| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Water Gun |
 |
 |
 |
40 |
100 |
-- |
25 |
The foe is blasted with a forceful shot of water. |
| 0 |
Wrap |
 |
 |
 |
15 |
85 |
-- |
20 |
A long body or vines are used to wrap and squeeze the foe for two to five turns. |
| 5 |
Water Sport |
 |
 |
 |
-- |
-- |
-- |
15 |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 9 |
Refresh |
 |
 |
 |
-- |
-- |
-- |
20 |
The user rests to cure itself of a poisoning, burn, or paralysis. |
| 13 |
Water Pulse |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 17 |
Twister |
 |
 |
 |
40 |
100 |
20 |
20 |
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| 21 |
Recover |
 |
 |
 |
-- |
-- |
-- |
10 |
A self-healing move. The user restores its own HP by up to half of its max HP. |
| 25 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 29 |
Aqua Tail |
 |
 |
 |
90 |
90 |
-- |
10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 33 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| 37 |
Hydro Pump |
 |
 |
 |
120 |
80 |
-- |
5 |
The foe is blasted by a huge volume of water launched under great pressure. |
| 41 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| 45 |
Safeguard |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
| 49 |
Aqua Ring |
 |
 |
 |
-- |
-- |
-- |
20 |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM03 |
Water Pulse |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
 |
-- |
-- |
-- |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 |
Ice Beam |
 |
 |
 |
95 |
100 |
10 |
10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
 |
120 |
70 |
10 |
5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 |
Hyper Beam |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM20 |
Safeguard |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 |
Iron Tail |
 |
 |
 |
100 |
75 |
30 |
15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 |
Dragon Pulse |
 |
 |
 |
90 |
100 |
-- |
10 |
The foe is attacked with a shock wave generated by the user's gaping mouth. |
| TM68 |
Giga Impact |
 |
 |
 |
150 |
90 |
-- |
5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM72 |
Avalanche |
 |
 |
 |
60 |
100 |
-- |
10 |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM77 |
Psych Up |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM03 |
Surf |
 |
 |
 |
95 |
100 |
-- |
15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 |
Waterfall |
 |
 |
 |
80 |
100 |
20 |
15 |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Mirror Coat |
 |
 |
 |
?? |
100 |
-- |
20 |
A retaliation move that counters any special attack, inflicting double the damage taken. |
|
Dragonbreath |
 |
 |
 |
60 |
100 |
30 |
20 |
The user exhales a mighty gust that inflicts damage. It may also paralyze the target. |
|
Mud Sport |
 |
 |
 |
-- |
-- |
-- |
15 |
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
|
Hypnosis |
 |
 |
 |
-- |
70 |
-- |
20 |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
|
Light Screen |
 |
 |
 |
-- |
-- |
-- |
30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
|
Confuse Ray |
 |
 |
 |
-- |
100 |
-- |
10 |
The foe is exposed to a sinister ray that triggers confusion. |
|
Mist |
 |
 |
 |
-- |
-- |
-- |
30 |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
|
Haze |
 |
 |
 |
-- |
-- |
-- |
30 |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
|
Tickle |
 |
 |
 |
-- |
100 |
-- |
20 |
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
95 |
60 |
79 |
100 |
125 |
81 |
| EVs Earned |
0 |
0 |
0 |
0 |
2 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
155 - 171 187 - 202
300 - 331 363 - 394
|
59 - 72 87 - 101
113 - 140 169 - 197
|
76 - 90 104 - 118
147 - 175 203 - 231
|
95 - 108 123 - 137
185 - 212 241 - 269
|
117 - 131 145 - 159
230 - 257 286 - 314
|
77 - 91 106 - 120
150 - 178 207 - 235
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
155 - 171 187 - 202
300 - 331 363 - 394
|
65 - 81 97 - 112
125 - 156 188 - 219
|
84 - 100 116 - 131
163 - 194 226 - 257
|
105 - 121 137 - 152
205 - 236 268 - 299
|
130 - 146 162 - 177
255 - 286 318 - 349
|
86 - 102 118 - 133
167 - 198 230 - 261
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
155 - 171 187 - 202
300 - 331 363 - 394
|
72 - 89 106 - 123
138 - 172 207 - 241
|
92 - 109 127 - 144
179 - 213 249 - 283
|
116 - 133 150 - 167
226 - 260 295 - 329
|
143 - 160 178 - 195
281 - 315 350 - 384
|
95 - 112 129 - 146
184 - 218 253 - 287
|