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<- Mawile Lairon ->

Aron
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Aron National 304 (3rd Gen.)
Japanese Kokodora Sinnoh --
French Galekid Hoenn 70
German Stollunior Johto --
Other Information
Species Iron Armor Colour Gray Type(s) Steel / Rock
Gender Male: 50% / Female: 50% Height 0.4 m / 1'4" Weight 60 kg / 132.2 lbs
Egg Groups Wild Item Hard Stone - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 8 960 GK/LK Power 80
Max. EXP 1 250 000 Base Happiness 35 Catch Rate 180
Abilities
Sturdy
Battle effect: User is immune to OHKO moves.
Rock Head
Battle effect: User is immune to recoil damage.
Locations
Diamond Fuego Ironworks [Rare, (Pokédar)]
Pearl Transfer from GBA Games, Trade with Diamond [None]
Pokédex Flavour Text
Ruby This POKéMON has a body of steel. To make its body, ARON feeds on iron ore that it digs from mountains. Occasionally, it causes major trouble by eating bridges and rails.
Sapphire ARON has a body of steel. With one all-out charge, this POKéMON can demolish even a heavy dump truck. The destroyed dump truck then becomes a handy meal for the POKéMON.
Emerald A POKéMON that is clad in steel armor. A new suit of armor is made when it evolves. The old, discarded armor is salvaged as metal for making iron products.
Fire Red It eats iron to build its steel body. It is a pest that descends from mountains to eat bridges and train tracks.
Leaf Green It eats iron to build its steel body. It is a pest that descends from mountains to eat bridges and train tracks.
Diamond It usually lives deep in mountains. However, hunger may drive it to eat railroad tracks and cars.
Pearl It usually lives deep in mountains. However, hunger may drive it to eat railroad tracks and cars.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #5 Deposited #4 Traded #8
GTSPlus Trade Station
Overall #249 Open #256 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #135 Open #135 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Aron
Base form

Lairon
Level 32

Aggron
Level 42
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×0.5 ×0.5 ×1 ×4 ×1 ×0.25 ×0.5 ×1 ×4 ×0.5 ×0.25 ×0 ×0.5 ×0.5 ×1 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
4 Harden Normal Other Tough -- -- -- 30 The user stiffens all the muscles in its body to raise its Defense stat.
8 Mud-Slap Ground Special Cute 20 100 100 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy.
11 Headbutt Normal Physical Tough 70 100 30 15 The user sticks its head out and rams straight forward. It may make the foe flinch.
15 Metal Claw Steel Physical Cool 50 95 10 35 The foe is raked with steel claws. It may also raise the user's Attack stat.
18 Iron Defense Steel Other Tough -- -- -- 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
22 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
25 Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
29 Iron Head Steel Physical Tough 80 100 30 15 The foe slams the target with its steel-hard head. It may also make the target flinch.
32 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
36 Metal Sound Steel Other Smart -- 85 -- 40 A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
39 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
43 Double-edge Normal Physical Tough 120 100 -- 15 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
46 Metal Burst Steel Physical Beauty ?? 100 -- 10 The user retaliates against the foe that last inflicted damage on it with much greater power.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM69 Rock Polish Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Endeavor Normal Physical Tough ?? 100 -- 5 An attack move that cuts down the foe's HP to equal the user's HP.
Body Slam Normal Physical Tough 85 100 30 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Stomp Normal Physical Tough 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
Smellingsalt Normal Physical Smart 60 100 -- 10 This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Curse ??? Other Tough -- -- -- 10 A move that works differently for the Ghost type than for all the other types.
Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Iron Head Steel Physical Tough 80 100 30 15 The foe slams the target with its steel-hard head. It may also make the target flinch.
Dragon Rush Dragon Physical Cool 100 75 20 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 50 70 100 40 40 30
EVs Earned 0 0 1 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
68 - 81
96 - 110
131 - 158
187 - 215
95 - 108
123 - 137
185 - 212
241 - 269
41 - 54
69 - 83
77 - 104
133 - 161
41 - 54
69 - 83
77 - 104
133 - 161
32 - 45
60 - 74
59 - 86
115 - 143
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
75 - 91
107 - 122
145 - 176
208 - 239
105 - 121
137 - 152
205 - 236
268 - 299
45 - 61
77 - 92
85 - 116
148 - 179
45 - 61
77 - 92
85 - 116
148 - 179
35 - 51
67 - 82
65 - 96
128 - 159
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
83 - 100
117 - 134
160 - 194
229 - 263
116 - 133
150 - 167
226 - 260
295 - 329
50 - 67
84 - 101
94 - 128
163 - 197
50 - 67
84 - 101
94 - 128
163 - 197
39 - 56
73 - 90
72 - 106
141 - 175

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