Tyrogue
National
236 (2nd Gen.)
Japanese
Barukii
Sinnoh
--
French
Debugant
Hoenn
371
German
Rabauz
Johto
143
Other Information
Species
Scuffle
Colour
Purple
Type(s)
Fighting
Gender
Male: 100% / Female: 0%
Height
0.7 m / 2'4"
Weight
21 kg / 46.3 lbs
Egg Groups
No Eggs
--------------------
Arceus
Articuno
Azelf
Azurill
Bonsly
Budew
Celebi
Chingling
Cleffa
Cresselia
Darkrai
Deoxys
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Speed)
Dialga
Elekid
Entei
Giratina
Groudon
Happiny
Heatran
Ho-oh
Igglybuff
Jirachi
Kyogre
Latias
Latios
Lugia
Magby
Mantyke
Mesprit
Mew
Mewtwo
Mime Jr.
Moltres
Munchlax
Nidoqueen
Nidorina
Palkia
Pichu
Raikou
Rayquaza
Regice
Regigigas
Regirock
Registeel
Riolu
Shaymin
Smoochum
Suicune
Togepi
Tyrogue
Unown
Uxie
Wynaut
Zapdos
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
6 400
GK/LK Power
40
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
75
Abilities
Guts
Users
--------------------
Hariyama
Heracross
Larvitar
Machamp
Machoke
Machop
Makuhita
Raticate
Rattata
Swellow
Taillow
Tyrogue
Ursaring
Battle effect: When inflicted with Burn, Sleep, Paralyze, or Poison, base Attack is boosted 1.5x.
Steadfast
Users
--------------------
Gallade
Lucario
Riolu
Tyrogue
Battle effect: Boosts Speed by one stage when flinched.
Locations
Diamond
Routes 208 & 211-West [Rare, (Pokédar)]
Pearl
Routes 208 & 211-West [Rare, (Pokédar)]
Pokédex Flavour Text
Gold
It is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.
Silver
Even though it is small, it can't be ignored because it will slug any handy target without warning.
Crystal
To brush up on its fighting skills, it will challenge anyone. It has a very strong competitive spirit.
Ruby
TYROGUE becomes stressed out if it does not get to train every day. When raising this POKéMON, the TRAINER must establish and uphold various training methods.
Sapphire
TYROGUE becomes stressed out if it does not get to train every day. When raising this POKéMON, the TRAINER must establish and uphold various training methods.
Emerald
TYROGUE become stressed out if they do not get to train every day. When raising this POKéMON, the TRAINER must establish a regular training schedule.
Fire Red
Even though it is small, it can't be ignored because it will slug any handy target without warning.
Leaf Green
It is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.
Diamond
It is famous for its eagerness to fight and always nurses injuries from challenging larger foes.
Pearl
It is famous for its eagerness to fight and always nurses injuries from challenging larger foes.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
0
Helping Hand
--
--
--
20
A move that boosts the power of the ally's attack in a Double Battle.
0
Fake Out
40
100
100
10
An attack that hits first and makes the target flinch. This move works only on the first turn.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08
Bulk Up
--
--
--
20
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Rapid Spin
20
100
--
40
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Hi Jump Kick
100
90
--
20
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch
40
100
--
30
The user throws a punch at blinding speed. It is certain to strike first.
Mind Reader
--
--
--
5
The user senses the foe's movements with its mind to ensure its next attack does not miss.
Helping Hand
--
--
--
20
A move that boosts the power of the ally's attack in a Double Battle.
Counter
??
100
--
20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Vacuum Wave
40
100
--
30
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Bullet Punch
40
100
--
30
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
35
35
35
35
35
35
EVs Earned
0
1
0
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
95 - 111 127 - 142
180 - 211 243 - 274
36 - 50 64 - 78
68 - 95 124 - 152
36 - 50 64 - 78
68 - 95 124 - 152
36 - 50 64 - 78
68 - 95 124 - 152
36 - 50 64 - 78
68 - 95 124 - 152
36 - 50 64 - 78
68 - 95 124 - 152
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
95 - 111 127 - 142
180 - 211 243 - 274
40 - 56 72 - 87
75 - 106 138 - 169
40 - 56 72 - 87
75 - 106 138 - 169
40 - 56 72 - 87
75 - 106 138 - 169
40 - 56 72 - 87
75 - 106 138 - 169
40 - 56 72 - 87
75 - 106 138 - 169
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
95 - 111 127 - 142
180 - 211 243 - 274
44 - 61 79 - 96
83 - 117 152 - 186
44 - 61 79 - 96
83 - 117 152 - 186
44 - 61 79 - 96
83 - 117 152 - 186
44 - 61 79 - 96
83 - 117 152 - 186
44 - 61 79 - 96
83 - 117 152 - 186