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<- Medicham Manectric ->

Electrike
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Electrike National 309 (3rd Gen.)
Japanese Rakurai Sinnoh --
French Dynavolt Hoenn 78
German Frizelbliz Johto --
Other Information
Species Lightning Colour Green Type(s) Electric
Gender Male: 50% / Female: 50% Height 0.6 m / 2'0" Weight 15 kg / 33.1 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 250 000 Base Happiness 70 Catch Rate 120
Abilities
Static
Battle effect: 30% chance of inflicting Paralysis on opponent when hit by a contact move.
Field effect: Higher chance of running into wild Electric Pokémon if the user is in the leading slot.
Lightningrod
Battle effect: Double Battles only; all Lightning moves switch targetting to the ability user.
Locations
Diamond Swarm in Valley Windworks [Swarm]
Pearl Swarm in Valley Windworks [Swarm]
Pokédex Flavour Text
Ruby ELECTRIKE stores electricity in its long body hair. This POKéMON stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance.
Sapphire ELECTRIKE runs faster than the human eye can follow. The friction from running is converted into electricity, which is then stored in this POKéMON's fur.
Emerald It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks.
Fire Red It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.
Leaf Green It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.
Diamond Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
Pearl Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #1 Deposited #2 Traded #2
GTSPlus Trade Station
Overall #301 Open #276 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #167 Open #167 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Electrike
Base form

Manectric
Level 26
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0.5 ×1 ×1 ×0.5 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×0.5 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
4 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
9 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
12 Howl Normal Other Cool -- -- -- 40 The user howls loudly to raise its spirit, boosting its Attack stat.
17 Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
20 Spark Electric Physical Cool 65 100 30 20 The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
25 Odor Sleuth Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
28 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
33 Thunder Fang Electric Physical Smart 65 95 10 15 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
36 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
41 Discharge Electric Special Cool 80 100 30 15 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
44 Charge Electric Other Smart -- -- -- 20 The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
49 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Headbutt Normal Physical Tough 70 100 30 15 The user sticks its head out and rams straight forward. It may make the foe flinch.
Uproar Normal Special Cute 50 100 -- 10 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Curse ??? Other Tough -- -- -- 10 A move that works differently for the Ghost type than for all the other types.
Swift Normal Special Cool 60 -- -- 20 Star-shaped rays are shot at the foe. This attack never misses.
Discharge Electric Special Cool 80 100 30 15 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Ice Fang Ice Physical Cool 65 95 10 15 The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Fire Fang Fire Physical Beauty 65 95 10 15 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Thunder Fang Electric Physical Smart 65 95 10 15 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 40 45 40 65 40 65
EVs Earned 0 0 0 0 0 1
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
100 - 116
132 - 147
190 - 221
253 - 284
45 - 59
73 - 87
86 - 113
142 - 170
41 - 54
69 - 83
77 - 104
133 - 161
63 - 77
91 - 105
122 - 149
178 - 206
41 - 54
69 - 83
77 - 104
133 - 161
63 - 77
91 - 105
122 - 149
178 - 206
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
100 - 116
132 - 147
190 - 221
253 - 284
50 - 66
82 - 97
95 - 126
158 - 189
45 - 61
77 - 92
85 - 116
148 - 179
70 - 86
102 - 117
135 - 166
198 - 229
45 - 61
77 - 92
85 - 116
148 - 179
70 - 86
102 - 117
135 - 166
198 - 229
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
100 - 116
132 - 147
190 - 221
253 - 284
55 - 72
90 - 107
105 - 139
174 - 208
50 - 67
84 - 101
94 - 128
163 - 197
77 - 94
112 - 129
149 - 183
218 - 252
50 - 67
84 - 101
94 - 128
163 - 197
77 - 94
112 - 129
149 - 183
218 - 252

<- Medicham Manectric ->
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