| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Leer |
 |
 |
 |
-- |
100 |
-- |
30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 0 |
Bite |
 |
 |
 |
60 |
100 |
30 |
25 |
The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 6 |
Rage |
 |
 |
 |
20 |
100 |
-- |
20 |
While this move is in use, it gains attack power each time the user is hit in battle. |
| 8 |
Focus Energy |
 |
 |
 |
-- |
-- |
-- |
30 |
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| 11 |
Scary Face |
 |
 |
 |
-- |
90 |
-- |
10 |
The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 16 |
Ice Fang |
 |
 |
 |
65 |
95 |
10 |
15 |
The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
| 18 |
Screech |
 |
 |
 |
-- |
85 |
-- |
40 |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 21 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| 26 |
Assurance |
 |
 |
 |
50 |
100 |
-- |
10 |
If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| 28 |
Crunch |
 |
 |
 |
80 |
100 |
20 |
15 |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 31 |
Aqua Jet |
 |
 |
 |
40 |
100 |
-- |
20 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 36 |
Agility |
 |
 |
 |
-- |
-- |
-- |
30 |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 38 |
Take Down |
 |
 |
 |
90 |
85 |
-- |
20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM03 |
Water Pulse |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
 |
-- |
-- |
-- |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM12 |
Taunt |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM13 |
Ice Beam |
 |
 |
 |
95 |
100 |
10 |
10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
 |
120 |
70 |
10 |
5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM41 |
Torment |
 |
 |
 |
-- |
100 |
-- |
15 |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM55 |
Brine |
 |
 |
 |
65 |
100 |
-- |
10 |
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 |
Payback |
 |
 |
 |
50 |
100 |
-- |
10 |
If the user can use this attack after the foe attacks, its power is doubled. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 |
Dark Pulse |
 |
 |
 |
80 |
100 |
20 |
15 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM03 |
Surf |
 |
 |
 |
95 |
100 |
-- |
15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 |
Waterfall |
 |
 |
 |
80 |
100 |
20 |
15 |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Hydro Pump |
 |
 |
 |
120 |
80 |
-- |
5 |
The foe is blasted by a huge volume of water launched under great pressure. |
|
Double-edge |
 |
 |
 |
120 |
100 |
-- |
15 |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
|
Thrash |
 |
 |
 |
90 |
100 |
-- |
20 |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
|
Ancientpower |
 |
 |
 |
60 |
100 |
10 |
5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
45 |
90 |
20 |
65 |
20 |
65 |
| EVs Earned |
0 |
1 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
105 - 121 137 - 152
200 - 231 263 - 294
|
86 - 99 114 - 128
167 - 194 223 - 251
|
23 - 36 51 - 65
41 - 68 97 - 125
|
63 - 77 91 - 105
122 - 149 178 - 206
|
23 - 36 51 - 65
41 - 68 97 - 125
|
63 - 77 91 - 105
122 - 149 178 - 206
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
105 - 121 137 - 152
200 - 231 263 - 294
|
95 - 111 127 - 142
185 - 216 248 - 279
|
25 - 41 57 - 72
45 - 76 108 - 139
|
70 - 86 102 - 117
135 - 166 198 - 229
|
25 - 41 57 - 72
45 - 76 108 - 139
|
70 - 86 102 - 117
135 - 166 198 - 229
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
105 - 121 137 - 152
200 - 231 263 - 294
|
105 - 122 139 - 156
204 - 238 273 - 307
|
28 - 45 62 - 79
50 - 84 119 - 153
|
77 - 94 112 - 129
149 - 183 218 - 252
|
28 - 45 62 - 79
50 - 84 119 - 153
|
77 - 94 112 - 129
149 - 183 218 - 252
|