| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Headbutt |
 |
 |
 |
70 |
100 |
30 |
15 |
The user sticks its head out and rams straight forward. It may make the foe flinch. |
| 0 |
Leer |
 |
 |
 |
-- |
100 |
-- |
30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 6 |
Focus Energy |
 |
 |
 |
-- |
-- |
-- |
30 |
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| 10 |
Pursuit |
 |
 |
 |
40 |
100 |
-- |
20 |
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 15 |
Take Down |
 |
 |
 |
90 |
85 |
-- |
20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 19 |
Scary Face |
 |
 |
 |
-- |
90 |
-- |
10 |
The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 24 |
Assurance |
 |
 |
 |
50 |
100 |
-- |
10 |
If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| 28 |
Ancientpower |
 |
 |
 |
60 |
100 |
10 |
5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 33 |
Zen Headbutt |
 |
 |
 |
80 |
90 |
20 |
15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 37 |
Screech |
 |
 |
 |
-- |
85 |
-- |
40 |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 43 |
Head Smash |
 |
 |
 |
150 |
80 |
-- |
5 |
The user delivers a life-endangering head butt at full power. The user also takes terrible damage. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM05 |
Roar |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 |
Ice Beam |
 |
 |
 |
95 |
100 |
10 |
10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
 |
120 |
70 |
10 |
5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 |
Iron Tail |
 |
 |
 |
100 |
75 |
30 |
15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM24 |
Thunderbolt |
 |
 |
 |
95 |
100 |
10 |
15 |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 |
Thunder |
 |
 |
 |
120 |
70 |
30 |
10 |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM26 |
Earthquake |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 |
Shock Wave |
 |
 |
 |
60 |
-- |
-- |
20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 |
Flamethrower |
 |
 |
 |
95 |
100 |
10 |
15 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM37 |
Sandstorm |
 |
 |
 |
-- |
-- |
-- |
10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM38 |
Fire Blast |
 |
 |
 |
120 |
85 |
10 |
5 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM56 |
Fling |
 |
 |
 |
?? |
100 |
-- |
10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 |
Dragon Pulse |
 |
 |
 |
90 |
100 |
-- |
10 |
The foe is attacked with a shock wave generated by the user's gaping mouth. |
| TM66 |
Payback |
 |
 |
 |
50 |
100 |
-- |
10 |
If the user can use this attack after the foe attacks, its power is doubled. |
| TM69 |
Rock Polish |
 |
 |
 |
-- |
-- |
-- |
20 |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM71 |
Stone Edge |
 |
 |
 |
100 |
80 |
-- |
5 |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM76 |
Stealth Rock |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 |
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM08 |
Rock Climb |
 |
 |
 |
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Crunch |
 |
 |
 |
80 |
100 |
20 |
15 |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
|
Thrash |
 |
 |
 |
90 |
100 |
-- |
20 |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
|
Double-edge |
 |
 |
 |
120 |
100 |
-- |
15 |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
|
Leer |
 |
 |
 |
-- |
100 |
-- |
30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
|
Slam |
 |
 |
 |
80 |
75 |
-- |
20 |
The foe is slammed with a long tail, vines, etc., to inflict damage. |
|
Stomp |
 |
 |
 |
65 |
100 |
30 |
20 |
The foe is stomped with a big foot. It may also make the target flinch. |
|
Whirlwind |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
|
Hammer Arm |
 |
 |
 |
100 |
90 |
-- |
10 |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
67 |
125 |
40 |
30 |
30 |
58 |
| EVs Earned |
0 |
1 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
127 - 143 159 - 174
244 - 275 307 - 338
|
117 - 131 145 - 159
230 - 257 286 - 314
|
41 - 54 69 - 83
77 - 104 133 - 161
|
32 - 45 60 - 74
59 - 86 115 - 143
|
32 - 45 60 - 74
59 - 86 115 - 143
|
57 - 71 85 - 99
109 - 137 166 - 194
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
127 - 143 159 - 174
244 - 275 307 - 338
|
130 - 146 162 - 177
255 - 286 318 - 349
|
45 - 61 77 - 92
85 - 116 148 - 179
|
35 - 51 67 - 82
65 - 96 128 - 159
|
35 - 51 67 - 82
65 - 96 128 - 159
|
63 - 79 95 - 110
121 - 152 184 - 215
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
127 - 143 159 - 174
244 - 275 307 - 338
|
143 - 160 178 - 195
281 - 315 350 - 384
|
50 - 67 84 - 101
94 - 128 163 - 197
|
39 - 56 73 - 90
72 - 106 141 - 175
|
39 - 56 73 - 90
72 - 106 141 - 175
|
69 - 86 104 - 121
133 - 167 202 - 237
|