| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Curse |
 |
 |
 |
-- |
-- |
-- |
10 |
A move that works differently for the Ghost type than for all the other types. |
| 0 |
Pursuit |
 |
 |
 |
40 |
100 |
-- |
20 |
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 0 |
Confuse Ray |
 |
 |
 |
-- |
100 |
-- |
10 |
The foe is exposed to a sinister ray that triggers confusion. |
| 0 |
Spite |
 |
 |
 |
-- |
100 |
-- |
10 |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
| 0 |
Shadow Sneak |
 |
 |
 |
40 |
100 |
-- |
30 |
The user extends its shadow and attacks the foe from behind. This move always goes first. |
| 7 |
Faint Attack |
 |
 |
 |
60 |
-- |
-- |
20 |
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| 13 |
Hypnosis |
 |
 |
 |
-- |
70 |
-- |
20 |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 19 |
Dream Eater |
 |
 |
 |
100 |
100 |
-- |
15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| 25 |
Ominous Wind |
 |
 |
 |
60 |
100 |
10 |
5 |
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
| 31 |
Sucker Punch |
 |
 |
 |
80 |
100 |
-- |
5 |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 37 |
Nasty Plot |
 |
 |
 |
-- |
-- |
-- |
20 |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 43 |
Memento |
 |
 |
 |
-- |
100 |
-- |
10 |
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
| 49 |
Dark Pulse |
 |
 |
 |
80 |
100 |
20 |
15 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM03 |
Water Pulse |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 |
Calm Mind |
 |
 |
 |
-- |
-- |
-- |
20 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 |
Taunt |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM15 |
Hyper Beam |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
 |
90 |
100 |
10 |
10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
 |
80 |
100 |
20 |
15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 |
Shock Wave |
 |
 |
 |
60 |
-- |
-- |
20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM41 |
Torment |
 |
 |
 |
-- |
100 |
-- |
15 |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM49 |
Snatch |
 |
 |
 |
-- |
-- |
-- |
10 |
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 |
Will-O-Wisp |
 |
 |
 |
-- |
75 |
-- |
15 |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM62 |
Silver Wind |
 |
 |
 |
60 |
100 |
10 |
5 |
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM63 |
Embargo |
 |
 |
 |
-- |
100 |
-- |
15 |
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM68 |
Giga Impact |
 |
 |
 |
150 |
90 |
-- |
5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM77 |
Psych Up |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 |
Dark Pulse |
 |
 |
 |
80 |
100 |
20 |
15 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 |
Dream Eater |
 |
 |
 |
100 |
100 |
-- |
15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Destiny Bond |
 |
 |
 |
-- |
-- |
-- |
5 |
When this move is used, if the user faints, the foe that landed the knockout hit also faints. |
|
Pain Split |
 |
 |
 |
-- |
-- |
-- |
20 |
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
|
Smokescreen |
 |
 |
 |
-- |
100 |
-- |
20 |
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. |
|
Imprison |
 |
 |
 |
-- |
-- |
-- |
10 |
If the foe knows any move also known by the user, the foe is prevented from using it. |
|
Grudge |
 |
 |
 |
-- |
-- |
-- |
5 |
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. |
|
Shadow Sneak |
 |
 |
 |
40 |
100 |
-- |
30 |
The user extends its shadow and attacks the foe from behind. This move always goes first. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
50 |
92 |
108 |
92 |
108 |
35 |
| EVs Earned |
0 |
0 |
1 |
0 |
1 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
110 - 126 142 - 157
210 - 241 273 - 304
|
87 - 101 116 - 130
170 - 198 227 - 255
|
102 - 116 130 - 144
199 - 227 256 - 284
|
87 - 101 116 - 130
170 - 198 227 - 255
|
102 - 116 130 - 144
199 - 227 256 - 284
|
36 - 50 64 - 78
68 - 95 124 - 152
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
110 - 126 142 - 157
210 - 241 273 - 304
|
97 - 113 129 - 144
189 - 220 252 - 283
|
113 - 129 145 - 160
221 - 252 284 - 315
|
97 - 113 129 - 144
189 - 220 252 - 283
|
113 - 129 145 - 160
221 - 252 284 - 315
|
40 - 56 72 - 87
75 - 106 138 - 169
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
110 - 126 142 - 157
210 - 241 273 - 304
|
107 - 124 141 - 158
208 - 242 277 - 311
|
124 - 141 159 - 176
243 - 277 312 - 347
|
107 - 124 141 - 158
208 - 242 277 - 311
|
124 - 141 159 - 176
243 - 277 312 - 347
|
44 - 61 79 - 96
83 - 117 152 - 186
|