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<- Electivire Togekiss ->

Magmortar
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Magmortar National 467 (4th Gen.)
Japanese Buubaan Sinnoh --
French Maganon Hoenn --
German Magbrant Johto --
Other Information
Species Blast Colour Red Type(s) Fire
Gender Male: 75% / Female: 25% Height 1.6 m / 5'3" Weight 68 kg / 149.9 lbs
Egg Groups Wild Item Magmarizer - 5%
Advanced Information
Tier Border Line (BL) Steps to hatch 6 400 GK/LK Power 80
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 30
Abilities
Flame Body
Battle effect: 30% chance of inflicting Burn on opponent when hit by a contact move.
Field effect: Steps to hatch an egg are halved; if more than one Flame Body/Magma Armor Pokémon is present, it is still halved.
Locations
Diamond Evolve from Magmar [Evolve]
Pearl Evolve from Magmar [Evolve]
Pokédex Flavour Text
Diamond It blasts fireballs of over 3,600 degrees F from the ends of its arms. It lives in volcanic craters.
Pearl It blasts fireballs of over 3,600 degrees F from the ends of its arms. It lives in volcanic craters.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited (no data) Traded (no data)
GTSPlus Trade Station
Overall #131 Open #122 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #38 Open #38 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Magby
Baby form

Magmar
Level 30

Magmortar
Trade with 126izer
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×1 ×1 ×1 ×1 ×0.5 ×1 ×1 ×0.5 ×2 ×0.5 ×1 ×1 ×1 ×2 ×0.5 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Thunderpunch Electric Physical Cool 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
0 Smog Poison Special Tough 20 70 40 20 The foe is attacked with a discharge of filthy gases. It may also poison the target.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Ember Fire Special Beauty 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
0 Smokescreen Normal Other Smart -- 100 -- 20 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
7 Ember Fire Special Beauty 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
10 Smokescreen Normal Other Smart -- 100 -- 20 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
16 Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
19 Fire Spin Fire Special Beauty 15 70 -- 15 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
25 Confuse Ray Ghost Other Smart -- 100 -- 10 The foe is exposed to a sinister ray that triggers confusion.
28 Fire Punch Fire Physical Beauty 75 100 10 15 The foe is punched with a fiery fist. It may leave the target with a burn.
37 Lava Plume Fire Special Tough 80 100 30 15 An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
43 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
52 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
58 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
67 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM50 Overheat Fire Special Beauty 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Karate Chop Fighting Physical Tough 50 100 -- 25 The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Mega Punch Normal Physical Tough 80 85 -- 20 The foe is slugged by a punch thrown with muscle-packed power.
Barrier Psychic Other Cool -- -- -- 30 The user throws up a sturdy wall that sharply raises its Defense stat.
Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Cross Chop Fighting Physical Cool 100 80 -- 5 The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Thunderpunch Electric Physical Cool 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
Mach Punch Fighting Physical Cool 40 100 -- 30 The user throws a punch at blinding speed. It is certain to strike first.
Dynamicpunch Fighting Physical Cool 100 50 100 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Flare Blitz Fire Physical Smart 120 100 10 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 75 95 67 125 95 83
EVs Earned 0 0 0 3 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
135 - 151
167 - 182
260 - 291
323 - 354
90 - 104
118 - 132
176 - 203
232 - 260
65 - 79
93 - 107
125 - 153
182 - 210
117 - 131
145 - 159
230 - 257
286 - 314
90 - 104
118 - 132
176 - 203
232 - 260
79 - 93
108 - 122
154 - 182
211 - 239
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
135 - 151
167 - 182
260 - 291
323 - 354
100 - 116
132 - 147
195 - 226
258 - 289
72 - 88
104 - 119
139 - 170
202 - 233
130 - 146
162 - 177
255 - 286
318 - 349
100 - 116
132 - 147
195 - 226
258 - 289
88 - 104
120 - 135
171 - 202
234 - 265
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
135 - 151
167 - 182
260 - 291
323 - 354
110 - 127
145 - 162
215 - 249
284 - 318
79 - 96
114 - 131
153 - 187
222 - 256
143 - 160
178 - 195
281 - 315
350 - 384
110 - 127
145 - 162
215 - 249
284 - 318
97 - 114
131 - 149
188 - 222
257 - 292

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