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<- Banette Dusclops ->

Duskull
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Duskull National 355 (3rd Gen.)
Japanese Yomawaru Sinnoh --
French Skelenox Hoenn 148
German Zwirrlicht Johto --
Other Information
Species Requiem Colour Black Type(s) Ghost
Gender Male: 50% / Female: 50% Height 0.8 m / 2'7" Weight 15 kg / 33.1 lbs
Egg Groups Wild Item Kasib Berry - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 6 400 GK/LK Power 40
Max. EXP 800 000 Base Happiness 35 Catch Rate 190
Abilities
Levitate
Battle effect: User is immune to Ground-type and -based attacks.
Locations
Diamond Route 224 [Rare, (Pokédar)]
Pearl Route 224 [Rare, (Pokédar)]
Pokédex Flavour Text
Ruby DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Sapphire DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers.
Emerald A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal POKéMON that roams about under the cloak of darkness.
Fire Red Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Leaf Green Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Diamond It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Pearl It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #1 Deposited (no data) Traded #4
GTSPlus Trade Station
Overall #243 Open #259 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #191 Open #191 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Duskull
Base form

Dusclops
Level 37

Dusknoir
Trade with Reaper Cloth
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×2 ×1 ×1 ×0 ×1 ×1 ×2 ×1 ×1 ×1 ×0 ×0.5 ×1 ×1 ×1 ×1
With Levitate
×0.5 ×2 ×1 ×1 ×0 ×1 ×1 ×2 ×1 ×0 ×1 ×0 ×0.5 ×1 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Night Shade Ghost Special Cool ?? 100 -- 15 The user makes the foe see a mirage. It inflicts damage matching the user's level.
6 Disable Normal Other Smart -- 80 -- 20 For several turns, this move prevents the foe from using the move it last used.
9 Foresight Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
14 Astonish Ghost Physical Cool 30 100 30 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
17 Confuse Ray Ghost Other Smart -- 100 -- 10 The foe is exposed to a sinister ray that triggers confusion.
22 Shadow Sneak Ghost Physical Smart 40 100 -- 30 The user extends its shadow and attacks the foe from behind. This move always goes first.
25 Pursuit Dark Physical Smart 40 100 -- 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
30 Curse ??? Other Tough -- -- -- 10 A move that works differently for the Ghost type than for all the other types.
33 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
38 Mean Look Normal Other Beauty -- -- -- 5 The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
41 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
46 Future Sight Psychic Special Smart 80 90 -- 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap Psychic Other Smart -- -- -- 10 The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo Dark Other Cute -- 100 -- 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Psychic Other Cute -- -- -- 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Imprison Psychic Other Smart -- -- -- 10 If the foe knows any move also known by the user, the foe is prevented from using it.
Destiny Bond Ghost Other Smart -- -- -- 5 When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Pain Split Normal Other Smart -- -- -- 20 The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Grudge Ghost Other Tough -- -- -- 5 If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Memento Dark Other Tough -- 100 -- 10 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Ominous Wind Ghost Special Smart 60 100 10 5 The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 20 40 90 30 90 25
EVs Earned 0 0 0 0 1 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
80 - 96
112 - 127
150 - 181
213 - 244
41 - 54
69 - 83
77 - 104
133 - 161
86 - 99
114 - 128
167 - 194
223 - 251
32 - 45
60 - 74
59 - 86
115 - 143
86 - 99
114 - 128
167 - 194
223 - 251
27 - 41
55 - 69
50 - 77
106 - 134
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
80 - 96
112 - 127
150 - 181
213 - 244
45 - 61
77 - 92
85 - 116
148 - 179
95 - 111
127 - 142
185 - 216
248 - 279
35 - 51
67 - 82
65 - 96
128 - 159
95 - 111
127 - 142
185 - 216
248 - 279
30 - 46
62 - 77
55 - 86
118 - 149
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
80 - 96
112 - 127
150 - 181
213 - 244
50 - 67
84 - 101
94 - 128
163 - 197
105 - 122
139 - 156
204 - 238
273 - 307
39 - 56
73 - 90
72 - 106
141 - 175
105 - 122
139 - 156
204 - 238
273 - 307
33 - 50
68 - 85
61 - 95
130 - 164

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