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<- Delcatty Mawile ->

Sableye
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Sableye National 302 (3rd Gen.)
Japanese Yamirami Sinnoh --
French Tenefix Hoenn 68
German Zobiris Johto --
Other Information
Species Darkness Colour Purple Type(s) Dark / Ghost
Gender Male: 50% / Female: 50% Height 0.5 m / 1'8" Weight 11 kg / 24.2 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Never-Used (NU) Steps to hatch 6 400 GK/LK Power 40
Max. EXP 1 059 860 Base Happiness 35 Catch Rate 45
Abilities
Keen Eye
Battle effect: User is immune to Accuracy reduction.
Field effect: Reduces chance of finding lower leveled Pokémon by 1/2.
Stall
Battle effect: User is always at the lowest priority.
Locations
Diamond Iron Mountain (Sapphire Inserted into DS) [Uncommon]
Pearl Iron Mountain (Sapphire Inserted into DS) [Uncommon]
Pokédex Flavour Text
Ruby SABLEYE lead quiet lives deep inside caverns. They are feared, however, because these POKéMON are thought to steal the spirits of people when their eyes burn with a sinister glow in the darkness.
Sapphire SABLEYE digs the ground with sharpened claws to find rocks that it eats. Substances in the eaten rocks crystallize and rise up to the POKéMON's body surface.
Emerald It digs branching holes in caves using its sharp claws in search of food--raw gems. A SABLEYE lurks in darkness and is seen only rarely.
Fire Red It feeds on gemstone crystals. In darkness, its eyes sparkle with the glitter of jewels.
Leaf Green It feeds on gemstone crystals. In darkness, its eyes sparkle with the glitter of jewels.
Diamond It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
Pearl It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #6 Deposited #5 Traded #4
GTSPlus Trade Station
Overall #269 Open #305 Traded #69 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #76 Open #76 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Sableye
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×0 ×0.5 ×0 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Scratch Normal Physical Tough 40 100 -- 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
4 Foresight Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
8 Night Shade Ghost Special Cool ?? 100 -- 15 The user makes the foe see a mirage. It inflicts damage matching the user's level.
11 Astonish Ghost Physical Cool 30 100 30 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
15 Fury Swipes Normal Physical Tough 18 80 -- 15 The foe is raked with sharp claws or scythes for two to five times in quick succession.
18 Fake Out Normal Physical Cute 40 100 100 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
22 Detect Fighting Other Cool -- -- -- 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
25 Shadow Sneak Ghost Physical Smart 40 100 -- 30 The user extends its shadow and attacks the foe from behind. This move always goes first.
29 Knock Off Dark Physical Cool 20 100 -- 20 The user slaps down the foe's held item, preventing the item from being used during the battle.
32 Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
36 Punishment Dark Physical Smart ?? 100 -- 5 This attack's power increases the more the foe has powered up with stat changes.
39 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
43 Power Gem Rock Special Beauty 70 100 -- 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
46 Confuse Ray Ghost Other Smart -- 100 -- 10 The foe is exposed to a sinister ray that triggers confusion.
50 Zen Headbutt Psychic Physical Beauty 80 90 20 15 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
53 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
57 Mean Look Normal Other Beauty -- -- -- 5 The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo Dark Other Cute -- 100 -- 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
Recover Normal Other Smart -- -- -- 10 A self-healing move. The user restores its own HP by up to half of its max HP.
Moonlight Normal Other Beauty -- -- -- 5 The user restores its own HP. The amount of HP regained varies with the weather.
Nasty Plot Dark Other Cute -- -- -- 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Flatter Dark Other Smart -- 100 -- 15 Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 50 75 75 65 65 50
EVs Earned 0 1 1 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
72 - 86
100 - 114
140 - 167
196 - 224
72 - 86
100 - 114
140 - 167
196 - 224
63 - 77
91 - 105
122 - 149
178 - 206
63 - 77
91 - 105
122 - 149
178 - 206
50 - 63
78 - 92
95 - 122
151 - 179
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
80 - 96
112 - 127
155 - 186
218 - 249
80 - 96
112 - 127
155 - 186
218 - 249
70 - 86
102 - 117
135 - 166
198 - 229
70 - 86
102 - 117
135 - 166
198 - 229
55 - 71
87 - 102
105 - 136
168 - 199
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
88 - 105
123 - 140
171 - 205
240 - 274
88 - 105
123 - 140
171 - 205
240 - 274
77 - 94
112 - 129
149 - 183
218 - 252
77 - 94
112 - 129
149 - 183
218 - 252
61 - 78
95 - 112
116 - 150
185 - 219

<- Delcatty Mawile ->
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