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<- Heatran Giratina ->

Regigigas
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Genderless
English Regigigas National 486 (4th Gen.)
Japanese Rejigigasu Sinnoh --
French Regigigas Hoenn --
German Regigigas Johto --
Other Information
Species Colossal Colour White Type(s) Normal
Gender Genderless Height 3.7 m / 12'2" Weight 420 kg / 925.7 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Under-Used (UU) Steps to hatch 30 720 GK/LK Power 120
Max. EXP 1 250 000 Base Happiness 0 Catch Rate 3
Abilities
Slow Start
Battle effect: User's Attack and Speed are halved for five turns. The turn counter resets when it is switched out.
Locations
Diamond Snowpoint Temple (Requires Regirock, Regice & Registeel) [Only One]
Pearl Snowpoint Temple (Requires Regirock, Regice & Registeel) [Only One]
Pokédex Flavour Text
Diamond There is an enduring legend that states this Pokémon towed continents with ropes.
Pearl There is an enduring legend that states this Pokémon towed continents with ropes.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #6 Deposited (no data) Traded #7
GTSPlus Trade Station
Overall #37 Open #36 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #59 Open #59 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Regigigas
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×2 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Fire Punch Fire Physical Beauty 75 100 10 15 The foe is punched with a fiery fist. It may leave the target with a burn.
0 Ice Punch Ice Physical Beauty 75 100 10 15 The foe is punched with an icy fist. It may leave the target frozen.
0 Thunderpunch Electric Physical Cool 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
0 Mega Punch Normal Physical Tough 80 85 -- 20 The foe is slugged by a punch thrown with muscle-packed power.
0 Knock Off Dark Physical Cool 20 100 -- 20 The user slaps down the foe's held item, preventing the item from being used during the battle.
0 Confuse Ray Ghost Other Smart -- 100 -- 10 The foe is exposed to a sinister ray that triggers confusion.
0 Stomp Normal Physical Tough 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
25 Superpower Fighting Physical Tough 120 100 -- 5 The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
50 Zen Headbutt Psychic Physical Beauty 80 90 20 15 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
75 Crush Grip Normal Physical Tough ?? 100 -- 5 The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
100 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch Fighting Physical Beauty 60 100 -- 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM72 Avalanche Ice Physical Cool 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 110 160 110 80 110 100
EVs Earned 0 3 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
170 - 186
202 - 217
330 - 361
393 - 424
149 - 162
177 - 191
293 - 320
349 - 377
104 - 117
132 - 146
203 - 230
259 - 287
77 - 90
105 - 119
149 - 176
205 - 233
104 - 117
132 - 146
203 - 230
259 - 287
95 - 108
123 - 137
185 - 212
241 - 269
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
170 - 186
202 - 217
330 - 361
393 - 424
165 - 181
197 - 212
325 - 356
388 - 419
115 - 131
147 - 162
225 - 256
288 - 319
85 - 101
117 - 132
165 - 196
228 - 259
115 - 131
147 - 162
225 - 256
288 - 319
105 - 121
137 - 152
205 - 236
268 - 299
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
170 - 186
202 - 217
330 - 361
393 - 424
182 - 199
216 - 233
358 - 392
427 - 461
127 - 144
161 - 178
248 - 282
317 - 351
94 - 111
128 - 145
182 - 216
251 - 285
127 - 144
161 - 178
248 - 282
317 - 351
116 - 133
150 - 167
226 - 260
295 - 329

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