| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Tackle |
 |
 |
 |
35 |
95 |
-- |
35 |
A physical attack in which the user charges and slams into the foe with its whole body. |
| 4 |
Thunder Wave |
 |
 |
 |
-- |
100 |
-- |
20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 9 |
Leer |
 |
 |
 |
-- |
100 |
-- |
30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 12 |
Howl |
 |
 |
 |
-- |
-- |
-- |
40 |
The user howls loudly to raise its spirit, boosting its Attack stat. |
| 17 |
Quick Attack |
 |
 |
 |
40 |
100 |
-- |
30 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 20 |
Spark |
 |
 |
 |
65 |
100 |
30 |
20 |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| 25 |
Odor Sleuth |
 |
 |
 |
-- |
-- |
-- |
40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| 28 |
Bite |
 |
 |
 |
60 |
100 |
30 |
25 |
The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 33 |
Thunder Fang |
 |
 |
 |
65 |
95 |
10 |
15 |
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| 36 |
Roar |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| 41 |
Discharge |
 |
 |
 |
80 |
100 |
30 |
15 |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 44 |
Charge |
 |
 |
 |
-- |
-- |
-- |
20 |
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| 49 |
Thunder |
 |
 |
 |
120 |
70 |
30 |
10 |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM05 |
Roar |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM16 |
Light Screen |
 |
 |
 |
-- |
-- |
-- |
30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 |
Iron Tail |
 |
 |
 |
100 |
75 |
30 |
15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM24 |
Thunderbolt |
 |
 |
 |
95 |
100 |
10 |
15 |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 |
Thunder |
 |
 |
 |
120 |
70 |
30 |
10 |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 |
Shock Wave |
 |
 |
 |
60 |
-- |
-- |
20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 |
Flamethrower |
 |
 |
 |
95 |
100 |
10 |
15 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM57 |
Charge Beam |
 |
 |
 |
50 |
90 |
70 |
10 |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM73 |
Thunder Wave |
 |
 |
 |
-- |
100 |
-- |
20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Crunch |
 |
 |
 |
80 |
100 |
20 |
15 |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
|
Headbutt |
 |
 |
 |
70 |
100 |
30 |
15 |
The user sticks its head out and rams straight forward. It may make the foe flinch. |
|
Uproar |
 |
 |
 |
50 |
100 |
-- |
10 |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
|
Curse |
 |
 |
 |
-- |
-- |
-- |
10 |
A move that works differently for the Ghost type than for all the other types. |
|
Swift |
 |
 |
 |
60 |
-- |
-- |
20 |
Star-shaped rays are shot at the foe. This attack never misses. |
|
Discharge |
 |
 |
 |
80 |
100 |
30 |
15 |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
|
Ice Fang |
 |
 |
 |
65 |
95 |
10 |
15 |
The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
|
Fire Fang |
 |
 |
 |
65 |
95 |
10 |
15 |
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
|
Thunder Fang |
 |
 |
 |
65 |
95 |
10 |
15 |
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
40 |
45 |
40 |
65 |
40 |
65 |
| EVs Earned |
0 |
0 |
0 |
0 |
0 |
1 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
100 - 116 132 - 147
190 - 221 253 - 284
|
45 - 59 73 - 87
86 - 113 142 - 170
|
41 - 54 69 - 83
77 - 104 133 - 161
|
63 - 77 91 - 105
122 - 149 178 - 206
|
41 - 54 69 - 83
77 - 104 133 - 161
|
63 - 77 91 - 105
122 - 149 178 - 206
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
100 - 116 132 - 147
190 - 221 253 - 284
|
50 - 66 82 - 97
95 - 126 158 - 189
|
45 - 61 77 - 92
85 - 116 148 - 179
|
70 - 86 102 - 117
135 - 166 198 - 229
|
45 - 61 77 - 92
85 - 116 148 - 179
|
70 - 86 102 - 117
135 - 166 198 - 229
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
100 - 116 132 - 147
190 - 221 253 - 284
|
55 - 72 90 - 107
105 - 139 174 - 208
|
50 - 67 84 - 101
94 - 128 163 - 197
|
77 - 94 112 - 129
149 - 183 218 - 252
|
50 - 67 84 - 101
94 - 128 163 - 197
|
77 - 94 112 - 129
149 - 183 218 - 252
|