| Shaymin |
| General Information - [Back to top] |
| Sprites - View Gallery Page |
Names |
Pokédex Numbers |
 Genderless |
English |
Shaymin |
National |
492 (4th Gen.) |
| Japanese |
Sheimi |
Sinnoh |
-- |
| French |
Shaymin |
Hoenn |
-- |
| German |
Shaymin |
Johto |
-- |
| Other Information |
| Species |
Gratitude |
Colour |
Green |
Type(s) |
Grass |
| Gender |
Genderless |
Height |
0.2 m / 0'8" |
Weight |
2 kg / 4.4 lbs |
| Egg Groups |
|
Wild Item |
Lum Berry - 100% |
| Advanced Information |
| Tier |
Border Line (BL) |
Steps to hatch |
30 720 |
GK/LK Power |
20 |
| Max. EXP |
1 059 860 |
Base Happiness |
100 |
Catch Rate |
45 |
| Abilities |
| Natural Cure |
Battle effect: When Pokémon is switched out, it is remedied of all status effects. |
| Locations |
| Diamond |
Flower Paradise [Event, Only One] |
| Pearl |
Flower Paradise [Event, Only One] |
| Pokédex Flavour Text |
| Diamond |
It lives in flower patches and avoids detection by curling up to look like a flowering plant. |
| Pearl |
It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers. |
| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Defense Curl |
 |
 |
 |
-- |
-- |
-- |
40 |
The user curls up to conceal weak spots and raise its Defense stat. |
| 10 |
Magical Leaf |
 |
 |
 |
60 |
-- |
-- |
20 |
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 19 |
Leech Seed |
 |
 |
 |
-- |
90 |
-- |
10 |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| 28 |
Synthesis |
 |
 |
 |
-- |
-- |
-- |
5 |
The user restores its own HP. The amount of HP regained varies with the weather. |
| 37 |
Sweet Scent |
 |
 |
 |
-- |
100 |
-- |
20 |
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
| 46 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 55 |
Worry Seed |
 |
 |
 |
-- |
100 |
-- |
10 |
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| 64 |
Aromatherapy |
 |
 |
 |
-- |
-- |
-- |
5 |
The user releases a soothing scent that heals all status problems affecting the user's party. |
| 73 |
Energy Ball |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| 82 |
Grasswhistle |
 |
 |
 |
-- |
55 |
-- |
15 |
The user plays a pleasant melody that lulls the foe into a deep sleep. |
| 91 |
Lucky Chant |
 |
 |
 |
-- |
-- |
-- |
30 |
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
| 100 |
Seed Flare |
 |
 |
 |
120 |
85 |
40 |
5 |
The user generates a shock wave from within its body. It may also lower the target's Sp. Def. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Bullet Seed |
 |
 |
 |
10 |
100 |
-- |
30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 |
Hyper Beam |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM20 |
Safeguard |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
 |
120 |
100 |
-- |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
 |
90 |
100 |
10 |
10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM53 |
Energy Ball |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 |
Giga Impact |
 |
 |
 |
150 |
90 |
-- |
5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM77 |
Psych Up |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 |
Grass Knot |
 |
 |
 |
?? |
100 |
-- |
20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
100 |
100 |
100 |
100 |
100 |
100 |
| EVs Earned |
3 |
0 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
160 - 176 192 - 207
310 - 341 373 - 404
|
95 - 108 123 - 137
185 - 212 241 - 269
|
95 - 108 123 - 137
185 - 212 241 - 269
|
95 - 108 123 - 137
185 - 212 241 - 269
|
95 - 108 123 - 137
185 - 212 241 - 269
|
95 - 108 123 - 137
185 - 212 241 - 269
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
160 - 176 192 - 207
310 - 341 373 - 404
|
105 - 121 137 - 152
205 - 236 268 - 299
|
105 - 121 137 - 152
205 - 236 268 - 299
|
105 - 121 137 - 152
205 - 236 268 - 299
|
105 - 121 137 - 152
205 - 236 268 - 299
|
105 - 121 137 - 152
205 - 236 268 - 299
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
160 - 176 192 - 207
310 - 341 373 - 404
|
116 - 133 150 - 167
226 - 260 295 - 329
|
116 - 133 150 - 167
226 - 260 295 - 329
|
116 - 133 150 - 167
226 - 260 295 - 329
|
116 - 133 150 - 167
226 - 260 295 - 329
|
116 - 133 150 - 167
226 - 260 295 - 329
|