| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Bubble |
 |
 |
 |
20 |
100 |
10 |
30 |
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. |
| 0 |
Water Sport |
 |
 |
 |
-- |
-- |
-- |
15 |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 9 |
Charm |
 |
 |
 |
-- |
100 |
-- |
20 |
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| 16 |
Supersonic |
 |
 |
 |
-- |
55 |
-- |
20 |
The user generates odd sound waves from its body. It may confuse the target. |
| 24 |
Bubblebeam |
 |
 |
 |
65 |
100 |
10 |
20 |
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
| 31 |
Acid Armor |
 |
 |
 |
-- |
-- |
-- |
40 |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| 39 |
Whirlpool |
 |
 |
 |
15 |
70 |
-- |
15 |
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
| 46 |
Water Pulse |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 54 |
Aqua Ring |
 |
 |
 |
-- |
-- |
-- |
20 |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 61 |
Dive |
 |
 |
 |
80 |
100 |
-- |
10 |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| 69 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM03 |
Water Pulse |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
 |
-- |
-- |
-- |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 |
Ice Beam |
 |
 |
 |
95 |
100 |
10 |
10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
 |
120 |
70 |
10 |
5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM20 |
Safeguard |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM55 |
Brine |
 |
 |
 |
65 |
100 |
-- |
10 |
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM56 |
Fling |
 |
 |
 |
?? |
100 |
-- |
10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM77 |
Psych Up |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 |
Grass Knot |
 |
 |
 |
?? |
100 |
-- |
20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM89 |
U-Turn |
 |
 |
 |
70 |
100 |
-- |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM03 |
Surf |
 |
 |
 |
95 |
100 |
-- |
15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 |
Waterfall |
 |
 |
 |
80 |
100 |
20 |
15 |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
80 |
80 |
80 |
80 |
80 |
80 |
| EVs Earned |
1 |
0 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
140 - 156 172 - 187
270 - 301 333 - 364
|
77 - 90 105 - 119
149 - 176 205 - 233
|
77 - 90 105 - 119
149 - 176 205 - 233
|
77 - 90 105 - 119
149 - 176 205 - 233
|
77 - 90 105 - 119
149 - 176 205 - 233
|
77 - 90 105 - 119
149 - 176 205 - 233
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
140 - 156 172 - 187
270 - 301 333 - 364
|
85 - 101 117 - 132
165 - 196 228 - 259
|
85 - 101 117 - 132
165 - 196 228 - 259
|
85 - 101 117 - 132
165 - 196 228 - 259
|
85 - 101 117 - 132
165 - 196 228 - 259
|
85 - 101 117 - 132
165 - 196 228 - 259
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
140 - 156 172 - 187
270 - 301 333 - 364
|
94 - 111 128 - 145
182 - 216 251 - 285
|
94 - 111 128 - 145
182 - 216 251 - 285
|
94 - 111 128 - 145
182 - 216 251 - 285
|
94 - 111 128 - 145
182 - 216 251 - 285
|
94 - 111 128 - 145
182 - 216 251 - 285
|