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<- Groudon Jirachi ->

Rayquaza
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Genderless
English Rayquaza National 384 (3rd Gen.)
Japanese Rekkuuza Sinnoh --
French Rayquaza Hoenn 200
German Rayquaza Johto --
Other Information
Species Sky High Colour Green Type(s) Dragon / Flying
Gender Genderless Height 7 m / 23'0" Weight 206 kg / 454.0 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Uber Steps to hatch 30 720 GK/LK Power 120
Max. EXP 1 250 000 Base Happiness 0 Catch Rate 3
Abilities
Air Lock
Battle effect: Negates weather effects.
Locations
Diamond Transfer from GBA via Pal Park [None]
Pearl Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Ruby RAYQUAZA lived for hundreds of millions of years in the earth's ozone layer, never descending to the ground. This POKéMON appears to feed on water and particles in the atmosphere.
Sapphire RAYQUAZA is said to have lived for hundreds of millions of years in the earth's ozone layer, above the clouds. Its existence had been completely unknown because it lived so high in the sky.
Emerald A POKéMON that flies endlessly in the ozone layer. It is said it would descend to the ground if KYOGRE and GROUDON were to fight.
Fire Red It has lived for hundreds of millions of years in the ozone layer. Its flying form looks like a meteor.
Leaf Green It has lived for hundreds of millions of years in the ozone layer. Its flying form looks like a meteor.
Diamond It lives in the ozone layer far above the clouds and cannot be seen from the ground.
Pearl It lives in the ozone layer far above the clouds and cannot be seen from the ground.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #2 Deposited (no data) Traded (no data)
GTSPlus Trade Station
Overall #4 Open #3 Traded #12 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #20 Open #20 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Rayquaza
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×1 ×2 ×1 ×0.5 ×0.5 ×1 ×1 ×0.25 ×0 ×4 ×1 ×1 ×1 ×2 ×1 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Twister Dragon Special Cool 40 100 20 20 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
5 Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
15 Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
20 Dragon Claw Dragon Physical Cool 80 100 -- 15 The user slashes the foe with huge, sharp claws.
30 Dragon Dance Dragon Other Cool -- -- -- 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
35 Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
45 Fly Flying Physical Smart 90 95 -- 15 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
50 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
60 Extremespeed Normal Physical Cool 80 100 -- 5 The user charges the foe at blinding speed. This attack always goes before any other move.
65 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
75 Dragon Pulse Dragon Special Smart 90 100 -- 10 The foe is attacked with a shock wave generated by the user's gaping mouth.
80 Outrage Dragon Physical Cool 120 100 -- 15 The user rampages and attacks for two to three turns. However, it then becomes confused.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM02 Dragon Claw Dragon Physical Cool 80 100 -- 15 The user slashes the foe with huge, sharp claws.
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Fighting Other Beauty -- -- -- 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM50 Overheat Fire Special Beauty 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse Dragon Special Smart 90 100 -- 10 The foe is attacked with a shock wave generated by the user's gaping mouth.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM72 Avalanche Ice Physical Cool 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball Steel Physical Beauty ?? 100 -- 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02 Fly Flying Physical Smart 90 95 -- 15 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM03 Surf Water Special Beauty 95 100 -- 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall Water Physical Tough 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Tutor/Event Attacks - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Draco Meteor Dragon Special Smart 140 90 100 5 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 105 150 90 150 90 95
EVs Earned 0 2 0 1 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
165 - 181
197 - 212
320 - 351
383 - 414
140 - 153
168 - 182
275 - 302
331 - 359
86 - 99
114 - 128
167 - 194
223 - 251
140 - 153
168 - 182
275 - 302<