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<- Darkrai Arceus ->

Shaymin
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Genderless
English Shaymin National 492 (4th Gen.)
Japanese Sheimi Sinnoh --
French Shaymin Hoenn --
German Shaymin Johto --
Other Information
Species Gratitude Colour Green Type(s) Grass
Gender Genderless Height 0.2 m / 0'8" Weight 2 kg / 4.4 lbs
Egg Groups Wild Item Lum Berry - 100%
Advanced Information
Tier Border Line (BL) Steps to hatch 30 720 GK/LK Power 20
Max. EXP 1 059 860 Base Happiness 100 Catch Rate 45
Abilities
Natural Cure
Battle effect: When Pokémon is switched out, it is remedied of all status effects.
Locations
Diamond Flower Paradise [Event, Only One]
Pearl Flower Paradise [Event, Only One]
Pokédex Flavour Text
Diamond It lives in flower patches and avoids detection by curling up to look like a flowering plant.
Pearl It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited (no data) Traded #6
GTSPlus Trade Station
Overall #51 Open #58 Traded #57 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #6 Open #6 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Shaymin
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×2 ×1 ×1 ×0.5 ×1 ×2 ×2 ×1 ×0.5 ×0.5 ×2 ×1 ×2 ×1 ×1 ×1 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Defense Curl Normal Other Cute -- -- -- 40 The user curls up to conceal weak spots and raise its Defense stat.
10 Magical Leaf Grass Special Beauty 60 -- -- 20 The user scatters curious leaves that chase the foe. This attack will not miss.
19 Leech Seed Grass Other Smart -- 90 -- 10 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
28 Synthesis Grass Other Smart -- -- -- 5 The user restores its own HP. The amount of HP regained varies with the weather.
37 Sweet Scent Normal Other Cute -- 100 -- 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
46 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
55 Worry Seed Grass Other Beauty -- 100 -- 10 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
64 Aromatherapy Grass Other Smart -- -- -- 5 The user releases a soothing scent that heals all status problems affecting the user's party.
73 Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
82 Grasswhistle Grass Other Smart -- 55 -- 15 The user plays a pleasant melody that lulls the foe into a deep sleep.
91 Lucky Chant Normal Other Cute -- -- -- 30 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
100 Seed Flare Grass Special Cool 120 85 40 5 The user generates a shock wave from within its body. It may also lower the target's Sp. Def.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed Grass Physical Cool 10 100 -- 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM53 Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 100 100 100 100 100 100
EVs Earned 3 0 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
160 - 176
192 - 207
310 - 341
373 - 404
95 - 108
123 - 137
185 - 212
241 - 269
95 - 108
123 - 137
185 - 212
241 - 269
95 - 108
123 - 137
185 - 212
241 - 269
95 - 108
123 - 137
185 - 212
241 - 269
95 - 108
123 - 137
185 - 212
241 - 269
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
160 - 176
192 - 207
310 - 341
373 - 404
105 - 121
137 - 152
205 - 236
268 - 299
105 - 121
137 - 152
205 - 236
268 - 299
105 - 121
137 - 152
205 - 236
268 - 299
105 - 121
137 - 152
205 - 236
268 - 299
105 - 121
137 - 152
205 - 236
268 - 299
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
160 - 176
192 - 207
310 - 341
373 - 404
116 - 133
150 - 167
226 - 260
295 - 329
116 - 133
150 - 167
226 - 260
295 - 329
116 - 133
150 - 167
226 - 260
295 - 329
116 - 133
150 - 167
226 - 260
295 - 329
116 - 133
150 - 167
226 - 260
295 - 329

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