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<- Infernape Prinplup ->

Piplup
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Piplup National 393 (4th Gen.)
Japanese Pocchama Sinnoh 7
French Tiplouf Hoenn --
German Plinfa Johto --
Other Information
Species Penguin Colour Blue Type(s) Water
Gender Male: 87.5% / Female: 12.5% Height 0.4 m / 1'4" Weight 5 kg / 11.0 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 20
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 45
Abilities
Torrent
Battle effect: Boosts power of Water moves by 1.5x when below 1/3 maximum HP.
Locations
Diamond Starter Pokémon obtained at Lake Verity [Only One]
Pearl Starter Pokémon obtained at Lake Verity [Only One]
Pokédex Flavour Text
Diamond Because it is very proud, it hates accepting food from people. Its thick down guards it from cold.
Pearl It lives along shores in northern countries. A skilled swimmer, it dives for over 10 minutes to hunt.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #4 Traded #5
GTSPlus Trade Station
Overall #12 Open #10 Traded #115 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #60 Open #60 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Piplup
Base form

Prinplup
Level 16

Empoleon
Level 36
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×1 ×1 ×0.5 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Pound Normal Physical Tough 40 100 -- 35 The foe is physically pounded with a long tail or a foreleg, etc.
4 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
8 Bubble Water Special Cute 20 100 10 30 A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
11 Water Sport Water Other Cute -- -- -- 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
15 Peck Flying Physical Cool 35 100 -- 35 The foe is jabbed with a sharply pointed beak or horn.
18 Bide Normal Physical Tough ?? -- -- 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
22 Bubblebeam Water Special Beauty 65 100 10 20 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
25 Fury Attack Normal Physical Cool 15 85 -- 20 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
29 Brine Water Special Smart 65 100 -- 10 If the foe's HP is down to about half, this attack will hit with double the power.
32 Whirlpool Water Special Beauty 15 70 -- 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
36 Mist Ice Other Beauty -- -- -- 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
39 Drill Peck Flying Physical Cool 80 100 -- 20 A corkscrewing attack with the sharp beak acting as a drill.
43 Hydro Pump Water Special Beauty 120 80 -- 5 The foe is blasted by a huge volume of water launched under great pressure.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine Water Special Smart 65 100 -- 10 If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck Flying Physical Cute 60 100 -- 20 The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf Water Special Beauty 95 100 -- 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM05 Defog Flying Other Beauty -- -- -- 15 Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
HM07 Waterfall Water Physical Tough 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Double Hit Normal Physical Smart 35 90 -- 10 The user slams the foe with a tail, etc. The target is hit twice in a row.
Supersonic Normal Other Smart -- 55 -- 20 The user generates odd sound waves from its body. It may confuse the target.
Yawn Normal Other Cute -- -- -- 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Mud Sport Ground Other Cute -- -- -- 15 The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Mud-Slap Ground Special Cute 20 100 100 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Snore Normal Special Cute 40 100 30 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Agility Psychic Other Cool -- -- -- 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Aqua Ring Water Other Beauty -- -- -- 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
Hydro Pump Water Special Beauty 120 80 -- 5 The foe is blasted by a huge volume of water launched under great pressure.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 53 51 53 61 56 40
EVs Earned 0 0 0 1 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
113 - 129
145 - 160
216 - 247
279 - 310
50 - 64
79 - 93
96 - 124
153 - 181
52 - 66
81 - 95
100 - 128
157 - 185
59 - 73
88 - 102
114 - 142
171 - 199
55 - 69
83 - 97
105 - 133
162 - 190
41 - 54
69 - 83
77 - 104
133 - 161
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
113 - 129
145 - 160
216 - 247
279 - 310
56 - 72
88 - 103
107 - 138
170 - 201
58 - 74
90 - 105
111 - 142
174 - 205
66 - 82
98 - 113
127 - 158
190 - 221
61 - 77
93 - 108
117 - 148
180 - 211
45 - 61
77 - 92
85 - 116
148 - 179
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
113 - 129
145 - 160
216 - 247
279 - 310
62 - 79
96 - 113
118 - 152
187 - 221
64 - 81
98 - 116
122 - 156
191 - 226
73 - 90
107 - 124
140 - 174
209 - 243
67 - 84
102 - 119
129 - 163
198 - 232
50 - 67
84 - 101
94 - 128
163 - 197

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