You are not registered yet. Please click here to register!


  Welcome, Guest! ( Log In · Register · Change Skins )  
GTS+ Site Trading Station GTSDex Multimedia Interactive Forums Member Options

Your Ad Here

<- Roserade Rampardos ->

Cranidos
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Cranidos National 408 (4th Gen.)
Japanese Zugaidosu Sinnoh 36
French Kranidos Hoenn --
German Koknodon Johto --
Other Information
Species Head Butt Colour Blue Type(s) Rock
Gender Male: 87.5% / Female: 12.5% Height 0.9 m / 2'11" Weight 31 kg / 68.3 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 7 680 GK/LK Power 60
Max. EXP 600 000 Base Happiness 70 Catch Rate 45
Abilities
Mold Breaker
Battle effect: Negates opponent's ability.
Locations
Diamond Revive from Skull Fossil [Common]
Pearl Trade with Diamond [None]
Pokédex Flavour Text
Diamond It lived in jungles around 100 million years ago. Its skull is as hard as iron.
Pearl It was resurrected from an iron ball-like fossil. It downs prey with its head butts.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #7 Deposited (no data) Traded (no data)
GTSPlus Trade Station
Overall #38 Open #37 Traded #74 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #213 Open #213 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Cranidos
Base form

Rampardos
Level 30
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×2 ×0.5 ×0.5 ×1 ×2 ×2 ×1 ×0.5 ×0.5 ×1 ×1 ×2 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Headbutt Normal Physical Tough 70 100 30 15 The user sticks its head out and rams straight forward. It may make the foe flinch.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
6 Focus Energy Normal Other Cool -- -- -- 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10 Pursuit Dark Physical Smart 40 100 -- 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
15 Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
19 Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
24 Assurance Dark Physical Beauty 50 100 -- 10 If the foe has already taken some damage in the same turn, this attack's power is doubled.
28 Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
33 Zen Headbutt Psychic Physical Beauty 80 90 20 15 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
37 Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
43 Head Smash Rock Physical Tough 150 80 -- 5 The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse Dragon Special Smart 90 100 -- 10 The foe is attacked with a shock wave generated by the user's gaping mouth.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM69 Rock Polish Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Thrash Normal Physical Tough 90 100 -- 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
Double-edge Normal Physical Tough 120 100 -- 15 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Slam Normal Physical Tough 80 75 -- 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
Stomp Normal Physical Tough 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
Whirlwind Normal Other Smart -- 100 -- 20 The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Hammer Arm Fighting Physical Cool 100 90 -- 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 67 125 40 30 30 58
EVs Earned 0 1 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
127 - 143
159 - 174
244 - 275
307 - 338
117 - 131
145 - 159
230 - 257
286 - 314
41 - 54
69 - 83
77 - 104
133 - 161
32 - 45
60 - 74
59 - 86
115 - 143
32 - 45
60 - 74
59 - 86
115 - 143
57 - 71
85 - 99
109 - 137
166 - 194
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
127 - 143
159 - 174
244 - 275
307 - 338
130 - 146
162 - 177
255 - 286
318 - 349
45 - 61
77 - 92
85 - 116
148 - 179
35 - 51
67 - 82
65 - 96
128 - 159
35 - 51
67 - 82
65 - 96
128 - 159
63 - 79
95 - 110
121 - 152
184 - 215
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
127 - 143
159 - 174
244 - 275
307 - 338
143 - 160
178 - 195
281 - 315
350 - 384
50 - 67
84 - 101
94 - 128
163 - 197
39 - 56
73 - 90
72 - 106
141 - 175
39 - 56
73 - 90
72 - 106
141 - 175
69 - 86
104 - 121
133 - 167
202 - 237

<- Roserade