Kyogre
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Genderless
English
Kyogre
National
382 (3rd Gen.)
Japanese
Kaiooga
Sinnoh
--
French
Kyogre
Hoenn
198
German
Kyogre
Johto
--
Other Information
Species
Sea Basin
Colour
Blue
Type(s)
Water
Gender
Genderless
Height
4.5 m / 14'9"
Weight
352 kg / 775.8 lbs
Egg Groups
No Eggs
--------------------
Arceus
Articuno
Azelf
Azurill
Bonsly
Budew
Celebi
Chingling
Cleffa
Cresselia
Darkrai
Deoxys
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Speed)
Dialga
Elekid
Entei
Giratina
Groudon
Happiny
Heatran
Ho-oh
Igglybuff
Jirachi
Kyogre
Latias
Latios
Lugia
Magby
Mantyke
Mesprit
Mew
Mewtwo
Mime Jr.
Moltres
Munchlax
Nidoqueen
Nidorina
Palkia
Pichu
Raikou
Rayquaza
Regice
Regigigas
Regirock
Registeel
Riolu
Shaymin
Smoochum
Suicune
Togepi
Tyrogue
Unown
Uxie
Wynaut
Zapdos
Wild Item
(none)
Advanced Information
Tier
Uber
Steps to hatch
30 720
GK/LK Power
120
Max. EXP
1 250 000
Base Happiness
0
Catch Rate
5
Abilities
Drizzle
Users
--------------------
Kyogre
Battle effect: Automaticallly starts Rain Dance when Pokémon enters battle. The Rain Dance will not end until another weather effect is brought into play.
Locations
Diamond
Transfer from GBA via Pal Park [None]
Pearl
Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Ruby
KYOGRE has the power to create massive rain clouds that cover the entire sky and bring about torrential downpours. This POKéMON saved people who were suffering from droughts.
Sapphire
KYOGRE is named in mythology as the POKéMON that expanded the sea by covering the land with torrential rains and towering tidal waves. It took to sleep after a cataclysmic battle with GROUDON.
Emerald
KYOGRE has appeared in mythology as the creator of the sea. After long years of feuding with GROUDON, it took to sleep at the bottom of the sea.
Fire Red
This POKéMON is said to have expanded the sea by bringing heavy rains. It has the power to control water.
Leaf Green
This POKéMON is said to have expanded the sea by bringing heavy rains. It has the power to control water.
Diamond
It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.
Pearl
It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
5
Scary Face
--
90
--
10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
15
Ancientpower
60
100
10
5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
20
Body Slam
85
100
30
15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
30
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
35
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
45
Hydro Pump
120
80
--
5
The foe is blasted by a huge volume of water launched under great pressure.
50
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
60
Sheer Cold
??
30
--
5
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
65
Double-edge
120
100
--
15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
75
Aqua Tail
90
90
--
10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
80
Water Spout
150
100
--
5
The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05
Roar
--
100
--
20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24
Thunderbolt
95
100
10
15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25
Thunder
120
70
30
10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34
Shock Wave
60
--
--
20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM55
Brine
65
100
--
10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72
Avalanche
60
100
--
10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73
Thunder Wave
--
100
--
20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03
Surf
95
100
--
15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07
Waterfall
80
100
20
15
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
100
100
90
150
140
90
EVs Earned
0
0
0
3
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
160 - 176 192 - 207
310 - 341 373 - 404
95 - 108 123 - 137
185 - 212 241 - 269
86 - 99 114 - 128
167 - 194 223 - 251
140 - 153 168 - 182
275 - 302 331 - 359
131 - 144 159 - 173
257 - 284 313 - 341
86 - 99 114 - 128
167 - 194 223 - 251
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
160 - 176 192 - 207
310 - 341 373 - 404
105 - 121 137 - 152
205 - 236 268 - 299
95 - 111 127 - 142
185 - 216 248 - 279
155 - 171 187 - 202
305 - 336 368 - 399
145 - 161 177 - 192
285 - 316 348 - 379
95 - 111 127 - 142
185 - 216 248 - 279
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
160 - 176 192 - 207
310 - 341 373 - 404
116 - 133 150 - 167
226 - 260 295 - 329
105 - 122 139 - 156
204 - 238 273 - 307
171 - 188 205 - 222
336 - 370 405 - 439
160 - 177 194 - 211
314 - 348 383 - 417
105 - 122 139 - 156
204 - 238 273 - 307