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<- Swalot Sharpedo ->

Carvanha
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Carvanha National 318 (3rd Gen.)
Japanese Kibania Sinnoh --
French Carvanha Hoenn 97
German Kanivanha Johto --
Other Information
Species Savage Colour Red Type(s) Water / Dark
Gender Male: 50% / Female: 50% Height 0.8 m / 2'7" Weight 20 kg / 44.1 lbs
Egg Groups Wild Item Deepseatooth - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 250 000 Base Happiness 35 Catch Rate 225
Abilities
Rough Skin
Battle effect: Opponent loses 1/16 of maximum HP everytime user is hit by a contact move.
Locations
Diamond Safari Game (Fish w/ Super Rod) [Uncommon]
Pearl Safari Game (Fish w/ Super Rod) [Uncommon]
Pokédex Flavour Text
Ruby CARVANHA's strongly developed jaws and its sharply pointed fangs pack the destructive power to rip out boat hulls. Many boats have been attacked and sunk by this POKéMON.
Sapphire If anything invades CARVANHA's territory, it will swarm and tear at the intruder with its pointed fangs. On its own, however, this POKéMON turns suddenly timid.
Emerald CARVANHA attack ships in swarms, making them sink. Although it is said to be a very vicious POKéMON, it timidly flees as soon as it finds itself alone.
Fire Red It lives in massive rivers that course through jungles. It swarms prey that enter its territory.
Leaf Green It lives in massive rivers that course through jungles. It swarms prey that enter its territory.
Diamond They swarm any foe that invades their territory. Their sharp fangs can tear out boat hulls.
Pearl They swarm any foe that invades their territory. Their sharp fangs can tear out boat hulls.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #8 Deposited #4 Traded (no data)
GTSPlus Trade Station
Overall #343 Open #336 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #230 Open #230 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Carvanha
Base form

Sharpedo
Level 30
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×2 ×0.5 ×1 ×2 ×2 ×0.5 ×1 ×0.5 ×2 ×1 ×0.5 ×1 ×1 ×0 ×1 ×0.5 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
6 Rage Normal Physical Cool 20 100 -- 20 While this move is in use, it gains attack power each time the user is hit in battle.
8 Focus Energy Normal Other Cool -- -- -- 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
11 Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
16 Ice Fang Ice Physical Cool 65 95 10 15 The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
18 Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
21 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
26 Assurance Dark Physical Beauty 50 100 -- 10 If the foe has already taken some damage in the same turn, this attack's power is doubled.
28 Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
31 Aqua Jet Water Physical Beauty 40 100 -- 20 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
36 Agility Psychic Other Cool -- -- -- 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
38 Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM55 Brine Water Special Smart 65 100 -- 10 If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf Water Special Beauty 95 100 -- 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall Water Physical Tough 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Hydro Pump Water Special Beauty 120 80 -- 5 The foe is blasted by a huge volume of water launched under great pressure.
Double-edge Normal Physical Tough 120 100 -- 15 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Thrash Normal Physical Tough 90 100 -- 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 45 90 20 65 20 65
EVs Earned 0 1 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
105 - 121
137 - 152
200 - 231
263 - 294
86 - 99
114 - 128
167 - 194
223 - 251
23 - 36
51 - 65
41 - 68
97 - 125
63 - 77
91 - 105
122 - 149
178 - 206
23 - 36
51 - 65
41 - 68
97 - 125
63 - 77
91 - 105
122 - 149
178 - 206
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
105 - 121
137 - 152
200 - 231
263 - 294
95 - 111
127 - 142
185 - 216
248 - 279
25 - 41
57 - 72
45 - 76
108 - 139
70 - 86
102 - 117
135 - 166
198 - 229
25 - 41
57 - 72
45 - 76
108 - 139
70 - 86
102 - 117
135 - 166
198 - 229
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
105 - 121
137 - 152
200 - 231
263 - 294
105 - 122
139 - 156
204 - 238
273 - 307
28 - 45
62 - 79
50 - 84
119 - 153
77 - 94
112 - 129
149 - 183
218 - 252
28 - 45
62 - 79
50 - 84
119 - 153
77 - 94
112 - 129
149 - 183
218 - 252

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