| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Quick Attack |
 |
 |
 |
40 |
100 |
-- |
30 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 0 |
Foresight |
 |
 |
 |
-- |
-- |
-- |
40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| 0 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 6 |
Counter |
 |
 |
 |
?? |
100 |
-- |
20 |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
| 11 |
Force Palm |
 |
 |
 |
60 |
100 |
30 |
10 |
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 15 |
Feint |
 |
 |
 |
50 |
100 |
-- |
10 |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| 19 |
Reversal |
 |
 |
 |
?? |
100 |
-- |
15 |
An all-out attack that becomes more powerful the less HP the user has. |
| 24 |
Screech |
 |
 |
 |
-- |
85 |
-- |
40 |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 29 |
Copycat |
 |
 |
 |
-- |
-- |
-- |
20 |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM01 |
Focus Punch |
 |
 |
 |
150 |
100 |
-- |
20 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM05 |
Roar |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 |
Bulk Up |
 |
 |
 |
-- |
-- |
-- |
20 |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 |
Iron Tail |
 |
 |
 |
100 |
75 |
30 |
15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM26 |
Earthquake |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 |
Brick Break |
 |
 |
 |
75 |
100 |
-- |
15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM52 |
Focus Blast |
 |
 |
 |
120 |
70 |
10 |
5 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM56 |
Fling |
 |
 |
 |
?? |
100 |
-- |
10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 |
Drain Punch |
 |
 |
 |
60 |
100 |
-- |
5 |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM65 |
Shadow Claw |
 |
 |
 |
70 |
100 |
-- |
15 |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM66 |
Payback |
 |
 |
 |
50 |
100 |
-- |
10 |
If the user can use this attack after the foe attacks, its power is doubled. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 |
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 |
Poison Jab |
 |
 |
 |
80 |
100 |
30 |
20 |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Cross Chop |
 |
 |
 |
100 |
80 |
-- |
5 |
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
|
Detect |
 |
 |
 |
-- |
-- |
-- |
5 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
|
Bite |
 |
 |
 |
60 |
100 |
30 |
25 |
The foe is bitten with viciously sharp fangs. It may make the target flinch. |
|
Mind Reader |
 |
 |
 |
-- |
-- |
-- |
5 |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
|
Sky Uppercut |
 |
 |
 |
85 |
90 |
-- |
15 |
The user attacks the foe with an uppercut thrown skyward with force. |
|
Hi Jump Kick |
 |
 |
 |
100 |
90 |
-- |
20 |
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
|
Agility |
 |
 |
 |
-- |
-- |
-- |
30 |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
|
Vacuum Wave |
 |
 |
 |
40 |
100 |
-- |
30 |
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
|
Crunch |
 |
 |
 |
80 |
100 |
20 |
15 |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
|
Low Kick |
 |
 |
 |
?? |
100 |
-- |
20 |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
|
Iron Defense |
 |
 |
 |
-- |
-- |
-- |
15 |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
|
Blaze Kick |
 |
 |
 |
85 |
90 |
10 |
10 |
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
|
Bullet Punch |
 |
 |
 |
40 |
100 |
-- |
30 |
The user strikes with a tough punch as fast as a bullet. This move always goes first. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
40 |
70 |
40 |
35 |
40 |
60 |
| EVs Earned |
0 |
1 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
100 - 116 132 - 147
190 - 221 253 - 284
|
68 - 81 96 - 110
131 - 158 187 - 215
|
41 - 54 69 - 83
77 - 104 133 - 161
|
36 - 50 64 - 78
68 - 95 124 - 152
|
41 - 54 69 - 83
77 - 104 133 - 161
|
59 - 72 87 - 101
113 - 140 169 - 197
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
100 - 116 132 - 147
190 - 221 253 - 284
|
75 - 91 107 - 122
145 - 176 208 - 239
|
45 - 61 77 - 92
85 - 116 148 - 179
|
40 - 56 72 - 87
75 - 106 138 - 169
|
45 - 61 77 - 92
85 - 116 148 - 179
|
65 - 81 97 - 112
125 - 156 188 - 219
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
100 - 116 132 - 147
190 - 221 253 - 284
|
83 - 100 117 - 134
160 - 194 229 - 263
|
50 - 67 84 - 101
94 - 128 163 - 197
|
44 - 61 79 - 96
83 - 117 152 - 186
|
50 - 67 84 - 101
94 - 128 163 - 197
|
72 - 89 106 - 123
138 - 172 207 - 241
|