Raikou
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Genderless
English
Raikou
National
243 (2nd Gen.)
Japanese
Raikou
Sinnoh
--
French
Raikou
Hoenn
378
German
Raikou
Johto
238
Other Information
Species
Thunder
Colour
Yellow
Type(s)
Electric
Gender
Genderless
Height
1.9 m / 6'3"
Weight
178 kg / 392.3 lbs
Egg Groups
No Eggs
--------------------
Arceus
Articuno
Azelf
Azurill
Bonsly
Budew
Celebi
Chingling
Cleffa
Cresselia
Darkrai
Deoxys
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Speed)
Dialga
Elekid
Entei
Giratina
Groudon
Happiny
Heatran
Ho-oh
Igglybuff
Jirachi
Kyogre
Latias
Latios
Lugia
Magby
Mantyke
Mesprit
Mew
Mewtwo
Mime Jr.
Moltres
Munchlax
Nidoqueen
Nidorina
Palkia
Pichu
Raikou
Rayquaza
Regice
Regigigas
Regirock
Registeel
Riolu
Shaymin
Smoochum
Suicune
Togepi
Tyrogue
Unown
Uxie
Wynaut
Zapdos
Wild Item
(none)
Advanced Information
Tier
Border Line (BL)
Steps to hatch
20 480
GK/LK Power
100
Max. EXP
1 250 000
Base Happiness
35
Catch Rate
3
Abilities
Pressure
Users
--------------------
Absol
Aerodactyl
Articuno
Deoxys
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Speed)
Dialga
Dusclops
Dusknoir
Entei
Giratina
Ho-oh
Lugia
Mewtwo
Moltres
Palkia
Raikou
Spiritomb
Suicune
Vespiquen
Weavile
Zapdos
Battle effect: Opponent loses 2 PP per move when attacking the user.
Locations
Diamond
Transfer from GBA via Pal Park [None]
Pearl
Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Gold
The rain clouds it carries let it fire thunderbolts at will. They say that it descended with lightning.
Silver
A POKéMON that races across the land while barking a cry that sounds like crashing thunder.
Crystal
This rough POKéMON stores energy inside its body, then sweeps across the land, shooting off electricity.
Ruby
RAIKOU embodies the speed of lightning. The roars of this POKéMON send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
Sapphire
RAIKOU embodies the speed of lightning. The roars of this POKéMON send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
Emerald
RAIKOU embodies the speed of lightning. Its roars send shock waves shuddering through the air and ground as if lightning bolts were crashing down.
Fire Red
This POKéMON races across the land while barking a cry that sounds like crashing thunder.
Leaf Green
The rain clouds it carries let it fire thunderbolts at will. They say that it descended with lightning.
Diamond
It is said to have fallen with lightning. It can fire thunderbolts from the rain clouds on its back.
Pearl
It is said to have fallen with lightning. It can fire thunderbolts from the rain clouds on its back.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Bite
60
100
30
25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
0
Leer
--
100
--
30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
8
Thundershock
40
100
10
30
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
15
Roar
--
100
--
20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
22
Quick Attack
40
100
--
30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29
Spark
65
100
30
20
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
36
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
43
Crunch
80
100
20
15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
50
Thunder Fang
65
95
10
15
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
57
Discharge
80
100
30
15
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
64
Extrasensory
80
100
10
30
The user attacks with an odd, unseeable power. It may also make the foe flinch.
71
Thunder
120
70
30
10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
78
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM04
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05
Roar
--
100
--
20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24
Thunderbolt
95
100
10
15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25
Thunder
120
70
30
10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34
Shock Wave
60
--
--
20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37
Sandstorm
--
--
--
10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM57
Charge Beam
50
90
70
10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73
Thunder Wave
--
100
--
20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08
Rock Climb
90
85
20
20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
90
85
75
115
100
115
EVs Earned
0
0
0
1
0
2
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
150 - 166 182 - 197
290 - 321 353 - 384
81 - 95 109 - 123
158 - 185 214 - 242
72 - 86 100 - 114
140 - 167 196 - 224
108 - 122 136 - 150
212 - 239 268 - 296
95 - 108 123 - 137
185 - 212 241 - 269
108 - 122 136 - 150
212 - 239 268 - 296
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
150 - 166 182 - 197
290 - 321 353 - 384
90 - 106 122 - 137
175 - 206 238 - 269
80 - 96 112 - 127
155 - 186 218 - 249
120 - 136 152 - 167
235 - 266 298 - 329
105 - 121 137 - 152
205 - 236 268 - 299
120 - 136 152 - 167
235 - 266 298 - 329
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
150 - 166 182 - 197
290 - 321 353 - 384
99 - 116 134 - 151
193 - 227 262 - 296
88 - 105 123 - 140
171 - 205 240 - 274
132 - 149 167 - 184
259 - 293 328 - 362
116 - 133 150 - 167
226 - 260 295 - 329
132 - 149 167 - 184
259 - 293 328 - 362