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<- Kyogre Rayquaza ->

Groudon
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Genderless
English Groudon National 383 (3rd Gen.)
Japanese Guraadon Sinnoh --
French Groudon Hoenn 199
German Groudon Johto --
Other Information
Species Continent Colour Red Type(s) Ground
Gender Genderless Height 3.5 m / 11'6" Weight 950 kg / 2,093.8 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Uber Steps to hatch 30 720 GK/LK Power 120
Max. EXP 1 250 000 Base Happiness 0 Catch Rate 5
Abilities
Drought
Battle effect: Automaticallly starts Sunny Day when Pokémon enters battle. The Sunny Day will not end until another weather effect is brought into play.
Locations
Diamond Transfer from GBA via Pal Park [None]
Pearl Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Ruby GROUDON has long been described in mythology as the POKéMON that raised lands and expanded continents. This POKéMON took to sleep after a cataclysmic battle with KYOGRE.
Sapphire GROUDON has the power to scatter rain clouds and make water evaporate with light and heat. It came as a savior to people who had been suffering from terrible floods.
Emerald GROUDON has appeared in mythology as the creator of the land. It sleeps in magma underground and is said to make volcanoes erupt on awakening.
Fire Red This legendary POKéMON is said to represent the land. It went to sleep after dueling KYOGRE.
Leaf Green This legendary POKéMON is said to represent the land. It went to sleep after dueling KYOGRE.
Diamond It had been asleep in underground magma ever since it fiercely fought KYOGRE long ago.
Pearl It had been asleep in underground magma ever since it fiercely fought KYOGRE long ago.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #4 Deposited #4 Traded #5
GTSPlus Trade Station
Overall #31 Open #27 Traded #143 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #27 Open #27 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Groudon
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×2 ×1 ×2 ×1 ×0.5 ×1 ×0.5 ×1 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Mud Shot Ground Special Tough 55 95 100 15 The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
5 Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
15 Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
20 Slash Normal Physical Cool 70 100 -- 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
30 Bulk Up Fighting Other Beauty -- -- -- 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
35 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
45 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
50 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
60 Fissure Ground Physical Tough ?? 30 -- 5 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
65 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
75 Earth Power Ground Special Smart 90 100 10 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
80 Eruption Fire Special Beauty 150 100 -- 5 The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM02 Dragon Claw Dragon Physical Cool 80 100 -- 15 The user slashes the foe with huge, sharp claws.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Fighting Other Beauty -- -- -- 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM50 Overheat Fire Special Beauty 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse Dragon Special Smart 90 100 -- 10 The foe is attacked with a shock wave generated by the user's gaping mouth.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 100 150 140 100 90 90
EVs Earned 0 3 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
160 - 176
192 - 207
310 - 341
373 - 404
140 - 153
168 - 182
275 - 302
331 - 359
131 - 144
159 - 173
257 - 284
313 - 341
95 - 108
123 - 137
185 - 212
241 - 269
86 - 99
114 - 128
167 - 194
223 - 251
86 - 99
114 - 128
167 - 194
223 - 251
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
160 - 176
192 - 207
310 - 341
373 - 404
155 - 171
187 - 202
305 - 336
368 - 399
145 - 161
177 - 192
285 - 316
348 - 379
105 - 121
137 - 152
205 - 236
268 - 299
95 - 111
127 - 142
185 - 216
248 - 279
95 - 111
127 - 142
185 - 216
248 - 279
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
160 - 176
192 - 207
310 - 341
373 - 404
171 - 188
205 - 222
336 - 370
405 - 439
160 - 177
194 - 211
314 - 348
383 - 417
116 - 133
150 - 167
226 - 260
295 - 329
105 - 122
139 - 156
204 - 238
273 - 307
105 - 122
139 - 156
204 - 238
273 - 307

<- Kyogre Rayquaza ->
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