| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Tackle |
 |
 |
 |
35 |
95 |
-- |
35 |
A physical attack in which the user charges and slams into the foe with its whole body. |
| 3 |
Sand-Attack |
 |
 |
 |
-- |
100 |
-- |
15 |
Sand is hurled in the foe's face, reducing its accuracy. |
| 7 |
Dragon Rage |
 |
 |
 |
?? |
100 |
-- |
10 |
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
| 13 |
Sandstorm |
 |
 |
 |
-- |
-- |
-- |
10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| 15 |
Take Down |
 |
 |
 |
90 |
85 |
-- |
20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 19 |
Sand Tomb |
 |
 |
 |
15 |
70 |
-- |
15 |
The user traps the foe inside a harshly raging sandstorm for two to five turns. |
| 25 |
Slash |
 |
 |
 |
70 |
100 |
-- |
20 |
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| 27 |
Dragon Claw |
 |
 |
 |
80 |
100 |
-- |
15 |
The user slashes the foe with huge, sharp claws. |
| 31 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| 37 |
Dragon Rush |
 |
 |
 |
100 |
75 |
20 |
10 |
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM02 |
Dragon Claw |
 |
 |
 |
80 |
100 |
-- |
15 |
The user slashes the foe with huge, sharp claws. |
| TM05 |
Roar |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 |
Earthquake |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
 |
95 |
100 |
10 |
15 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM37 |
Sandstorm |
 |
 |
 |
-- |
-- |
-- |
10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM38 |
Fire Blast |
 |
 |
 |
120 |
85 |
10 |
5 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM40 |
Aerial Ace |
 |
 |
 |
60 |
-- |
-- |
20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 |
Dragon Pulse |
 |
 |
 |
90 |
100 |
-- |
10 |
The foe is attacked with a shock wave generated by the user's gaping mouth. |
| TM65 |
Shadow Claw |
 |
 |
 |
70 |
100 |
-- |
15 |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM71 |
Stone Edge |
 |
 |
 |
100 |
80 |
-- |
5 |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM76 |
Stealth Rock |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 |
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 |
Cut |
 |
 |
 |
50 |
95 |
-- |
30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM08 |
Rock Climb |
 |
 |
 |
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Dragonbreath |
 |
 |
 |
60 |
100 |
30 |
20 |
The user exhales a mighty gust that inflicts damage. It may also paralyze the target. |
|
Outrage |
 |
 |
 |
120 |
100 |
-- |
15 |
The user rampages and attacks for two to three turns. However, it then becomes confused. |
|
Twister |
 |
 |
 |
40 |
100 |
20 |
20 |
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
|
Scary Face |
 |
 |
 |
-- |
90 |
-- |
10 |
The user frightens the foe with a scary face to sharply reduce its Speed stat. |
|
Double-edge |
 |
 |
 |
120 |
100 |
-- |
15 |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
|
Thrash |
 |
 |
 |
90 |
100 |
-- |
20 |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
|
Metal Claw |
 |
 |
 |
50 |
95 |
10 |
35 |
The foe is raked with steel claws. It may also raise the user's Attack stat. |
|
Sand Tomb |
 |
 |
 |
15 |
70 |
-- |
15 |
The user traps the foe inside a harshly raging sandstorm for two to five turns. |
|
Body Slam |
 |
 |
 |
85 |
100 |
30 |
15 |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
|
Iron Head |
 |
 |
 |
80 |
100 |
30 |
15 |
The foe slams the target with its steel-hard head. It may also make the target flinch. |
| Tutor/Event Attacks - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Draco Meteor |
 |
 |
 |
140 |
90 |
100 |
5 |
Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
58 |
70 |
45 |
40 |
45 |
42 |
| EVs Earned |
0 |
1 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
118 - 134 150 - 165
226 - 257 289 - 320
|
68 - 81 96 - 110
131 - 158 187 - 215
|
45 - 59 73 - 87
86 - 113 142 - 170
|
41 - 54 69 - 83
77 - 104 133 - 161
|
45 - 59 73 - 87
86 - 113 142 - 170
|
42 - 56 71 - 85
80 - 108 137 - 165
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
118 - 134 150 - 165
226 - 257 289 - 320
|
75 - 91 107 - 122
145 - 176 208 - 239
|
50 - 66 82 - 97
95 - 126 158 - 189
|
45 - 61 77 - 92
85 - 116 148 - 179
|
50 - 66 82 - 97
95 - 126 158 - 189
|
47 - 63 79 - 94
89 - 120 152 - 183
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
118 - 134 150 - 165
226 - 257 289 - 320
|
83 - 100 117 - 134
160 - 194 229 - 263
|
55 - 72 90 - 107
105 - 139 174 - 208
|
50 - 67 84 - 101
94 - 128 163 - 197
|
55 - 72 90 - 107
105 - 139 174 - 208
|
52 - 69 86 - 103
98 - 132 167 - 201
|