Lugia
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Genderless
English
Lugia
National
249 (2nd Gen.)
Japanese
Rugia
Sinnoh
--
French
Lugia
Hoenn
384
German
Lugia
Johto
247
Other Information
Species
Diving
Colour
White
Type(s)
Psychic / Flying
Gender
Genderless
Height
5.2 m / 17'1"
Weight
216 kg / 476.1 lbs
Egg Groups
No Eggs
--------------------
Arceus
Articuno
Azelf
Azurill
Bonsly
Budew
Celebi
Chingling
Cleffa
Cresselia
Darkrai
Deoxys
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Speed)
Dialga
Elekid
Entei
Giratina
Groudon
Happiny
Heatran
Ho-oh
Igglybuff
Jirachi
Kyogre
Latias
Latios
Lugia
Magby
Mantyke
Mesprit
Mew
Mewtwo
Mime Jr.
Moltres
Munchlax
Nidoqueen
Nidorina
Palkia
Pichu
Raikou
Rayquaza
Regice
Regigigas
Regirock
Registeel
Riolu
Shaymin
Smoochum
Suicune
Togepi
Tyrogue
Unown
Uxie
Wynaut
Zapdos
Wild Item
(none)
Advanced Information
Tier
Uber
Steps to hatch
30 720
GK/LK Power
120
Max. EXP
1 250 000
Base Happiness
0
Catch Rate
3
Abilities
Pressure
Users
--------------------
Absol
Aerodactyl
Articuno
Deoxys
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Speed)
Dialga
Dusclops
Dusknoir
Entei
Giratina
Ho-oh
Lugia
Mewtwo
Moltres
Palkia
Raikou
Spiritomb
Suicune
Vespiquen
Weavile
Zapdos
Battle effect: Opponent loses 2 PP per move when attacking the user.
Locations
Diamond
Transfer from GBA via Pal Park [None]
Pearl
Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Gold
It is said that it quietly spends its time deep at the bottom of the sea because its powers are too strong.
Silver
It is said to be the guardian of the seas. It is rumored to have been seen on the night of a storm.
Crystal
It has an incredible ability to calm raging storms. It is said that LUGIA appears when storms start.
Ruby
LUGIA's wings pack devastating power - a light fluttering of its wings can blow apart regular houses. As a result, this POKéMON chooses to live out of sight deep under the sea.
Sapphire
LUGIA's wings pack devastating power - a light fluttering of its wings can blow apart regular houses. As a result, this POKéMON chooses to live out of sight deep under the sea.
Emerald
LUGIA is so powerful even a light fluttering of its wings can blow apart houses. As a result, it chooses to live out of sight deep under the sea.
Fire Red
It is said to be the guardian of the seas. It is rumored to have been seen on the night of a storm.
Leaf Green
It is said that it quietly spends its time deep at the bottom of the sea because its powers are too strong.
Diamond
It sleeps in a deep-sea trench. If it flaps its wings, it is said to cause a 40-day storm.
Pearl
It sleeps in a deep-sea trench. If it flaps its wings, it is said to cause a 40-day storm.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Whirlwind
--
100
--
20
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
9
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
15
Gust
40
100
--
35
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
23
Recover
--
--
--
10
A self-healing move. The user restores its own HP by up to half of its max HP.
29
Hydro Pump
120
80
--
5
The foe is blasted by a huge volume of water launched under great pressure.
37
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
43
Swift
60
--
--
20
Star-shaped rays are shot at the foe. This attack never misses.
51
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
57
Ancientpower
60
100
10
5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
65
Extrasensory
80
100
10
30
The user attacks with an odd, unseeable power. It may also make the foe flinch.
71
Punishment
??
100
--
5
This attack's power increases the more the foe has powered up with stat changes.
79
Future Sight
80
90
--
15
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
85
Aeroblast
100
95
--
5
A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
93
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
99
Sky Attack
140
90
30
5
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05
Roar
--
100
--
20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24
Thunderbolt
95
100
10
15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25
Thunder
120
70
30
10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34
Shock Wave
60
--
--
20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37
Sandstorm
--
--
--
10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM47
Steel Wing
70
90
10
25
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM48
Skill Swap
--
--
--
10
The user employs its psychic power to exchange abilities with the foe.
TM51
Roost
--
--
--
10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM55
Brine
65
100
--
10
If the foe's HP is down to about half, this attack will hit with double the power.
TM57
Charge Beam
50
90
70
10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59
Dragon Pulse
90
100
--
10
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72
Avalanche
60
100
--
10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73
Thunder Wave
--
100
--
20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85
Dream Eater
100
100
--
15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02
Fly
90
95
--
15
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM03
Surf
95
100
--
15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05
Defog
--
--
--
15
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07
Waterfall
80
100
20
15
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
106
90
130
90
154
110
EVs Earned
0
0
0
0
3
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
166 - 182 198 - 213
322 - 353 385 - 416
86 - 99 114 - 128
167 - 194 223 - 251
122 - 135 150 - 164
239 - 266 295 - 323
86 - 99 114 - 128
167 - 194 223 - 251
143 - 157 171 - 185
282 - 310 338 - 366
104 - 117 132 - 146
203 - 230 259 - 287
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
166 - 182 198 - 213
322 - 353 385 - 416
95 - 111 127 - 142
185 - 216 248 - 279
135 - 151 167 - 182
265 - 296 328 - 359
95 - 111 127 - 142
185 - 216 248 - 279
159 - 175 191 - 206
313 - 344 376 - 407
115 - 131 147 - 162
225 - 256 288 - 319
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
166 - 182 198 - 213
322 - 353 385 - 416
105 - 122 139 - 156
204 - 238 273 - 307
149 - 166 183 - 200
292 - 326 361 - 395
105 - 122 139 - 156
204 - 238 273 - 307
175 - 192 210 - 227
344 - 378 414 - 448
127 - 144 161 - 178
248 - 282 317 - 351