| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Leer |
 |
 |
 |
-- |
100 |
-- |
30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 0 |
Scratch |
 |
 |
 |
40 |
100 |
-- |
35 |
Hard, pointed, and sharp claws rake the foe to inflict damage. |
| 4 |
Foresight |
 |
 |
 |
-- |
-- |
-- |
40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| 8 |
Night Shade |
 |
 |
 |
?? |
100 |
-- |
15 |
The user makes the foe see a mirage. It inflicts damage matching the user's level. |
| 11 |
Astonish |
 |
 |
 |
30 |
100 |
30 |
15 |
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 15 |
Fury Swipes |
 |
 |
 |
18 |
80 |
-- |
15 |
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 18 |
Fake Out |
 |
 |
 |
40 |
100 |
100 |
10 |
An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 22 |
Detect |
 |
 |
 |
-- |
-- |
-- |
5 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 25 |
Shadow Sneak |
 |
 |
 |
40 |
100 |
-- |
30 |
The user extends its shadow and attacks the foe from behind. This move always goes first. |
| 29 |
Knock Off |
 |
 |
 |
20 |
100 |
-- |
20 |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| 32 |
Faint Attack |
 |
 |
 |
60 |
-- |
-- |
20 |
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| 36 |
Punishment |
 |
 |
 |
?? |
100 |
-- |
5 |
This attack's power increases the more the foe has powered up with stat changes. |
| 39 |
Shadow Claw |
 |
 |
 |
70 |
100 |
-- |
15 |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| 43 |
Power Gem |
 |
 |
 |
70 |
100 |
-- |
20 |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 46 |
Confuse Ray |
 |
 |
 |
-- |
100 |
-- |
10 |
The foe is exposed to a sinister ray that triggers confusion. |
| 50 |
Zen Headbutt |
 |
 |
 |
80 |
90 |
20 |
15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 53 |
Shadow Ball |
 |
 |
 |
80 |
100 |
20 |
15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| 57 |
Mean Look |
 |
 |
 |
-- |
-- |
-- |
5 |
The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM01 |
Focus Punch |
 |
 |
 |
150 |
100 |
-- |
20 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 |
Water Pulse |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 |
Calm Mind |
 |
 |
 |
-- |
-- |
-- |
20 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 |
Taunt |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 |
Psychic |
 |
 |
 |
90 |
100 |
10 |
10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
 |
80 |
100 |
20 |
15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM31 |
Brick Break |
 |
 |
 |
75 |
100 |
-- |
15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 |
Shock Wave |
 |
 |
 |
60 |
-- |
-- |
20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM40 |
Aerial Ace |
 |
 |
 |
60 |
-- |
-- |
20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM41 |
Torment |
 |
 |
 |
-- |
100 |
-- |
15 |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM49 |
Snatch |
 |
 |
 |
-- |
-- |
-- |
10 |
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| TM56 |
Fling |
 |
 |
 |
?? |
100 |
-- |
10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 |
Will-O-Wisp |
 |
 |
 |
-- |
75 |
-- |
15 |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM63 |
Embargo |
 |
 |
 |
-- |
100 |
-- |
15 |
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM65 |
Shadow Claw |
 |
 |
 |
70 |
100 |
-- |
15 |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM66 |
Payback |
 |
 |
 |
50 |
100 |
-- |
10 |
If the user can use this attack after the foe attacks, its power is doubled. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM77 |
Psych Up |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 |
Dark Pulse |
 |
 |
 |
80 |
100 |
20 |
15 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 |
Poison Jab |
 |
 |
 |
80 |
100 |
30 |
20 |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM85 |
Dream Eater |
 |
 |
 |
100 |
100 |
-- |
15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 |
Cut |
 |
 |
 |
50 |
95 |
-- |
30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Psych Up |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
|
Recover |
 |
 |
 |
-- |
-- |
-- |
10 |
A self-healing move. The user restores its own HP by up to half of its max HP. |
|
Moonlight |
 |
 |
 |
-- |
-- |
-- |
5 |
The user restores its own HP. The amount of HP regained varies with the weather. |
|
Nasty Plot |
 |
 |
 |
-- |
-- |
-- |
20 |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
|
Flatter |
 |
 |
 |
-- |
100 |
-- |
15 |
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
50 |
75 |
75 |
65 |
65 |
50 |
| EVs Earned |
0 |
1 |
1 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
110 - 126 142 - 157
210 - 241 273 - 304
|
72 - 86 100 - 114
140 - 167 196 - 224
|
72 - 86 100 - 114
140 - 167 196 - 224
|
63 - 77 91 - 105
122 - 149 178 - 206
|
63 - 77 91 - 105
122 - 149 178 - 206
|
50 - 63 78 - 92
95 - 122 151 - 179
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
110 - 126 142 - 157
210 - 241 273 - 304
|
80 - 96 112 - 127
155 - 186 218 - 249
|
80 - 96 112 - 127
155 - 186 218 - 249
|
70 - 86 102 - 117
135 - 166 198 - 229
|
70 - 86 102 - 117
135 - 166 198 - 229
|
55 - 71 87 - 102
105 - 136 168 - 199
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
110 - 126 142 - 157
210 - 241 273 - 304
|
88 - 105 123 - 140
171 - 205 240 - 274
|
88 - 105 123 - 140
171 - 205 240 - 274
|
77 - 94 112 - 129
149 - 183 218 - 252
|
77 - 94 112 - 129
149 - 183 218 - 252
|
61 - 78 95 - 112
116 - 150 185 - 219
|