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<- Treecko Sceptile ->

Grovyle
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Grovyle National 253 (3rd Gen.)
Japanese Jyuputoru Sinnoh --
French Massko Hoenn 2
German Reptain Johto --
Other Information
Species Wood Gecko Colour Green Type(s) Grass
Gender Male: 87.5% / Female: 12.5% Height 0.9 m / 2'11" Weight 21 kg / 46.3 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 45
Abilities
Overgrow
Battle effect: Boosts power of Grass moves by 1.5x when below 1/3 maximum HP.
Locations
Diamond Transfer from GBA via Pal Park [None]
Pearl Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Ruby The leaves growing out of GROVYLE's body are convenient for camouflaging it from enemies in the forest. This POKéMON is a master at climbing trees in jungles.
Sapphire This POKéMON adeptly flies from branch to branch in trees. In a forest, no POKéMON can ever hope to catch a fleeing GROVYLE however fast they may be.
Emerald Leaves grow out of this POKéMON's body. They help obscure a GROVYLE from the eyes of its enemies while it is in a thickly overgrown forest.
Fire Red Its strongly developed thigh muscles give it astounding agility and jumping performance.
Leaf Green Its strongly developed thigh muscles give it astounding agility and jumping performance.
Diamond It lives in dense jungles. While closing in on its prey, it leaps from branch to branch.
Pearl It lives in dense jungles. While closing in on its prey, it leaps from branch to branch.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #1 Deposited (no data) Traded #1
GTSPlus Trade Station
Overall (no data) Open (no data) Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall (no data) Open (no data) Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Treecko
Base form

Grovyle
Level 16

Sceptile
Level 36
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×2 ×1 ×1 ×0.5 ×1 ×2 ×2 ×1 ×0.5 ×0.5 ×2 ×1 ×2 ×1 ×1 ×1 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Pound Normal Physical Tough 40 100 -- 35 The foe is physically pounded with a long tail or a foreleg, etc.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Absorb Grass Special Smart 20 100 -- 25 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
0 Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
6 Absorb Grass Special Smart 20 100 -- 25 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
11 Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
16 Fury Cutter Bug Physical Cool 10 95 -- 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession.
17 Pursuit Dark Physical Smart 40 100 -- 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
23 Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
29 Leaf Blade Grass Physical Cool 90 100 -- 15 The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
35 Agility Psychic Other Cool -- -- -- 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
41 Slam Normal Physical Tough 80 75 -- 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
47 Detect Fighting Other Cool -- -- -- 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
53 False Swipe Normal Physical Cool 40 100 -- 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
59 Leafstorm Grass Special Cute 140 90 100 5 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed Grass Physical Cool 10 100 -- 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53 Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM54 False Swipe Normal Physical Cool 40 100 -- 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch Fighting Physical Beauty 60 100 -- 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81 X-Scissor Bug Physical Beauty 80 100 -- 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Mud Sport Ground Other Cute -- -- -- 15 The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Endeavor Normal Physical Tough ?? 100 -- 5 An attack move that cuts down the foe's HP to equal the user's HP.
Leech Seed Grass Other Smart -- 90 -- 10 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Dragonbreath Dragon Special Cool 60 100 30 20 The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Crush Claw Normal Physical Cool 75 95 50 10 The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Worry Seed Grass Other Beauty -- 100 -- 10 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Double Kick Fighting Physical Cool 30 100 -- 30 The foe is quickly kicked twice in succession using both feet.
Grasswhistle Grass Other Smart -- 55 -- 15 The user plays a pleasant melody that lulls the foe into a deep sleep.
Synthesis Grass Other Smart -- -- -- 5 The user restores its own HP. The amount of HP regained varies with the weather.
Magical Leaf Grass Special Beauty 60 -- -- 20 The user scatters curious leaves that chase the foe. This attack will not miss.
Leafstorm Grass Special Cute 140 90 100 5 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 50 65 45 85 65 95
EVs Earned 0 0 0 0 0 2
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
63 - 77
91 - 105
122 - 149
178 - 206
45 - 59
73 - 87
86 - 113
142 - 170
81 - 95
109 - 123
158 - 185
214 - 242
63 - 77
91 - 105
122 - 149
178 - 206
90 - 104
118 - 132
176 - 203
232 - 260
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
70 - 86
102 - 117
135 - 166
198 - 229
50 - 66
82 - 97
95 - 126
158 - 189
90 - 106
122 - 137
175 - 206
238 - 269
70 - 86
102 - 117
135 - 166
198 - 229
100 - 116
132 - 147
195 - 226
258 - 289
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
77 - 94
112 - 129
149 - 183
218 - 252
55 - 72
90 - 107
105 - 139
174 - 208
99 - 116
134 - 151
193 - 227
262 - 296
77 - 94
112 - 129
149 - 183
218 - 252
110 - 127
145 - 162
215 - 249
284 - 318

<- Treecko Sceptile ->
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