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<- Dusknoir Rotom ->

Froslass
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Female
English Froslass National 478 (4th Gen.)
Japanese Yukimenoko Sinnoh --
French Momartik Hoenn --
German Frosdedje Johto --
Other Information
Species Snow Land Colour White Type(s) Ice / Ghost
Gender Male: 0% / Female: 100% Height 1.3 m / 4'3" Weight 26 kg / 57.3 lbs
Egg Groups / Wild Item Babiri Berry - 5%
Advanced Information
Tier Border Line (BL) Steps to hatch 5 120 GK/LK Power 60
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 75
Abilities
Snow Cloak
Battle effect: Boosts user Evasion by 1/6 when in Sandstorm.
Locations
Diamond Evolve from Snorunt [Evolve]
Pearl Evolve from Snorunt [Evolve]
Pokédex Flavour Text
Diamond It freezes foes with an icy breath nearly -60 degrees F. What seems to be its body is actually hollow.
Pearl It freezes foes with an icy breath nearly -60 degrees F. What seems to be its body is actually hollow.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #4 Traded (no data)
GTSPlus Trade Station
Overall #419 Open #415 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #56 Open #56 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Snorunt
Base form

Glalie
Level 42

Froslass
Dawn Stone (only when female)
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×2 ×1 ×1 ×0 ×2 ×1 ×2 ×1 ×1 ×0.5 ×0 ×0.5 ×1 ×2 ×2 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Powder Snow Ice Special Beauty 40 100 10 25 The user attacks with a chilling gust of powdery snow. It may also freeze the target.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
0 Astonish Ghost Physical Cool 30 100 30 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
4 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
10 Astonish Ghost Physical Cool 30 100 30 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
13 Icy Wind Ice Special Beauty 55 95 100 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
19 Confuse Ray Ghost Other Smart -- 100 -- 10 The foe is exposed to a sinister ray that triggers confusion.
22 Ominous Wind Ghost Special Smart 60 100 10 5 The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
28 Wake-Up Slap Fighting Physical Smart 60 100 -- 10 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
31 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
37 Ice Shard Ice Physical Beauty 40 100 -- 30 The user flash freezes chunks of ice and hurls them. This move always goes first.
40 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
51 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
59 Destiny Bond Ghost Other Smart -- -- -- 5 When this move is used, if the user faints, the foe that landed the knockout hit also faints.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo Dark Other Cute -- 100 -- 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72 Avalanche Ice Physical Cool 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Block Normal Other Cute -- -- -- 5 The user blocks the foe's way with arms spread wide to prevent escape.
Spikes Ground Other Smart -- -- -- 20 The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Rollout Rock Physical Tough 30 90 -- 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Disable Normal Other Smart -- 80 -- 20 For several turns, this move prevents the foe from using the move it last used.
Bide Normal Physical Tough ?? -- -- 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 70 80 70 80 70 110
EVs Earned 0 0 0 0 0 2
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
130 - 146
162 - 177
250 - 281
313 - 344
77 - 90
105 - 119
149 - 176
205 - 233
68 - 81
96 - 110
131 - 158
187 - 215
77 - 90
105 - 119
149 - 176
205 - 233
68 - 81
96 - 110
131 - 158
187 - 215
104 - 117
132 - 146
203 - 230
259 - 287
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
130 - 146
162 - 177
250 - 281
313 - 344
85 - 101
117 - 132
165 - 196
228 - 259
75 - 91
107 - 122
145 - 176
208 - 239
85 - 101
117 - 132
165 - 196
228 - 259
75 - 91
107 - 122
145 - 176
208 - 239
115 - 131
147 - 162
225 - 256
288 - 319
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
130 - 146
162 - 177
250 - 281
313 - 344
94 - 111
128 - 145
182 - 216
251 - 285
83 - 100
117 - 134
160 - 194
229 - 263
94 - 111
128 - 145
182 - 216
251 - 285
83 - 100
117 - 134
160 - 194
229 - 263
127 - 144
161 - 178
248 - 282
317 - 351

<- Dusknoir Rotom ->
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