| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Tackle |
 |
 |
 |
35 |
95 |
-- |
35 |
A physical attack in which the user charges and slams into the foe with its whole body. |
| 5 |
Withdraw |
 |
 |
 |
-- |
-- |
-- |
40 |
The user withdraws its body into its hard shell, raising its Defense stat. |
| 9 |
Absorb |
 |
 |
 |
20 |
100 |
-- |
25 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 13 |
Razor Leaf |
 |
 |
 |
55 |
95 |
-- |
25 |
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
| 17 |
Curse |
 |
 |
 |
-- |
-- |
-- |
10 |
A move that works differently for the Ghost type than for all the other types. |
| 21 |
Bite |
 |
 |
 |
60 |
100 |
30 |
25 |
The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 25 |
Mega Drain |
 |
 |
 |
40 |
100 |
-- |
15 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 29 |
Leech Seed |
 |
 |
 |
-- |
90 |
-- |
10 |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| 33 |
Synthesis |
 |
 |
 |
-- |
-- |
-- |
5 |
The user restores its own HP. The amount of HP regained varies with the weather. |
| 37 |
Crunch |
 |
 |
 |
80 |
100 |
20 |
15 |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 41 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 45 |
Leafstorm |
 |
 |
 |
140 |
90 |
100 |
5 |
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Bullet Seed |
 |
 |
 |
10 |
100 |
-- |
30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM16 |
Light Screen |
 |
 |
 |
-- |
-- |
-- |
30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM20 |
Safeguard |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
 |
120 |
100 |
-- |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 |
Iron Tail |
 |
 |
 |
100 |
75 |
30 |
15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
 |
-- |
-- |
-- |
20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM53 |
Energy Ball |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM76 |
Stealth Rock |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 |
Grass Knot |
 |
 |
 |
?? |
100 |
-- |
20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 |
Cut |
 |
 |
 |
50 |
95 |
-- |
30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM08 |
Rock Climb |
 |
 |
 |
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Worry Seed |
 |
 |
 |
-- |
100 |
-- |
10 |
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
|
Growth |
 |
 |
 |
-- |
-- |
-- |
40 |
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
|
Tickle |
 |
 |
 |
-- |
100 |
-- |
20 |
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
|
Body Slam |
 |
 |
 |
85 |
100 |
30 |
15 |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
|
Double-edge |
 |
 |
 |
120 |
100 |
-- |
15 |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
|
Sand Tomb |
 |
 |
 |
15 |
70 |
-- |
15 |
The user traps the foe inside a harshly raging sandstorm for two to five turns. |
|
Seed Bomb |
 |
 |
 |
80 |
100 |
-- |
15 |
The user slams a barrage of hard- shelled seeds down on the foe from above. |
|
Thrash |
 |
 |
 |
90 |
100 |
-- |
20 |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
|
Amnesia |
 |
 |
 |
-- |
-- |
-- |
20 |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
|
Superpower |
 |
 |
 |
120 |
100 |
-- |
5 |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
55 |
68 |
64 |
45 |
55 |
31 |
| EVs Earned |
0 |
1 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
115 - 131 147 - 162
220 - 251 283 - 314
|
66 - 80 94 - 108
127 - 155 184 - 212
|
62 - 76 90 - 104
120 - 148 176 - 204
|
45 - 59 73 - 87
86 - 113 142 - 170
|
54 - 68 82 - 96
104 - 131 160 - 188
|
32 - 46 61 - 75
60 - 88 117 - 145
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
115 - 131 147 - 162
220 - 251 283 - 314
|
73 - 89 105 - 120
141 - 172 204 - 235
|
69 - 85 101 - 116
133 - 164 196 - 227
|
50 - 66 82 - 97
95 - 126 158 - 189
|
60 - 76 92 - 107
115 - 146 178 - 209
|
36 - 52 68 - 83
67 - 98 130 - 161
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
115 - 131 147 - 162
220 - 251 283 - 314
|
80 - 97 115 - 132
155 - 189 224 - 259
|
76 - 93 111 - 128
146 - 180 216 - 250
|
55 - 72 90 - 107
105 - 139 174 - 208
|
66 - 83 101 - 118
127 - 161 196 - 230
|
40 - 57 74 - 91
74 - 108 143 - 177
|