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<- Torkoal Grumpig ->

Spoink
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Spoink National 325 (3rd Gen.)
Japanese Banebuu Sinnoh --
French Spoink Hoenn 110
German Spoink Johto --
Other Information
Species Bounce Colour Black Type(s) Psychic
Gender Male: 50% / Female: 50% Height 0.7 m / 2'4" Weight 30 kg / 66.1 lbs
Egg Groups Wild Item Tanga Berry - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 60
Max. EXP 800 000 Base Happiness 70 Catch Rate 255
Abilities
Thick Fat
Battle effect: Ice and Fire type moves do 1/2 damage to user.
Own Tempo
Battle effect: User is immune to Confusion status.
Locations
Diamond Swarm in Route 214 [Swarm]
Pearl Swarm in Route 214 [Swarm]
Pokédex Flavour Text
Ruby SPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this POKéMON cannot afford to stop bouncing - if it stops, its heart will stop.
Sapphire SPOINK keeps a pearl on top of its head. The pearl functions to amplify this POKéMON's psychokinetic powers. It is therefore on a constant search for a bigger pearl.
Emerald A POKéMON that manipulates psychic power at will. It doesn't stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.
Fire Red It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.
Leaf Green It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.
Diamond It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
Pearl It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #7 Deposited #4 Traded (no data)
GTSPlus Trade Station
Overall #247 Open #231 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #184 Open #184 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Spoink
Base form

Grumpig
Level 32
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×2 ×2 ×1 ×1 ×0.5 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×0.5 ×1 ×1 ×1
With Thick Fat
×2 ×2 ×1 ×1 ×0.5 ×0.5 ×1 ×2 ×1 ×1 ×0.5 ×1 ×1 ×0.5 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Splash Normal Other Cute -- -- -- 40 The user just flops and splashes around to no effect at all…
7 Psywave Psychic Special Smart ?? 80 -- 15 The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
10 Odor Sleuth Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
14 Psybeam Psychic Special Beauty 65 100 10 20 The foe is attacked with a peculiar ray. It may also leave the target confused.
15 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
18 Confuse Ray Ghost Other Smart -- 100 -- 10 The foe is exposed to a sinister ray that triggers confusion.
21 Magic Coat Psychic Other Beauty -- -- -- 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
26 Zen Headbutt Psychic Physical Beauty 80 90 20 15 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
29 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
29 Snore Normal Special Cute 40 100 30 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
34 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
41 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
46 Power Gem Rock Special Beauty 70 100 -- 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
48 Bounce Flying Physical Cute 85 85 30 5 The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap Psychic Other Smart -- -- -- 10 The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM67 Recycle Normal Other Smart -- -- -- 10 The user recycles a single-use item that has been used in battle so it can be used again.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Psychic Other Cute -- -- -- 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Future Sight Psychic Special Smart 80 90 -- 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Extrasensory Psychic Special Cool 80 100 10 30 The user attacks with an odd, unseeable power. It may also make the foe flinch.
Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick Psychic Other Smart -- 100 -- 10 The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt Psychic Physical Beauty 80 90 20 15 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Amnesia Psychic Other Cute -- -- -- 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Mirror Coat Psychic Special Beauty ?? 100 -- 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 60 25 35 70 80 60
EVs Earned 0 0 0 0 1 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
27 - 41
55 - 69
50 - 77
106 - 134
36 - 50
64 - 78
68 - 95
124 - 152
68 - 81
96 - 110
131 - 158
187 - 215
77 - 90
105 - 119
149 - 176
205 - 233
59 - 72
87 - 101
113 - 140
169 - 197
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
30 - 46
62 - 77
55 - 86
118 - 149
40 - 56
72 - 87
75 - 106
138 - 169
75 - 91
107 - 122
145 - 176
208 - 239
85 - 101
117 - 132
165 - 196
228 - 259
65 - 81
97 - 112
125 - 156
188 - 219
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained