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<- Spiritomb Gabite ->

Gible
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Gible National 443 (4th Gen.)
Japanese Fukamaru Sinnoh 109
French Griknot Hoenn --
German Kaumalat Johto --
Other Information
Species Land Shark Colour Blue Type(s) Dragon / Ground
Gender Male: 50% / Female: 50% Height 0.7 m / 2'4" Weight 20 kg / 44.1 lbs
Egg Groups / Wild Item Haban Berry - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 10 240 GK/LK Power 40
Max. EXP 1 250 000 Base Happiness 70 Catch Rate 45
Abilities
Sand Veil
Battle effect: Boosts user Evasion by 1/6 when in Sandstorm.
Field effect: 1.5x chance of running into wild Pokémon if the user is in the leading slot during a Sandstorm.
Locations
Diamond Wayward Cave [Rare]
Pearl Wayward Cave [Rare]
Pokédex Flavour Text
Diamond It nests in small, horizontal holes in cave walls. It pounces to catch prey that stray too close.
Pearl It once lived in the tropics. To avoid the cold, it lives in caves warmed by geothermal heat.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #1 Deposited #5 Traded (no data)
GTSPlus Trade Station
Overall #99 Open #99 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #91 Open #91 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Gible
Base form

Gabite
Level 24

Garchomp
Level 48
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×2 ×0 ×1 ×0.5 ×1 ×1 ×1 ×1 ×4 ×1 ×0.5 ×1 ×0.5 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
3 Sand-Attack Ground Other Cute -- 100 -- 15 Sand is hurled in the foe's face, reducing its accuracy.
7 Dragon Rage Dragon Special Cool ?? 100 -- 10 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
13 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
15 Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
19 Sand Tomb Ground Physical Smart 15 70 -- 15 The user traps the foe inside a harshly raging sandstorm for two to five turns.
25 Slash Normal Physical Cool 70 100 -- 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
27 Dragon Claw Dragon Physical Cool 80 100 -- 15 The user slashes the foe with huge, sharp claws.
31 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
37 Dragon Rush Dragon Physical Cool 100 75 20 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM02 Dragon Claw Dragon Physical Cool 80 100 -- 15 The user slashes the foe with huge, sharp claws.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse Dragon Special Smart 90 100 -- 10 The foe is attacked with a shock wave generated by the user's gaping mouth.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Dragonbreath Dragon Special Cool 60 100 30 20 The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Outrage Dragon Physical Cool 120 100 -- 15 The user rampages and attacks for two to three turns. However, it then becomes confused.
Twister Dragon Special Cool 40 100 20 20 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
Double-edge Normal Physical Tough 120 100 -- 15 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Thrash Normal Physical Tough 90 100 -- 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
Metal Claw Steel Physical Cool 50 95 10 35 The foe is raked with steel claws. It may also raise the user's Attack stat.
Sand Tomb Ground Physical Smart 15 70 -- 15 The user traps the foe inside a harshly raging sandstorm for two to five turns.
Body Slam Normal Physical Tough 85 100 30 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Iron Head Steel Physical Tough 80 100 30 15 The foe slams the target with its steel-hard head. It may also make the target flinch.
Tutor/Event Attacks - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Draco Meteor Dragon Special Smart 140 90 100 5 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 58 70 45 40 45 42
EVs Earned 0 1 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
118 - 134
150 - 165
226 - 257
289 - 320
68 - 81
96 - 110
131 - 158
187 - 215
45 - 59
73 - 87
86 - 113
142 - 170
41 - 54
69 - 83
77 - 104
133 - 161
45 - 59
73 - 87
86 - 113
142 - 170
42 - 56
71 - 85
80 - 108
137 - 165
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
118 - 134
150 - 165
226 - 257
289 - 320
75 - 91
107 - 122
145 - 176
208 - 239
50 - 66
82 - 97
95 - 126
158 - 189
45 - 61
77 - 92
85 - 116
148 - 179
50 - 66
82 - 97
95 - 126
158 - 189
47 - 63
79 - 94
89 - 120
152 - 183
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
118 - 134
150 - 165
226 - 257
289 - 320
83 - 100
117 - 134
160 - 194
229 - 263
55 - 72
90 - 107
105 - 139
174 - 208
50 - 67
84 - 101
94 - 128
163 - 197
55 - 72
90 - 107
105 - 139
174 - 208
52 - 69
86 - 103
98 - 132
167 - 201

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