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<- Bronzong Mime Jr. ->

Bonsly
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Bonsly National 438 (4th Gen.)
Japanese Usohachi Sinnoh 92
French Manzaď Hoenn --
German Mobai Johto --
Other Information
Species Bonsai Colour Brown Type(s) Rock
Gender Male: 50% / Female: 50% Height 0.5 m / 1'8" Weight 15 kg / 33.1 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 255
Abilities
Sturdy
Battle effect: User is immune to OHKO moves.
Rock Head
Battle effect: User is immune to recoil damage.
Locations
Diamond Trophy Garden, Breed Sudowoodo with Rock Incense Attached [Rare]
Pearl Routes 209 & 210-South, Trophy Garden, Breed Sudowoodo with Rock Incense Attached [Common]
Pokédex Flavour Text
Diamond It looks as if it is always crying. It is actually adjusting its body's fluid levels by eliminating excess.
Pearl It prefers arid environments. It leaks water from its eyes to adjust its body's fluid levels.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #6 Traded (no data)
GTSPlus Trade Station
Overall #140 Open #129 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #285 Open #285 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Bonsly
Breed parent holding Rock Incense

Sudowoodo
Level up while knowing Mimic
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×2 ×0.5 ×0.5 ×1 ×2 ×2 ×1 ×0.5 ×0.5 ×1 ×1 ×2 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Fake Tears Dark Other Smart -- 100 -- 20 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
0 Copycat Normal Other Cool -- -- -- 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
6 Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
9 Low Kick Fighting Physical Tough ?? 100 -- 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
14 Rock Throw Rock Physical Tough 50 90 -- 15 The user picks up and throws a small rock at the foe to attack.
17 Mimic Normal Other Cute -- -- -- 10 The user copies the move last used by the foe. The move can be used for the rest of the battle.
22 Block Normal Other Cute -- -- -- 5 The user blocks the foe's way with arms spread wide to prevent escape.
25 Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
30 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
33 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
38 Slam Normal Physical Tough 80 75 -- 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
41 Sucker Punch Dark Physical Smart 80 100 -- 5 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
46 Double-edge Normal Physical Tough 120 100 -- 15 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion Normal Physical Beauty 250 100 -- 5 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM69 Rock Polish Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Selfdestruct Normal Physical Beauty 200 100 -- 5 The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Headbutt Normal Physical Tough 70 100 30 15 The user sticks its head out and rams straight forward. It may make the foe flinch.
Harden Normal Other Tough -- -- -- 30 The user stiffens all the muscles in its body to raise its Defense stat.
Defense Curl Normal Other Cute -- -- -- 40 The user curls up to conceal weak spots and raise its Defense stat.
Rollout Rock Physical Tough 30 90 -- 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Sand Tomb Ground Physical Smart 15 70 -- 15 The user traps the foe inside a harshly raging sandstorm for two to five turns.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 50 80 95 10 45 10
EVs Earned 0 0 1 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
77 - 90
105 - 119
149 - 176
205 - 233
90 - 104
118 - 132
176 - 203
232 - 260
14 - 27
42 - 56
23 - 50
79 - 107
45 - 59
73 - 87
86 - 113
142 - 170
14 - 27
42 - 56
23 - 50
79 - 107
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
85 - 101
117 - 132
165 - 196
228 - 259
100 - 116
132 - 147
195 - 226
258 - 289
15 - 31
47 - 62
25 - 56
88 - 119
50 - 66
82 - 97
95 - 126
158 - 189
15 - 31
47 - 62
25 - 56
88 - 119
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
94 - 111
128 - 145
182 - 216
251 - 285
110 - 127
145 - 162
215 - 249
284 - 318
17 - 34
51 - 68
28 - 62
97 - 131
55 - 72
90 - 107
105 - 139
174 - 208
17 - 34
51 - 68
28 - 62
97 - 131

<- Bronzong