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<- Raikou Suicune ->

Entei
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Genderless
English Entei National 244 (2nd Gen.)
Japanese Entei Sinnoh --
French Entei Hoenn 379
German Entei Johto 239
Other Information
Species Volcano Colour Brown Type(s) Fire
Gender Genderless Height 2.1 m / 6'11" Weight 198 kg / 436.4 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Border Line (BL) Steps to hatch 20 480 GK/LK Power 100
Max. EXP 1 250 000 Base Happiness 35 Catch Rate 3
Abilities
Pressure
Battle effect: Opponent loses 2 PP per move when attacking the user.
Locations
Diamond Transfer from GBA via Pal Park [None]
Pearl Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Gold Volcanoes erupt when it barks. Unable to restrain its extreme power, it races headlong around the land.
Silver A POKéMON that races across the land. It is said that one is born every time a new volcano appears.
Crystal This brawny POKéMON courses around the earth, spouting flames hotter than a volcano's magma.
Ruby ENTEI embodies the passion of magma. This POKéMON is thought to have been born in the eruption of a volcano. It sends up massive bursts of fire that utterly consume all that they touch.
Sapphire ENTEI embodies the passion of magma. This POKéMON is thought to have been born in the eruption of a volcano. It sends up massive bursts of fire that utterly consume all that they touch.
Emerald ENTEI embodies the passion of magma. It is thought to have been born in the eruption of a volcano. It blasts fire that consumes all that it touches.
Fire Red A POKéMON that races across the land. It is said that one is born every time a new volcano appears.
Leaf Green Volcanoes erupt when it barks. Unable to restrain its extreme power, it races headlong around the land.
Diamond It is said that when it roars, a volcano erupts somewhere around the globe.
Pearl It is said that when it roars, a volcano erupts somewhere around the globe.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #3 Deposited #2 Traded (no data)
GTSPlus Trade Station
Overall #75 Open #102 Traded #10 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #16 Open #16 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Entei
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×1 ×1 ×1 ×1 ×0.5 ×1 ×1 ×0.5 ×2 ×0.5 ×1 ×1 ×1 ×2 ×0.5 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
8 Ember Fire Special Beauty 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
15 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
22 Fire Spin Fire Special Beauty 15 70 -- 15 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
29 Stomp Normal Physical Tough 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
36 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
43 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
50 Fire Fang Fire Physical Beauty 65 95 10 15 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
57 Lava Plume Fire Special Tough 80 100 30 15 An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
64 Extrasensory Psychic Special Cool 80 100 10 30 The user attacks with an odd, unseeable power. It may also make the foe flinch.
71 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
78 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM50 Overheat Fire Special Beauty 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 115 115 85 90 75 100
EVs Earned 1 2 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
175 - 191
207 - 222
340 - 371
403 - 434
108 - 122
136 - 150
212 - 239
268 - 296
81 - 95
109 - 123
158 - 185
214 - 242
86 - 99
114 - 128
167 - 194
223 - 251
72 - 86
100 - 114
140 - 167
196 - 224
95 - 108
123 - 137
185 - 212
241 - 269
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
175 - 191
207 - 222
340 - 371
403 - 434
120 - 136
152 - 167
235 - 266
298 - 329
90 - 106
122 - 137
175 - 206
238 - 269
95 - 111
127 - 142
185 - 216
248 - 279
80 - 96
112 - 127
155 - 186
218 - 249
105 - 121
137 - 152
205 - 236
268 - 299
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
175 - 191
207 - 222
340 - 371
403 - 434
132 - 149
167 - 184
259 - 293
328 - 362
99 - 116
134 - 151
193 - 227
262 - 296
105 - 122
139 - 156
204 - 238
273 - 307
88 - 105
123 - 140
171 - 205
240 - 274
116 - 133
150 - 167
226 - 260
295 - 329

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