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Spiritomb
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Spiritomb National 442 (4th Gen.)
Japanese Mikaruge Sinnoh 108
French Spiritomb Hoenn --
German Kryppuk Johto --
Other Information
Species Forbidden Colour Purple Type(s) Ghost / Dark
Gender Male: 50% / Female: 50% Height 1 m / 3'3" Weight 108 kg / 238.0 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Border Line (BL) Steps to hatch 7 680 GK/LK Power 100
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 100
Abilities
Pressure
Battle effect: Opponent loses 2 PP per move when attacking the user.
Locations
Diamond Hallowed Tower (Requires Odd Keystone and talking to 32 People total in Sinnoh Underground) [Rare]
Pearl Hallow Tower (Requires Odd Keystone and talking to 32 People total in Sinnoh Underground) [Rare]
Pokédex Flavour Text
Diamond A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
Pearl It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #5 Traded #3
GTSPlus Trade Station
Overall #21 Open #19 Traded #14 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #51 Open #51 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Spiritomb
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×0 ×0.5 ×0 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Curse ??? Other Tough -- -- -- 10 A move that works differently for the Ghost type than for all the other types.
0 Pursuit Dark Physical Smart 40 100 -- 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
0 Confuse Ray Ghost Other Smart -- 100 -- 10 The foe is exposed to a sinister ray that triggers confusion.
0 Spite Ghost Other Tough -- 100 -- 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
0 Shadow Sneak Ghost Physical Smart 40 100 -- 30 The user extends its shadow and attacks the foe from behind. This move always goes first.
7 Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
13 Hypnosis Psychic Other Smart -- 70 -- 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
19 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
25 Ominous Wind Ghost Special Smart 60 100 10 5 The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
31 Sucker Punch Dark Physical Smart 80 100 -- 5 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
37 Nasty Plot Dark Other Cute -- -- -- 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
43 Memento Dark Other Tough -- 100 -- 10 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
49 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM62 Silver Wind Bug Special Beauty 60 100 10 5 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM63 Embargo Dark Other Cute -- 100 -- 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Destiny Bond Ghost Other Smart -- -- -- 5 When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Pain Split Normal Other Smart -- -- -- 20 The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Smokescreen Normal Other Smart -- 100 -- 20 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Imprison Psychic Other Smart -- -- -- 10 If the foe knows any move also known by the user, the foe is prevented from using it.
Grudge Ghost Other Tough -- -- -- 5 If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Shadow Sneak Ghost Physical Smart 40 100 -- 30 The user extends its shadow and attacks the foe from behind. This move always goes first.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 50 92 108 92 108 35
EVs Earned 0 0 1 0 1 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
87 - 101
116 - 130
170 - 198
227 - 255
102 - 116
130 - 144
199 - 227
256 - 284
87 - 101
116 - 130
170 - 198
227 - 255
102 - 116
130 - 144
199 - 227
256 - 284
36 - 50
64 - 78
68 - 95
124 - 152
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
97 - 113
129 - 144
189 - 220
252 - 283
113 - 129
145 - 160
221 - 252
284 - 315
97 - 113
129 - 144
189 - 220
252 - 283
113 - 129
145 - 160
221 - 252
284 - 315
40 - 56
72 - 87
75 - 106
138 - 169
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
107 - 124
141 - 158
208 - 242
277 - 311
124 - 141
159 - 176
243 - 277
312 - 347
107 - 124
141 - 158
208 - 242
277 - 311
124 - 141
159 - 176
243 - 277
312 - 347
44 - 61
79 - 96
83 - 117
152 - 186

<- Chatot Gible ->
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