| Celebi |
| General Information - [Back to top] |
| Sprites - View Gallery Page |
Names |
Pokédex Numbers |
 Genderless |
English |
Celebi |
National |
251 (2nd Gen.) |
| Japanese |
Serebii |
Sinnoh |
-- |
| French |
Celebi |
Hoenn |
386 |
| German |
Celebi |
Johto |
251 |
| Other Information |
| Species |
Time Travel |
Colour |
Green |
Type(s) |
Psychic / Grass |
| Gender |
Genderless |
Height |
0.6 m / 2'0" |
Weight |
5 kg / 11.0 lbs |
| Egg Groups |
|
Wild Item |
Lum Berry - 100% |
| Advanced Information |
| Tier |
Over-Used (OU) |
Steps to hatch |
30 720 |
GK/LK Power |
20 |
| Max. EXP |
1 059 860 |
Base Happiness |
100 |
Catch Rate |
45 |
| Abilities |
| Natural Cure |
Battle effect: When Pokémon is switched out, it is remedied of all status effects. |
| Locations |
| Diamond |
Transfer from GBA via Pal Park [None] |
| Pearl |
Transfer from GBA via Pal Park [None] |
| Pokédex Flavour Text |
| Gold |
This POKéMON wanders across time. Grass and trees flourish in the forests in which it has appeared. |
| Silver |
When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future. |
| Crystal |
Revered as a guardian of the forest, CELEBI appears wherever beautiful forests exist. |
| Ruby |
This POKéMON came from the future by crossing over time. It is thought that so long as CELEBI appears, a bright and shining future awaits us. |
| Sapphire |
This POKéMON came from the future by crossing over time. It is thought that so long as CELEBI appears, a bright and shining future awaits us. |
| Emerald |
This POKéMON came from the future by crossing over time. It is thought that so long as CELEBI appears, a bright and shining future awaits us. |
| Fire Red |
When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future. |
| Leaf Green |
This POKéMON wanders across time. Grass and trees flourish in the forests in which it has appeared. |
| Diamond |
It has the power to travel across time, but it is said to appear only in peaceful times. |
| Pearl |
It has the power to travel across time, but it is said to appear only in peaceful times. |
| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Leech Seed |
 |
 |
 |
-- |
90 |
-- |
10 |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| 0 |
Confusion |
 |
 |
 |
50 |
100 |
10 |
25 |
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 0 |
Recover |
 |
 |
 |
-- |
-- |
-- |
10 |
A self-healing move. The user restores its own HP by up to half of its max HP. |
| 0 |
Heal Bell |
 |
 |
 |
-- |
-- |
-- |
5 |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| 10 |
Safeguard |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
| 19 |
Magical Leaf |
 |
 |
 |
60 |
-- |
-- |
20 |
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 28 |
Ancientpower |
 |
 |
 |
60 |
100 |
10 |
5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 37 |
Baton Pass |
 |
 |
 |
-- |
-- |
-- |
40 |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 46 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 55 |
Heal Block |
 |
 |
 |
-- |
100 |
-- |
15 |
The user prevents the foe from using any HP-recovery moves for five turns. |
| 64 |
Future Sight |
 |
 |
 |
80 |
90 |
-- |
15 |
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 73 |
Healing Wish |
 |
 |
 |
-- |
-- |
-- |
10 |
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| 82 |
Leafstorm |
 |
 |
 |
140 |
90 |
100 |
5 |
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| 91 |
Perish Song |
 |
 |
 |
-- |
-- |
-- |
5 |
Any Pokémon that hears this song faints in three turns unless it switches out of battle. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM03 |
Water Pulse |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 |
Calm Mind |
 |
 |
 |
-- |
-- |
-- |
20 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 |
Hyper Beam |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 |
Light Screen |
 |
 |
 |
-- |
-- |
-- |
30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM19 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM20 |
Safeguard |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
 |
120 |
100 |
-- |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
 |
90 |
100 |
10 |
10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
 |
80 |
100 |
20 |
15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
 |
-- |
-- |
-- |
20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 |
Shock Wave |
 |
 |
 |
60 |
-- |
-- |
20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM37 |
Sandstorm |
 |
 |
 |
-- |
-- |
-- |
10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM40 |
Aerial Ace |
 |
 |
 |
60 |
-- |
-- |
20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM48 |
Skill Swap |
 |
 |
 |
-- |
-- |
-- |
10 |
The user employs its psychic power to exchange abilities with the foe. |
| TM53 |
Energy Ball |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM56 |
Fling |
 |
 |
 |
?? |
100 |
-- |
10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 |
Charge Beam |
 |
 |
 |
50 |
90 |
70 |
10 |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM62 |
Silver Wind |
 |
 |
 |
60 |
100 |
10 |
5 |
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM68 |
Giga Impact |
 |
 |
 |
150 |
90 |
-- |
5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM73 |
Thunder Wave |
 |
 |
 |
-- |
100 |
-- |
20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM76 |
Stealth Rock |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM77 |
Psych Up |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 |
Dream Eater |
 |
 |
 |
100 |
100 |
-- |
15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM86 |
Grass Knot |
 |
 |
 |
?? |
100 |
-- |
20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM89 |
U-Turn |
 |
 |
 |
70 |
100 |
-- |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 |
Trick Room |
 |
 |
 |
-- |
-- |
-- |
5 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| HM01 |
Cut |
 |
 |
 |
50 |
95 |
-- |
30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
100 |
100 |
100 |
100 |
100 |
100 |
| EVs Earned |
3 |
0 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
160 - 176 192 - 207
310 - 341 373 - 404
|
95 - 108 123 - 137
185 - 212 241 - 269
|
95 - 108 123 - 137
185 - 212 241 - 269
|
95 - 108 123 - 137
185 - 212 241 - 269
|
95 - 108 123 - 137
185 - 212 241 - 269
|
95 - 108 123 - 137
185 - 212 241 - 269
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
160 - 176 192 - 207
310 - 341 373 - 404
|
105 - 121 137 - 152
205 - 236 268 - 299
|
105 - 121 137 - 152
205 - 236 268 - 299
|
105 - 121 137 - 152
205 - 236 268 - 299
|
105 - 121 137 - 152
205 - 236 268 - 299
|
105 - 121 137 - 152
205 - 236 268 - 299
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
160 - 176 192 - 207
310 - 341 373 - 404
|
116 - 133 150 - 167
226 - 260 295 - 329
|
116 - 133 150 - 167
226 - 260 295 - 329
|
116 - 133 150 - 167
226 - 260 295 - 329
|
116 - 133 150 - 167
226 - 260 295 - 329
|
116 - 133 150 - 167
226 - 260 295 - 329
|