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<- Blaziken Marshtomp ->

Mudkip
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Mudkip National 258 (3rd Gen.)
Japanese Mizugorou Sinnoh --
French Gobou Hoenn 7
German Hydropi Johto --
Other Information
Species Mud Fish Colour Blue Type(s) Water
Gender Male: 87.5% / Female: 12.5% Height 0.4 m / 1'4" Weight 7 kg / 15.4 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 20
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 45
Abilities
Torrent
Battle effect: Boosts power of Water moves by 1.5x when below 1/3 maximum HP.
Locations
Diamond Transfer from GBA via Pal Park [None]
Pearl Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Ruby The fin on MUDKIP's head acts as highly sensitive radar. Using this fin to sense movements of water and air, this POKéMON can determine what is taking place around it without using its eyes.
Sapphire In water, MUDKIP breathes using the gills on its cheeks. If it is faced with a tight situation in battle, this POKéMON will unleash its amazing power - it can crush rocks bigger than itself.
Emerald On land, it can powerfully lift large boulders by planting its four feet and heaving. It sleeps by burying itself in soil at the water's edge.
Fire Red Its large tail fin propels it through water with powerful acceleration. It is strong in spite of its size.
Leaf Green Its large tail fin propels it through water with powerful acceleration. It is strong in spite of its size.
Diamond To alert it, the fin on its head senses the flow of water. It has the strength to heft boulders.
Pearl To alert it, the fin on its head senses the flow of water. It has the strength to heft boulders.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #4 Deposited #9 Traded #6
GTSPlus Trade Station
Overall #11 Open #12 Traded #47 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #40 Open #40 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Mudkip
Base form

Marshtomp
Level 16

Swampert
Level 36
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×1 ×1 ×0.5 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
0 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
6 Mud-Slap Ground Special Cute 20 100 100 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy.
10 Water Gun Water Special Cute 40 100 -- 25 The foe is blasted with a forceful shot of water.
15 Bide Normal Physical Tough ?? -- -- 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
19 Foresight Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
24 Mud Sport Ground Other Cute -- -- -- 15 The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
28 Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
33 Whirlpool Water Special Beauty 15 70 -- 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
37 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
42 Hydro Pump Water Special Beauty 120 80 -- 5 The foe is blasted by a huge volume of water launched under great pressure.
46 Endeavor Normal Physical Tough ?? 100 -- 5 An attack move that cuts down the foe's HP to equal the user's HP.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf Water Special Beauty 95 100 -- 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall Water Physical Tough 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Refresh Normal Other Cute -- -- -- 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Uproar Normal Special Cute 50 100 -- 10 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Curse ??? Other Tough -- -- -- 10 A move that works differently for the Ghost type than for all the other types.
Stomp Normal Physical Tough 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
Ice Ball Ice Physical Beauty 30 90 -- 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Mirror Coat Psychic Special Beauty ?? 100 -- 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Counter Fighting Physical Tough ?? 100 -- 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Whirlpool Water Special Beauty 15 70 -- 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
Double-edge Normal Physical Tough 120 100 -- 15 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Mud Bomb Ground Special Smart 65 85 30 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 50 70 50 50 50 40
EVs Earned 0 1 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
68 - 81
96 - 110
131 - 158
187 - 215
50 - 63
78 - 92
95 - 122
151 - 179
50 - 63
78 - 92
95 - 122
151 - 179
50 - 63
78 - 92
95 - 122
151 - 179
41 - 54
69 - 83
77 - 104
133 - 161
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
75 - 91
107 - 122
145 - 176
208 - 239
55 - 71
87 - 102
105 - 136
168 - 199
55 - 71
87 - 102
105 - 136
168 - 199
55 - 71
87 - 102
105 - 136
168 - 199
45 - 61
77 - 92
85 - 116
148 - 179
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
83 - 100
117 - 134
160 - 194
229 - 263
61 - 78
95 - 112
116 - 150
185 - 219
61 - 78
95 - 112
116 - 150
185 - 219
61 - 78
95 - 112
116 - 150
185 - 219
50 - 67
84 - 101
94 - 128
163 - 197

<- Blaziken