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Pachirisu
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Pachirisu National 417 (4th Gen.)
Japanese Pachirisu Sinnoh 55
French Pachirisu Hoenn --
German Pachirisu Johto --
Other Information
Species EleSquirrel Colour White Type(s) Electric
Gender Male: 50% / Female: 50% Height 0.4 m / 1'4" Weight 3 kg / 6.6 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier Never-Used (NU) Steps to hatch 2 560 GK/LK Power 20
Max. EXP 1 000 000 Base Happiness 100 Catch Rate 200
Abilities
Run Away
Battle effect: Can run away from any wild Pokémon battle. Cannot run from trapping moves or abilities such as Block or Arena Trap.
PickUp
Field effect: 10% chance of user holding an item after battle; the items that can be held correspond to the user's level. Will not work if user is already holding an item.
Locations
Diamond Route 205, Fuego Ironworks, Valley Windworks [Common]
Pearl Route 205, Fuego Ironworks, Valley Windworks [Common]
Pokédex Flavour Text
Diamond It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.
Pearl It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited (no data) Traded #2
GTSPlus Trade Station
Overall #111 Open #119 Traded #44 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #114 Open #114 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Pachirisu
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0.5 ×1 ×1 ×0.5 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×0.5 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Bide Normal Physical Tough ?? -- -- 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
5 Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
9 Charm Normal Other Cute -- 100 -- 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
13 Spark Electric Physical Cool 65 100 30 20 The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
17 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
21 Swift Normal Special Cool 60 -- -- 20 Star-shaped rays are shot at the foe. This attack never misses.
25 Sweet Kiss Normal Other Cute -- 75 -- 10 The user kisses the foe with a sweet, angelic cuteness that causes confusion.
29 Discharge Electric Special Cool 80 100 30 15 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
33 Super Fang Normal Physical Tough ?? 90 -- 10 The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
37 Last Resort Normal Physical Cute 130 100 -- 5 This move can be used only after the user has used all the other moves it knows in the battle.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-Turn Bug Physical Cute 70 100 -- 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Covet Normal Physical Cute 40 100 -- 40 The user endearingly approaches the foe, then steals the item the foe is holding.
Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
Fake Tears Dark Other Smart -- 100 -- 20 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Defense Curl Normal Other Cute -- -- -- 40 The user curls up to conceal weak spots and raise its Defense stat.
Rollout Rock Physical Tough 30 90 -- 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Flatter Dark Other Smart -- 100 -- 15 Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 60 45 70 45 90 95
EVs Earned 0 0 0 0 0 1
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
45 - 59
73 - 87
86 - 113
142 - 170
68 - 81
96 - 110
131 - 158
187 - 215
45 - 59
73 - 87
86 - 113
142 - 170
86 - 99
114 - 128
167 - 194
223 - 251
90 - 104
118 - 132
176 - 203
232 - 260
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
50 - 66
82 - 97
95 - 126
158 - 189
75 - 91
107 - 122
145 - 176
208 - 239
50 - 66
82 - 97
95 - 126
158 - 189
95 - 111
127 - 142
185 - 216
248 - 279
100 - 116
132 - 147
195 - 226
258 - 289
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
55 - 72
90 - 107
105 - 139
174 - 208
83 - 100
117 - 134
160 - 194
229 - 263
55 - 72
90 - 107
105 - 139
174 - 208
105 - 122
139 - 156
204 - 238
273 - 307
110 - 127
145 - 162
215 - 249
284 - 318

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